Wanamingo

Post » Thu Apr 07, 2011 10:15 pm

Even if there were wannamingos at BE they would still have died from their internal clocks.

"They were designed as FEV-tailored weapons for waging war on other countries and they escaped into the wastes."
- Wanamingo's
FEV, as we know, was only suppose to exist at Mariposa, West-Tek and Vault 87.

"The eggs you see in Fallout 2 are the last generation of Wannamingoes to exist in the wasteland; the young Wannamingoes seen in F2 will perish in five years, and their parents a few years before that - an internal genetic clock will simply stop ticking, and they'll fall over dead. The Wannamingoes are a vicious mutant breed that had their moment in the sun, and now their sun has set.

To put the tombstone on their extinction, the largest known nest of Wannamingoes were wiped out when the Great Wannamingo mine was reclaimed by Redding with the help of a traveling tribal. The mother was killed, and the last remaining eggs were hunted down, stepped on, and then the remains were examined by local scientists and doctors who came to the extinction conclusions mentioned above. "
- Bible 0

"It is possible that the wannamingoes were old Enclave experiments (or even experiments from before the Great War), and if this is true, then it's likely their genetic/biological deadman's switch was purposely engineered to keep them from breeding past a certain generation. "
- Bible 0

It'd be a bad idea to just go back on this and say "Oh, but there was another queen at Big Empty!".
That's just bad writing just to include them for the sake of including them for fanservice. (And not even good fanservice at that as it'd break/bend lore)
Lore says that they became extinct: "The eggs you see in Fallout 2 are the last generation of Wannamingoes to exist in the wasteland."

Chris Avellone who wrote the bible and is the lead designer/project director/whatever on OWB, out of all people I'd figure he'd be the last one to break it's lore.
It says they became extinct throught the wasteland, not just extinct in the core region, but completely extinct.

So we'll see whether Chris is going to hold true to the bible or if he's going to discredit it completely.


Given that the FO2 Wannamingoes are only the "...last generation to exist in the wasteland" that doesn't really cover a sealed Pre-War facility that still functions. If wannamingoes were created at Big Empty, there's no real reason the facility's AI can't simply create more, unless there is a reason, and we simply find some dead creatures. I'll leave it up to Chris and his team to decide, rather than declare it bad writing as if my opinion matters.
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Emilie Joseph
 
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Post » Thu Apr 07, 2011 8:36 pm

Given that the FO2 Wannamingoes are only the "...last generation to exist in the wasteland" that doesn't really cover a sealed Pre-War facility that still functions. If wannamingoes were created at Big Empty, there's no real reason the facility's AI can't simply create more, unless there is a reason, and we simply find some dead creatures. I'll leave it up to Chris and his team to decide, rather than declare it bad writing as if my opinion matters.

But why create more?
Serves no purpose.
To see them in 3D?
Not really good enough of a reason.
Reading research notes and log entries about their creation and escape would be more than enough.
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tegan fiamengo
 
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Post » Fri Apr 08, 2011 8:35 am

Chris Avellone who wrote the bible and is the lead designer/project director/whatever on OWB, out of all people I'd figure he'd be the last one to break it's lore.
It says they became extinct throught the wasteland, not just extinct in the core region, but completely extinct.

So we'll see whether Chris is going to hold true to the bible or if he's going to discredit it completely.


MCA could have changed his mind since he wrote that particular entry. The Fallout Bible is semi-canon at best, it hasn't been stated in any of the actual games that Wanamingos are extinct. There's no reason to assume that they're not extinct mind you, but if MCA decided to bring them back for Old World Blues I wouldn't exactly call that "breaking lore".

I thought Wanamingos were pretty cool, and it would be nice to learn more about them.
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casey macmillan
 
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Post » Thu Apr 07, 2011 6:06 pm

But why create more?
Serves no purpose.
To see them in 3D?
Not really good enough of a reason.
Reading research notes and log entries about their creation and escape would be more than enough.


This,

Sadly, thats not stop people asking for new things, it isn gonna be surprising that someone now ask for a Talon Company DLC :rolleyes:
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amhain
 
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Post » Fri Apr 08, 2011 4:43 am

Can we have a Talon Company DLC?
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Brad Johnson
 
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Post » Fri Apr 08, 2011 12:20 am

Can we have a Talon Company DLC?

