What I want is variety, not so much in land space as long as the same area resets slowly over time with different possible content and hopefully some logic as to how a wiped cave of goblins would then be taken over by a troop of refugee vampyres. Slight variations on the same skin with just colors would work with powers mixed up works and seems to be a priority by many, so that seems like what I have been hoping for is being fufilled as far as enemy variety. This alone will go a huge way to keeping the game fun to grind in.
The other major difference in my mind between pen and paper game and every computer game out there is the way magic is handled, especially items. Pen and papers have multiple books of items and lore for them and shares this with most computer games, including skyrim. However, computer games make these items eventually a dime a dozen and eventually the whole term of +5 vopal blade is a joke instead of something to be drooled over. Someone bring back the days when +5 vorpals were possible but unlikely, but you were more then happy with you +3 spider bane and felt lucky to have it. A randomize, very low drop rate loot system where enchants and weaponsmithing can only slighly improve looted relics and only with high skill that can't be simply spammed up would be perfect. In such a system, side quests for named low power items, but of specific weapon or armor types needed by characters, would have meaning. Alchemy would be limited to adrenaline surge and mana replenishment type benefits, not free total healing, again at high skills. Everyone has restoration school and would need to use it to survive unless intentionally playing no magic, then things should be almost impossible, as most people intentionally RPing no magic would want it. Most survival should be based more upon skills rather then gear once past common base gear like iron plate. Most merchants shouldn't want to buy your looted beat up iron plate at face value except as scrap for the foundry, meaning money should also be hard to come by so it has some meaning.
Seems easy to do if anyone else even shares this view, which seems uncommon now as everyone wants constant loot drops of the best stuff possible to totally dominate everything challenging in the game. But really, what I am asking is if the creation kit gives enough tools to totaly change the loot and crafting system and other major core aspects of the game or to neuter certain aspects?

Check out what's been done already.
