What you say is true, @uberbanna, as unfortunately console gaming definitely trumps mobile gaming. Seriously, who but the creepy pedophile lying in wait in his neighbor's bushes would play on their PSP when they have a PS3 or Xbox in the other room? It's almost the same for the DS franchise as opposed to the Wii. I do believe the DS is successful solely based on its huge differences from its cousin Wii. The DS gives you a reason to play it in the presence of a Wii, whereas I may fear that the PSV is so similar to the PS3 as people won't even use it at all unless away from their console. Of course, I could be horribly wrong. :hehe:
By the way, I absolutely hate the DS, but I still respect it, which is why I used it as an example. Lol

Well, the DS was successful for the same reason as nearly every other Nintendo system: innovative hardware. The only handheld I remember that had a touch screen before the DS was the Tiger Gamecom (if anyone here remembers that piece of crap, I'll be amazed). The Gamecom failed miserably because of a horrible library and just bad design decisions in general. Nintendo had already proven they aren't very prone to either, the Virtual Boy notwithstanding. The DS was the first handheld system to use a touch screen
well, and that's one of the main reasons it was so popular: effective use of a relatively new concept.
So yeah, you're more or less right. With the advent of smartphones, the key to a successful handheld nowadays is not how much graphical horsepower you can cram into your pocket, it's what new concepts you can fit into the handheld. The DS did it with its touch screen; the 3DS did it with its 3D display; right now it seems that the PSV is just trying to copy the DS' touch screen a handheld generation too late.
Of course, library still>all, so the game selection is still the deal breaker/maker, hardware is secondary after that.