Vampirism & Lycanthropy

Post » Mon Jun 04, 2012 10:48 am

Vampires are just a copy/paste from Oblivion with a dumb down bonus, and lycanthropy doesn't even have forced transformation. >_>
I mean, really?
Do some things really have to get dumbed down that much?
Sorry, but this is not making things more simple anymore, this is a clear dumb down.

Vampires not being able to die on sun and removal of forced transformation for werebeasts... REALLY!?

When I heard about vampires being in TES, I thought that they will have an ability to freeze enemies with their breath (please don't be stupid and say that I can use ice shouts instead), that they are able to pass trough ice and have secret lairs in caves on bottom of the lakes, that you are forced to hide your true identity while above ground so people won't attack you and that you will start a whole new life as a vampire.
In the end, we just got a dumbed down version of Oblivion vampires (as if they were not pathetic enough already). ^_^

And werebeasts are even better!
There are no werebears even thought there should be, and you can turn into a werewolf as you wish!
How stupid is that!?
What's the point of having a curse if it's not bothering you in any way!?
And before any of you says that you can regenerate your HP only by eating NPCs and can't use inventory and etc. let me tell you that it still does NOT make it a curse!
It's like having a cancer which will kill me only if I tell him to!
Not to mention that your wereform scales horribly with your character and that in the end you are stronger in your normal from than in wereform. >_>
Also, it is [censored] idiotic that you can't play in first person as a werewolf (together with all other forced 3rd person crap during svcking blood as vampire, finishers, riding a horse, etc.).
I also think that we should be able to decide the color of our werewolf (black, brown, gray and white), but that's not that big of an issue atm.

Anyway.
Both vampirism and lycanthropy svck big time and are perfect example of series being dumbed down way too much.

Also, bonuses (am not sure one can call them that way, but whatever) you gain as vampire/werewolf are also pretty bad.

What are your opinions on this?
Also, how do you think this can be improved in your opinion?

Here is a rough concept of how I think that vampirism and lycanthropy should look like in Skyrim.
They are not perfect, but I think that they are step in right direction.

-Vampirism:
Spoiler
100% frost/poison/disease resistance, 100% fire weakness, takes 25 damage per second from sunlight, Nightstalker's Footsteps (+25% harder to detect), Frost Breath (will explain below), Icewalker (able to go trough ice - should work something like Oblivion's Water Walking spell; able to walk on ice, but if you walk down, you will dive under, and if you walk up while under the ice, you will emerge up) and Vampire Sight (just like now, it's a power which improves vision during night and can be toggled on and off) at all stages.

Frost Breath is a power which can be used as much as you wish, but uses MP, works like Frostbite (Destruction spell) and uses mouth for casting instead of hand and it doesn't benefit from any Destruction perks or improve that skill.
When enemy is low on HP, he will get frozen as if he was under the effect of Ice Form Shout.
When frozen, a vampire can svck enemies blood.
A vampire can also svck blood from sleeping NPCs.
svcking blood will also give a 100% HP/SP regeneration to a vampire for 60 seconds.

There should be 5 stages of vampirism; 1st stage is stage when vampire is well fed and has no penalties, 2nd stage is when vampire doesn't drink blood for 24h and gains 50% negative regeneration to HP/MP/SP, 3rd stage is when vampire doesn't drink blood for another 24h and gains 100% negative regeneration to HP/MP/SP, 4th stage is when vampire doesn't drink blood for yet another 24h and gains 150% negative regeneration to HP/MP/SP (yes, those 3 will start to decrease now), and finally, in case vampire doesn't drink blood for yet another 24h, he will gain 200% negative regeneration to HP/MP/SP (this could be a good concept for sleeping/eating/drinking for HC mode also, but with different numbers).

A very important part of being a vampire in Skyrim is that vampires should have secret lairs on bottom of frozen lakes with their own society and quests.
A vampire should be able to walk normally and talk normally with other NPCs at all stages of vampirism.
Vampire doesn't have any benefits from food/drink and does not benefit from sleeping - you can still eat/drink/sleep though, only without benefits (in case HC mode gets implemented, vampires won't be affected by lack of eating/drinking/sleeping since blood is all they need).