I'd love more Talon Company but they'd really don't make sense to be at the west coast since Legion country is in the way.
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Alyce Argabright
 
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Post » Thu Apr 07, 2011 11:10 pm

Can we have a Talon Company DLC?


Can I have a No-Bark DLC?
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Logan Greenwood
 
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Post » Thu Apr 07, 2011 6:27 pm

To see them in 3D?
Not really good enough of a reason.


Good enough reason for me. I want to fight them in real time, while i run around scared and trying to take pot shots at them. Sounds like a good time. :thumbsup:
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matt oneil
 
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Post » Fri Apr 08, 2011 4:25 am

Good enough reason for me. I want to fight them in real time, while i run around scared and trying to take pot shots at them. Sounds like a good time. :thumbsup:


No good reason enough, needs to make sense they appearance, but they went extinct ,
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Svenja Hedrich
 
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Post » Fri Apr 08, 2011 5:38 am

But why create more?
Serves no purpose.
To see them in 3D?
Not really good enough of a reason.
Reading research notes and log entries about their creation and escape would be more than enough.


It's a facility that performs experiments. Creating more wanamingoes could be part of an experiment.

I'd like to read notes about their creation, too, and would be fine with that. But, the fact is that if Old World Blues is going to add new enemies then the wanamingoes would work since the Big Empty was the source for a lot of crazy Pre-War stuff.

I'm not saying OWB must have wanamingoes, only that it would be entirely within the realm of possibility.
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Justin Bywater
 
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Post » Thu Apr 07, 2011 11:39 pm

Can I have a No-Bark DLC?


That would be wierder than helping the tribals in Point Lookout.
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Erich Lendermon
 
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Post » Thu Apr 07, 2011 8:22 pm

No good reason enough, needs to make sense they appearance, but they went extinct ,


I understand you and many others are fiercely allegiant to the "bible" but not everybody is. Hell even Bethesda doesn't appear to be. I bet the writers regret using the term "bible" now. It would be very easy to explain why wanamingos are in the Big Empty. Sure, you might not like it, but there are others who would love it to see them in 3D. And if it sells more DLCs, then that is a GREAT reason to bring them back. They are in this to make money remember. It wouldn't be a huge break from canon anyways. It is a massive research facility, a perfect place to reintroduce a wanamingo or something similar. Like they had the original dna for wanamingos and have been testing different versions over the years. See how easy that was, and that was off the top of my head.

I still don't think they will make an appearance, but I still wish they would. Is that so wrong?
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jason worrell
 
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Post » Thu Apr 07, 2011 9:21 pm

How about a new breed of nightstalker?

I want NEW content!
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Aman Bhattal
 
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Post » Thu Apr 07, 2011 7:50 pm

Can we have a ARROYO DLC :foodndrink: lol

Seriously, if they want to add em back that′s fine....
but I am still missing Mojave′s most Deadly enemy -The Tarantula- or Trapdoor Spiders.
There didn′t add em because some people having Phobia ?????
I think you better don′t touch any Fallout Game if you got A-phobia......
:fallout:
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Tania Bunic
 
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Post » Thu Apr 07, 2011 5:22 pm

How about a new breed of nightstalker?

I want NEW content!


They'd have to make the wanamingoes from scratch since the last time they were in a Fallout game was #2. That IS new content.

Still, new nightstalker breeds are likely, as the Big Empty is likely where nightstalkers originated.
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Jonathan Windmon
 
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Post » Thu Apr 07, 2011 11:51 pm

How about a new breed of nightstalker?

I want NEW content!


A new breed of Nightstalkers wouldn't be any fresher than Wanamingos. Both have been done.
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Michael Korkia
 
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Post » Fri Apr 08, 2011 12:11 am

I would say a new breed of cazador, but that would be a terrible idea.

Hey http://4.bp.blogspot.com/_Fy8SsYm2Utg/THGmCMSYjgI/AAAAAAAAB-Y/Ths1mVfYrnw/s1600/movie-daleks-1l.jpg
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KRistina Karlsson
 
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Post » Fri Apr 08, 2011 4:15 am

Wait a minute...

From another thread (http://www.gamesas.com/index.php?/topic/1187928-lobotomites/)

http://fallout.wikia.com/wiki/Lobotomite
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Anna Kyselova
 
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Post » Thu Apr 07, 2011 8:58 pm

Wait a minute...

