ENB
- v0.113 using the injector version (http://enbdev.com/mod_tesskyrim_v0113.htm)
- Note: The wrapper version will run but won't work properly with helix (for example no sun rays and I believe an issue with distant land LOD)
- ForceFakeVideocard=true in enbseries.ini
ForceFakeVideocard=true
- Modify enbinjector.ini to include skse (see how below [1])
- In SkyrimPrefs.ini set the following before running with the enb injector otherwise skyrim may reset some of your settings as it believes the video card changed
sD3DDevice="ENB"
- Note: Not strictly necessary but I'm currently using a modified version of sharpshooter's enb settings, other enb profiles may work well too. Just be sure to change ForceFakeVideocard.
- Helix mod 3d fix from April 4 2012 (https://s3.amazonaws.com/-HeliX-/skyrim.3DVis.zip)
- With skyrim version 1.6 it's preferable to use an ini tweak to fix shadows in stereo 3d (see note [2] below)
- Available from 3D Vision Complete Compatibility Project (http://skyrim.nexusmods.com/download/37478)
- Note: This is fixed in helix's mod through shaders but there's a compatibility issue with enb which is solved by using Dorkirts mesh fix
- Open RivaTuner by right clicking on "MSI On-Screen Display server" icon in the task bar
- Select TESV.exe (add it if it's not there already)
- Do NOT turn on "compatibility with modified Direct3D runtime libraries". You can verify this by clicking the wrench icon after selecting TESV.exe. Leave that off and instead follow the next step.
- Turn off "On-Screen Display Support" (logitech keyboard lcd screen display will still work if you have it, albeit without fps display but enb provides fps display anyway)
- Note: This was the case whether using the normal helix d3d9.dll or the evga compatibility dll.
- Run ENBInjector.exe
- Run skse_loader.exe
- enb including:
- sun rays
- ssao
- sun rays
- shadow fix
- Helix water fix
- sky, stars, aurora fix
- skse and afterburner running
[1] Adding skse to enbinjector.ini:
enbinjector.ini
[TARGETPROCESS]ProcessName0=SkyrimLauncher.exeProcessName1=skse_loader.exeProcessName2=tesv.exe-------------------------------------------------------------------
[2] Shadow fix with Skyrim 1.6
SkyrimPrefs.ini
bDeferredShadows=0
- This will use the old shadow rendering method. Helix's fix was great but it does not work with new worldspaces added by mods (and it missed a few vanilla areas as well)
- You should then be able to then remove helix's shadow fix by removing these three files from ShaderOverride\PixelShaders\
54548D09.txt
F25ADF18.txt