-Lycanthropy:
Spoiler
A werecreature in humanoid form should have gain 25% extra regeneration to HP/SP, 100% resistance to diseases, 50% resistance to poison, and have wolves or bears as allies (depending if you are werewolf or werebear) which will defend you if you get into trouble.
There will be a forced transformation once a week which will turn you into a werebeast, give certain bonuses and will last for 8h.
While in were-from, you will have all the bonuses from your humanoid form, but HP/SP regeneration bonus will be 100%.
You will also suffer from Bloodlust - will need to hunt down, kill and eat a certain amount of prey (doesn't matter if it's NPC or animal) in order to satisfy your bloodlust.
In case you don't, you will get weaker in both your human and beast form (1st stage of weakness will remove the bonus regeneration, 2nd stage will add 50pt penalty to total HP/SP and 3rd will add 100pt penalty to total HP/SP).
Also, while in were-form, you will gain 75% damage reduction (both physical and magical attacks), but will have 150% weakness to silver (silver will also stun HP and SP regeneration for 10 seconds).
You will also gain a Howl of Rage ability which works just like current one and will get Lycantrop's Senses, a constant ability which will give you night-eye and detect life in huge radius while in were-form.
Eating will improve HP/SP regeneration by additional 100% for 60 seconds.

Difference between werebear and werewolf is that werebear will gain 150 HP bonus and 50 SP bonus while in beast form, and werewolf will gain 50 HP bonus and 150 SP bonus while in beast form.
Also, while werebears will have faster movement and attack speed, they will not be as fast as werewolf's.
Damage of a werewolf is 20 base damage plus 2 additional damage per level, and 40 damage plus 2 additional damage per level for a werebear.

Other bonuses:
- Crimes committed as a werebeastdon't give you bounty.
- Can perform a leaping power attack that insta-kills most opponents.To do this, perform a power attack while sprinting towards the target, in Beast Form.
- Can occasionally pick up (by the neck) and throw humanoid enemies great distances, as well as biting off their heads, both for an instant kill.
- Can use power attacks with either claw which does a great deal of damage and sends your opponent flying.
- Achieving a critical hit will make you do a execution (similar to slow-mo kills but not in slow motion). These will kill your opponent instantly. (This is good for defeating powerful enemies quickly without endangering yourself.)
- Can't loot the corpses of anything you kill.
- Can't pick up items.
- Can't use Weapons, Spells, Items, Equipment, Shouts, or Powers.
- May have trouble fitting through doorways.
- Can't speak with anyone.
- Almost everyone becomes hostile (some other werewolves will sometimes not object to you changing in front of them).
- Can't use the character menu.

Unlike current Skyrim lycanthropy, you can sneak, regenerate in battle, and get resting bonuses (you won't get them only if you don't satisfy your bloodlust).
In case the word about you being a werebeast gets out (ie. you are seen transform), you will get a 1000 gold bounty on your head and will be randomly attacked by werebeast hunters (when bounty is paid, hunters will stop hunting you).
In case you kill all the witnesses, you secret will be safe.

Having Hircine's Ring equipped will remove forced transformations and give you an ability to transform once a day (it will last only 4h instead of 8), and will remove Bloodlust.

There.
Like I said, I doubt it's perfect, but I think it's a good improvement over current ones.
Feel free to give any suggestions for improving this!

Oh, and here is one song http://www.youtube.com/watch?v=pvZrZICjg0M and one http://www.youtube.com/watch?v=sTgtkLDGz2I (lyrics in descriptions). ^_^
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Bones47
 
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Post » Mon Jun 04, 2012 6:49 am

i agree.
glad that curing vampirism was easy.
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Louise Andrew
 
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Post » Mon Jun 04, 2012 11:48 am

These sound very interesting and enjoyable
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Jessica Colville
 
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Post » Mon Jun 04, 2012 8:32 am

Why does this post look so familiar?
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Phillip Brunyee
 
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Post » Mon Jun 04, 2012 6:52 am

I also heard that when you reach higher levels you are actually stronger in your normal from than in werebeast form since it doesn't scale with you (still have to confirm it myself).
Its true, its the reason I cured myself ASP, bandits were able to almost kill me, my roar didnt work on some leveled enemies (thalmor), feeding didnt restore 1/10th of my health and I was better of just being human, in every possible way.
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Wayland Neace
 
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Post » Mon Jun 04, 2012 1:38 am

After clearing a few dungeons with my Werewolf form it kinda got old.... Especially the "Once a day" thing and the fact that there are literally no negative points.... Oh, I can't get an XP bonus, big freaking deal; the game will last longer then...