From another thread (http://www.gamesas.com/index.php?/topic/1187928-lobotomites/)

http://fallout.wikia.com/wiki/Lobotomite



Confrimed to be in the DLC OWB I suppose
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Bedford White
 
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Post » Fri Apr 08, 2011 4:53 am

Not sure how I feel about these...
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Marta Wolko
 
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Post » Thu Apr 07, 2011 8:14 pm

Not sure how I feel about these...


Rejoice, those guys should be appeared in FO2 but they were cut for time restrain, gee, thanks Interplay
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Tina Tupou
 
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Post » Thu Apr 07, 2011 9:34 pm

Even if there were wannamingos at BE they would still have died from their internal clocks.

"They were designed as FEV-tailored weapons for waging war on other countries and they escaped into the wastes."
- Wanamingo's
FEV, as we know, was only suppose to exist at Mariposa, West-Tek and Vault 87.

"The eggs you see in Fallout 2 are the last generation of Wannamingoes to exist in the wasteland; the young Wannamingoes seen in F2 will perish in five years, and their parents a few years before that - an internal genetic clock will simply stop ticking, and they'll fall over dead. The Wannamingoes are a vicious mutant breed that had their moment in the sun, and now their sun has set.

To put the tombstone on their extinction, the largest known nest of Wannamingoes were wiped out when the Great Wannamingo mine was reclaimed by Redding with the help of a traveling tribal. The mother was killed, and the last remaining eggs were hunted down, stepped on, and then the remains were examined by local scientists and doctors who came to the extinction conclusions mentioned above. "
- Bible 0

"It is possible that the wannamingoes were old Enclave experiments (or even experiments from before the Great War), and if this is true, then it's likely their genetic/biological deadman's switch was purposely engineered to keep them from breeding past a certain generation. "
- Bible 0

It'd be a bad idea to just go back on this and say "Oh, but there was another queen at Big Empty!".
That's just bad writing just to include them for the sake of including them for fanservice. (And not even good fanservice at that as it'd break/bend lore)
Lore says that they became extinct: "The eggs you see in Fallout 2 are the last generation of Wannamingoes to exist in the wasteland."

Chris Avellone who wrote the bible and is the lead designer/project director/whatever on OWB, out of all people I'd figure he'd be the last one to break it's lore.
It says they became extinct throught the wasteland, not just extinct in the core region, but completely extinct.

So we'll see whether Chris is going to hold true to the bible or if he's going to discredit it completely.


Fair enough. I must have missed the part that they were "extinct throughout the entire wasteland". I figured it was just extinct from the west coast's point of view.

Likewise, I 'd be quite interested in seeing a new abberation like the Wanamingos. Since they can't exist anymore it would be nice to be introduced to other possible creatures that could have spawned from the nuclear ash.
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nath
 
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Post » Thu Apr 07, 2011 5:48 pm

Fair enough. I must have missed the part that they were "extinct throughout the entire wasteland". I figured it was just extinct from the west coast's point of view.

Likewise, I 'd be quite interested in seeing a new abberation like the Wanamingos. Since they can't exist anymore it would be nice to be introduced to other possible creatures that could have spawned from the nuclear ash.

http://fallout.wikia.com/wiki/Gehenna and http://fallout.wikia.com/wiki/Molech? (Neither of which require FEV.)
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Eire Charlotta
 
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Post » Thu Apr 07, 2011 6:49 pm

http://fallout.wikia.com/wiki/Gehenna and http://fallout.wikia.com/wiki/Molech? (Neither of which require FEV.)


Holy Crap, I forgot about those! I read about the Gehenna when Fallout 3 was out and thought it sounded freaking awesome! A walking mass of flaming oil and tar? What's not to love? Plus they probably would have poor perception, so you could sneak past them easily.
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Anna Watts
 
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Post » Fri Apr 08, 2011 2:11 am

http://fallout.wikia.com/wiki/Gehenna and http://fallout.wikia.com/wiki/Molech? (Neither of which require FEV.)

Wait.....just a walking blob of flaming tar and oil brought to life? How? I would just shrug it off if it was a "It's magic" situation, but I don't see how a virus will....


wait. Tar/oil consist of fossil fuels, FEV couldve mutated any remaining dna strains in the oil/tar, bringing it to life.

That doesn't make alot of sense though. Looks deadly, but if it was brought in as an enemy, i'd want to know some background on it.
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GEo LIme
 
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