As for Vampires, my next playthrough I plan to be one of those, so I can't speak from experience. By the way, ultraviolet rays (considering those are what hurt vampires) still pass through the clouds and snow and affect your skin, despite the fact that theres no "Light".
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Sasha Brown
 
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Post » Mon Jun 04, 2012 6:17 am

I became a vampire and honestly it wasn't as good as i thought id be and the teeth looked like i put those fake plastic vampire halloween teeth in my mouth!
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CxvIII
 
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Post » Mon Jun 04, 2012 2:28 am

Why does this post look so familiar?
Because I was told to make a new account since my last one had an inappropriate name (a rude way of saying 'prosttute') and hat to re-post all of my threads.

Its true, its the reason I cured myself ASP, bandits were able to almost kill me, my roar didnt work on some leveled enemies (thalmor), feeding didnt restore 1/10th of my health and I was better of just being human, in every possible way.
Thanks for confirming.
I'm playing as a werewolf now (my 4th character, lvl 20) and still find it somewhat useful (probably because I use fits and Gloves of the Plugist).

After clearing a few dungeons with my Werewolf form it kinda got old.... Especially the "Once a day" thing and the fact that there are literally no negative points.... Oh, I can't get an XP bonus, big freaking deal; the game will last longer then...
lol

As for Vampires, my next playthrough I plan to be one of those, so I can't speak from experience. By the way, ultraviolet rays (considering those are what hurt vampires) still pass through the clouds and snow and affect your skin, despite the fact that theres no "Light".
Well, I really don't know what to think since the Sun in TES is totally different from ours (it's actually a hole in Oblivion made by Magnus).
Still, ultraviolet rays or no, I still think that having clouds/blizzard/etc. should at least weaken the effect.
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Dustin Brown
 
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Post » Mon Jun 04, 2012 12:59 am

Sounds good. Maybe allow the ring to keep it's original properties but remove the forced transformation and bloodlust as you would apply. But still allow free transformation.

Plus it being a curse was from the fact that when you die you are sent to hircine's hunting ground instead of if your a nord sovengrad or at least that's my understanding.
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James Hate
 
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Post » Mon Jun 04, 2012 1:26 pm

I can persay, speek from experience on the topic of the sun, and dealing with ultra violet rays and such. As I am photophobic... Meaning that yes, while intense light hurt my eyes. It's actually the suns ultra violet rays that give me migranes. Thus I have to wear sunglasses all the time. Now when it's really cloudy and rainy out, almost to the point that it's dark outside... I can go out into the day time with out protection, but it has to be pretty extreme. Though yes it does lessen the pain.

As far as the snowy parts it's actually worse though, because the snow acts like millions of little mirrors reflecting the sun directly at you. That's why sled riders in Alaska long before sunglasses came about they had primitive goggles only allowing for little light to pass threw. They were made of wood with little slits for the eyes.

All In all I agree to the point that it had to be pretty bad out for you to not suffer as much. Yes it probably is the ultraviolet rays that damage vampires. Otherwise any light at all would hurt them...
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Milad Hajipour
 
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Post » Mon Jun 04, 2012 10:38 am

Sounds good. Maybe allow the ring to keep it's original properties but remove the forced transformation and bloodlust as you would apply. But still allow free transformation.
I was planning to change the idea so you can transform once a day with the ring, but duration of transformation will last 4h instead of 8.

Plus it being a curse was from the fact that when you die you are sent to hircine's hunting ground instead of if your a nord sovengrad or at least that's my understanding.
Yes, but that doesn't matter to player at all.
When player dies, he just loads the game and continues to play. :P

I can persay, speek from experience on the topic of the sun, and dealing with ultra violet rays and such. As I am photophobic... Meaning that yes, while intense light hurt my eyes. It's actually the suns ultra violet rays that give me migranes. Thus I have to wear sunglasses all the time. Now when it's really cloudy and rainy out, almost to the point that it's dark outside... I can go out into the day time with out protection, but it has to be pretty extreme. Though yes it does lessen the pain.

As far as the snowy parts it's actually worse though, because the snow acts like millions of little mirrors reflecting the sun directly at you. That's why sled riders in Alaska long before sunglasses came about they had primitive goggles only allowing for little light to pass threw. They were made of wood with little slits for the eyes.

All In all I agree to the point that it had to be pretty bad out for you to not suffer as much. Yes it probably is the ultraviolet rays that damage vampires. Otherwise any light at all would hurt them...
Thanks for the info.
Will edit the OP. :)
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Jaki Birch
 
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Post » Mon Jun 04, 2012 12:13 pm

Vampires are just a copy/paste from Oblivion with a dumb down bonus, and lycanthropy doesn't even have forced transformation. >_>
I mean, really?
Do some things really have to get dumbed down that much?
Sorry, but this is not making things more simple anymore, this is a clear dumb down.

Vampires not being able to die on sun and removal of forced transformation for werebeasts... REALLY!?

When I heard about vampires being in TES, I thought that they will have an ability to freeze enemies with their breath (please don't be stupid and say that I can use ice shouts instead), that they are able to pass trough ice and have secret lairs in caves on bottom of the lakes, that you are forced to hide your true identity while above ground so people won't attack you and that you will start a whole new life as a vampire.
In the end, we just got a dumbed down version of Oblivion vampires (as if they were not pathetic enough already). [img]http://www.gamesas.com/images/smilie/happy.gif[/img]

And werebeasts are even better!
There are no werebears even thought there should be, and you can turn into a werewolf as you wish!
How stupid is that!?
What's the point of having a curse if it's not bothering you in any way!?
And before any of you says that you can regenerate your HP only by eating NPCs and can't use inventory and etc. let me tell you that it still does NOT make it a curse!
It's like having a cancer which will kill me only if I tell him to!
Not to mention that your wereform scales horribly with your character and that in the end you are stronger in your normal from than in wereform. >_>
Also, it is [censored] idiotic that you can't play in first person as a werewolf (together with all other forced 3rd person crap during svcking blood as vampire, finishers, riding a horse, etc.).
I also think that we should be able to decide the color of our werewolf (black, brown, gray and white), but that's not that big of an issue atm.

Anyway.
Both vampirism and lycanthropy svck big time and are perfect example of series being dumbed down way too much.

Also, bonuses (am not sure one can call them that way, but whatever) you gain as vampire/werewolf are also pretty bad.

What are your opinions on this?
Also, how do you think this can be improved in your opinion?

Here is a rough concept of how I think that vampirism and lycanthropy should look like in Skyrim.
They are not perfect, but I think that they are step in right direction.

-Vampirism:
Spoiler
100% frost/poison/disease resistance, 100% fire weakness, takes 25 damage per second from sunlight, Nightstalker's Footsteps (+25% harder to detect), Frost Breath (will explain below), Icewalker (able to go trough ice - should work something like Oblivion's Water Walking spell; able to walk on ice, but if you walk down, you will dive under, and if you walk up while under the ice, you will emerge up) and Vampire Sight (just like now, it's a power which improves vision during night and can be toggled on and off) at all stages.

Frost Breath is a power which can be used as much as you wish, but uses MP, works like Frostbite (Destruction spell) and uses mouth for casting instead of hand and it doesn't benefit from any Destruction perks or improve that skill.
When enemy is low on HP, he will get frozen as if he was under the effect of Ice Form Shout.
When frozen, a vampire can svck enemies blood.
A vampire can also svck blood from sleeping NPCs.
svcking blood will also give a 100% HP/SP regeneration to a vampire for 60 seconds.

There should be 5 stages of vampirism; 1st stage is stage when vampire is well fed and has no penalties, 2nd stage is when vampire doesn't drink blood for 24h and gains 50% negative regeneration to HP/MP/SP, 3rd stage is when vampire doesn't drink blood for another 24h and gains 100% negative regeneration to HP/MP/SP, 4th stage is when vampire doesn't drink blood for yet another 24h and gains 150% negative regeneration to HP/MP/SP (yes, those 3 will start to decrease now), and finally, in case vampire doesn't drink blood for yet another 24h, he will gain 200% negative regeneration to HP/MP/SP (this could be a good concept for sleeping/eating/drinking for HC mode also, but with different numbers).

A very important part of being a vampire in Skyrim is that vampires should have secret lairs on bottom of frozen lakes with their own society and quests.
A vampire should be able to walk normally and talk normally with other NPCs at all stages of vampirism.
Vampire doesn't have any benefits from food/drink and does not benefit from sleeping - you can still eat/drink/sleep though, only without benefits (in case HC mode gets implemented, vampires won't be affected by lack of eating/drinking/sleeping since blood is all they need).

-Lycanthropy:
Spoiler
A werecreature in humanoid form should have gain 25% extra regeneration to HP/SP, 100% resistance to diseases, 50% resistance to poison, and have wolves or bears as allies (depending if you are werewolf or werebear) which will defend you if you get into trouble.
There will be a forced transformation once a week which will turn you into a werebeast, give certain bonuses and will last for 8h.
While in were-from, you will have all the bonuses from your humanoid form, but HP/SP regeneration bonus will be 100%.
You will also suffer from Bloodlust - will need to hunt down, kill and eat a certain amount of prey (doesn't matter if it's NPC or animal) in order to satisfy your bloodlust.
In case you don't, you will get weaker in both your human and beast form (1st stage of weakness will remove the bonus regeneration, 2nd stage will add 50pt penalty to total HP/SP and 3rd will add 100pt penalty to total HP/SP).
Also, while in were-form, you will gain 75% damage reduction (both physical and magical attacks), but will have 150% weakness to silver (silver will also stun HP and SP regeneration for 10 seconds).
You will also gain a Howl of Rage ability which works just like current one and will get Lycantrop's Senses, a constant ability which will give you night-eye and detect life in huge radius while in were-form.
Eating will improve HP/SP regeneration by additional 100% for 60 seconds.

Difference between werebear and werewolf is that werebear will gain 150 HP bonus and 50 SP bonus while in beast form, and werewolf will gain 50 HP bonus and 150 SP bonus while in beast form.
Also, while werebears will have faster movement and attack speed, they will not be as fast as werewolf's.
Damage of a werewolf is 20 base damage plus 2 additional damage per level, and 40 damage plus 2 additional damage per level for a werebear.

Other bonuses:
- Crimes committed as a werebeastdon't give you bounty.
- Can perform a leaping power attack that insta-kills most opponents.To do this, perform a power attack while sprinting towards the target, in Beast Form.
- Can occasionally pick up (by the neck) and throw humanoid enemies great distances, as well as biting off their heads, both for an instant kill.
- Can use power attacks with either claw which does a great deal of damage and sends your opponent flying.
- Achieving a critical hit will make you do a execution (similar to slow-mo kills but not in slow motion). These will kill your opponent instantly. (This is good for defeating powerful enemies quickly without endangering yourself.)
- Can't loot the corpses of anything you kill.
- Can't pick up items.
- Can't use Weapons, Spells, Items, Equipment, Shouts, or Powers.
- May have trouble fitting through doorways.
- Can't speak with anyone.
- Almost everyone becomes hostile (some other werewolves will sometimes not object to you changing in front of them).
- Can't use the character menu.

Unlike current Skyrim lycanthropy, you can sneak, regenerate in battle, and get resting bonuses (you won't get them only if you don't satisfy your bloodlust).
In case the word about you being a werebeast gets out (ie. you are seen transform), you will get a 1000 gold bounty on your head and will be randomly attacked by werebeast hunters (when bounty is paid, hunters will stop hunting you).
In case you kill all the witnesses, you secret will be safe.

Having Hircine's Ring equipped will remove forced transformations and give you an ability to transform once a day (it will last only 4h instead of 8), and will remove Bloodlust.

There.
Like I said, I doubt it's perfect, but I think it's a good improvement over current ones.
Feel free to give any suggestions for improving this!

Oh, and here is one song http://www.youtube.com/watch?v=pvZrZICjg0M and one http://www.youtube.com/watch?v=sTgtkLDGz2I (lyrics in descriptions). [img]http://www.gamesas.com/images/smilie/happy.gif[/img]
Vampires are just a copy/paste from Oblivion with a dumb down bonus, and lycanthropy doesn't even have forced transformation. >_>
I mean, really?
Do some things really have to get dumbed down that much?
Sorry, but this is not making things more simple anymore, this is a clear dumb down.

Vampires not being able to die on sun and removal of forced transformation for werebeasts... REALLY!?

When I heard about vampires being in TES, I thought that they will have an ability to freeze enemies with their breath (please don't be stupid and say that I can use ice shouts instead), that they are able to pass trough ice and have secret lairs in caves on bottom of the lakes, that you are forced to hide your true identity while above ground so people won't attack you and that you will start a whole new life as a vampire.
In the end, we just got a dumbed down version of Oblivion vampires (as if they were not pathetic enough already). [img]http://www.gamesas.com/images/smilie/happy.gif[/img]

And werebeasts are even better!
There are no werebears even thought there should be, and you can turn into a werewolf as you wish!
How stupid is that!?
What's the point of having a curse if it's not bothering you in any way!?
And before any of you says that you can regenerate your HP only by eating NPCs and can't use inventory and etc. let me tell you that it still does NOT make it a curse!
It's like having a cancer which will kill me only if I tell him to!
Not to mention that your wereform scales horribly with your character and that in the end you are stronger in your normal from than in wereform. >_>
Also, it is [censored] idiotic that you can't play in first person as a werewolf (together with all other forced 3rd person crap during svcking blood as vampire, finishers, riding a horse, etc.).
I also think that we should be able to decide the color of our werewolf (black, brown, gray and white), but that's not that big of an issue atm.

Anyway.
Both vampirism and lycanthropy svck big time and are perfect example of series being dumbed down way too much.

Also, bonuses (am not sure one can call them that way, but whatever) you gain as vampire/werewolf are also pretty bad.

What are your opinions on this?
Also, how do you think this can be improved in your opinion?

Here is a rough concept of how I think that vampirism and lycanthropy should look like in Skyrim.
They are not perfect, but I think that they are step in right direction.

-Vampirism:
Spoiler
100% frost/poison/disease resistance, 100% fire weakness, takes 25 damage per second from sunlight, Nightstalker's Footsteps (+25% harder to detect), Frost Breath (will explain below), Icewalker (able to go trough ice - should work something like Oblivion's Water Walking spell; able to walk on ice, but if you walk down, you will dive under, and if you walk up while under the ice, you will emerge up) and Vampire Sight (just like now, it's a power which improves vision during night and can be toggled on and off) at all stages.

Frost Breath is a power which can be used as much as you wish, but uses MP, works like Frostbite (Destruction spell) and uses mouth for casting instead of hand and it doesn't benefit from any Destruction perks or improve that skill.
When enemy is low on HP, he will get frozen as if he was under the effect of Ice Form Shout.
When frozen, a vampire can svck enemies blood.
A vampire can also svck blood from sleeping NPCs.
svcking blood will also give a 100% HP/SP regeneration to a vampire for 60 seconds.

There should be 5 stages of vampirism; 1st stage is stage when vampire is well fed and has no penalties, 2nd stage is when vampire doesn't drink blood for 24h and gains 50% negative regeneration to HP/MP/SP, 3rd stage is when vampire doesn't drink blood for another 24h and gains 100% negative regeneration to HP/MP/SP, 4th stage is when vampire doesn't drink blood for yet another 24h and gains 150% negative regeneration to HP/MP/SP (yes, those 3 will start to decrease now), and finally, in case vampire doesn't drink blood for yet another 24h, he will gain 200% negative regeneration to HP/MP/SP (this could be a good concept for sleeping/eating/drinking for HC mode also, but with different numbers).

A very important part of being a vampire in Skyrim is that vampires should have secret lairs on bottom of frozen lakes with their own society and quests.
A vampire should be able to walk normally and talk normally with other NPCs at all stages of vampirism.
Vampire doesn't have any benefits from food/drink and does not benefit from sleeping - you can still eat/drink/sleep though, only without benefits (in case HC mode gets implemented, vampires won't be affected by lack of eating/drinking/sleeping since blood is all they need).

-Lycanthropy:
Spoiler
A werecreature in humanoid form should have gain 25% extra regeneration to HP/SP, 100% resistance to diseases, 50% resistance to poison, and have wolves or bears as allies (depending if you are werewolf or werebear) which will defend you if you get into trouble.
There will be a forced transformation once a week which will turn you into a werebeast, give certain bonuses and will last for 8h.
While in were-from, you will have all the bonuses from your humanoid form, but HP/SP regeneration bonus will be 100%.
You will also suffer from Bloodlust - will need to hunt down, kill and eat a certain amount of prey (doesn't matter if it's NPC or animal) in order to satisfy your bloodlust.
In case you don't, you will get weaker in both your human and beast form (1st stage of weakness will remove the bonus regeneration, 2nd stage will add 50pt penalty to total HP/SP and 3rd will add 100pt penalty to total HP/SP).
Also, while in were-form, you will gain 75% damage reduction (both physical and magical attacks), but will have 150% weakness to silver (silver will also stun HP and SP regeneration for 10 seconds).
You will also gain a Howl of Rage ability which works just like current one and will get Lycantrop's Senses, a constant ability which will give you night-eye and detect life in huge radius while in were-form.
Eating will improve HP/SP regeneration by additional 100% for 60 seconds.

Difference between werebear and werewolf is that werebear will gain 150 HP bonus and 50 SP bonus while in beast form, and werewolf will gain 50 HP bonus and 150 SP bonus while in beast form.
Also, while werebears will have faster movement and attack speed, they will not be as fast as werewolf's.
Damage of a werewolf is 20 base damage plus 2 additional damage per level, and 40 damage plus 2 additional damage per level for a werebear.

Other bonuses:
- Crimes committed as a werebeastdon't give you bounty.
- Can perform a leaping power attack that insta-kills most opponents.To do this, perform a power attack while sprinting towards the target, in Beast Form.
- Can occasionally pick up (by the neck) and throw humanoid enemies great distances, as well as biting off their heads, both for an instant kill.
- Can use power attacks with either claw which does a great deal of damage and sends your opponent flying.
- Achieving a critical hit will make you do a execution (similar to slow-mo kills but not in slow motion). These will kill your opponent instantly. (This is good for defeating powerful enemies quickly without endangering yourself.)
- Can't loot the corpses of anything you kill.
- Can't pick up items.
- Can't use Weapons, Spells, Items, Equipment, Shouts, or Powers.
- May have trouble fitting through doorways.
- Can't speak with anyone.
- Almost everyone becomes hostile (some other werewolves will sometimes not object to you changing in front of them).
- Can't use the character menu.

Unlike current Skyrim lycanthropy, you can sneak, regenerate in battle, and get resting bonuses (you won't get them only if you don't satisfy your bloodlust).
In case the word about you being a werebeast gets out (ie. you are seen transform), you will get a 1000 gold bounty on your head and will be randomly attacked by werebeast hunters (when bounty is paid, hunters will stop hunting you).
In case you kill all the witnesses, you secret will be safe.

Having Hircine's Ring equipped will remove forced transformations and give you an ability to transform once a day (it will last only 4h instead of 8), and will remove Bloodlust.

There.
Like I said, I doubt it's perfect, but I think it's a good improvement over current ones.
Feel free to give any suggestions for improving this!

Oh, and here is one song http://www.youtube.com/watch?v=pvZrZICjg0M and one http://www.youtube.com/watch?v=sTgtkLDGz2I (lyrics in descriptions). [img]http://www.gamesas.com/images/smilie/happy.gif[/img]
Those are cool ideas, but werebeasts should be like in Daggerfall where we can transform at will once a day but are forced to transform on full moons. As for the Ring of Hircine it should make it so that you can transform an unlimited amount of times like it is now, and on full moons you still HAVE to change but you do not have bloodlust. Other than those two things your ideas are amazing.
I accidentally quoted twice stupid internet went down and I thought it didn't work the first time.
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Roy Harris
 
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Post » Mon Jun 04, 2012 12:37 am

Both of them could be improved but doesn't it seem like if anything the Stages of Vampirism should be flipped around? I mean your positive bonuses you get when you are hungry and they decrease when you are not? That doesn't make any sense for Vampires at all. The more blood they drink, the more they give in and indulge the more powerful they should be.
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R.I.p MOmmy
 
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