WARNING, lengthy. Weapon balancing changes that I believe ne

Post » Thu Aug 25, 2011 7:31 pm

First of all I must say that this game is fantastic and it provides a truly unique expierience.

After a long time of testing and playing around I personaly feel the weapons aren't quite right (Along with the bots and general lack of players and dedicated servers) and so these are my (well thought out) thoughts on what I feel would improve the balancing of the weapons in order to make picking a weapon more of a personal choice, as every weapon would ideally have an up/down side when compared to every weapon.


The SMG's

The Galactic SMG
Problem: When compared to the Kross it is pointless other than for it's extra ammo per clip, apart from that it is less accurate in every situation and has less starting/max ammo.
Solution: It needs to start with an extra 90 bullets, have lower recoil and a slightly lower maximum spread too.
Conclusion: This will make it a better choice for "spraying" than the Kross, with the Kross being better at range because of it's smaller maximum spread and it's smaller minimum ADS spread, as well as it also having it's slightly quicker reload and switch time. The other smg's fit in fine; the Bulpdaun is better than the Kross for ranged combat, has less recoil and is as good for "spraying", but it has the least ammo and the longest reload time and cannot use drum magazines. The CARB-9 is a more accurate but high recoil version of the Tampa, while the Tampa has a much quicker reload and switch time, with both of them having higher dps than the other smg's.



The Assualt Rifles


The Euston AR
Problem: It has way too much recoil, so when compared to the Gerund it is not better in any way other than right up close, where it may win because of it's higher dps.
Solution: Needs a lot less recoil and 30 bullets per clip.

The Rhett AR
Problem: It's not as good for "spraying" as the Gerund or the Euston, it lacks the dps of the Euston and lacks the ranged potential that both the Euston and the Gerund have.
Solution: It needs to have slightly lower recoil, a maximum spread as small as the Gerund's, a slower spread increase, and at least 30 bullets per clip.
Conclusion: This will make it a better choice for "spraying", and a lesser choice for ranged combat when compared to the Gerund/Euston.

The Gerund

Problem: It's too darn good; Because of its smaller minimum/maximum spread's and lesser recoil it's better than the Euston at ranged combat and "spraying". It can only maybe get beaten by the Euston when in up close combat because of the Eustons higher dps. Also an actual problem is the Gerund's recoil pattern is weird.
Solution: The Gerund needs more recoil than it currently has. So in the end the Euston should have a small amount of recoil (more than that of the Rhett) and the Gerund should have a moderate amount of recoil (less than that of the Maximus MG). Also the way it recoils at the moment is weird and stupid, so it needs fixing somehow.

Conclusion:

This will make the automtaic assualt rifles more balanced; The Gerund will be best at range, the Rhett best for "spraying", and the Euston will be more of a jack of all trades master of none (whilst having the highest dps). The other 2 assualt rifles fit in fine (Rokstedi and FRKN-3K) as their own individual weapons. The heavy weapons also seem perfectly fine and dandy by me.



Weapon Damage
It would be much better if the damage of the weapons went in set stages and not in weird 1 or 2 damage variations, this would make it better for balancing and for organising/segmenting weapons into dps catagories instead of bluring them slightly. So I believe it should look something like this: (Most of this is how it is already)

The Gotlung with a base damage of 10-15 per shot. (The gotlung fires 3 projectiles per shot, making 30-45 damage per shot)

The Belgo/Hockler, Bulpdaun, Kross, Galactic and Hjammerdeim with a base damage of 20 per shot. (Hjammerdeim fires 8 projectiles per shot, making a base damage of 160 per shot)

The Tokmak, Tampa, Carb-9, Euston, Chinzor and Mossington with a base damage of 25 per shot. (Mossington fires 10 projectiles per shot, making a base damage of 250 per shot)

The Gerund, FRKN-3K and Kalt with a base damage of 30 per shot.

The Rhett and the Maximus with a base damage of 35 per shot.

The Sea Eagle and Rockstedi with a base damage of 55 per shot.

The Ritchie and Drognav with a base damage of 80 per shot.

The Barnet with a base damage of 125 per shot.


In Game Weapon Stats
These graphical bars slightly irritate me..... The Euston's accuracy and recoil stat bars are wrong. The Barnet is much more inacurate than the Drognav, how? And I still don't know if I'm quite sold on the idea of there being a damage bar representing overall expected damage per second of the weapon, I know it works well but...... it just seems more odd.



Well, thank you very much! Those are my thoughts and ideas, I believe they are a very good starting point of how to better balance out the weapons, and I do hope you took the time to read it all as I realise it's quite a lot, and I do hope have something to add or comment!
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~Sylvia~
 
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Post » Thu Aug 25, 2011 10:37 am

I hate to sound like a jerk... But I'd rather leave the balancing to the experts. Haha
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Jamie Moysey
 
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Post » Thu Aug 25, 2011 10:49 pm

I only looked at a couple of things.

1) You are missing what makes the Galactic good. It isn't visible from the stat screen...you can only notice it by testing the gun out.

2) No assault rifle should be "sprayable", in my opinion. When shooting from the hip, assault rifles should always require burst fire. But they should be effective when burst fired, or tap fired, from the hip. I just want to clear that up, so that "hipfire" doesn't get mislabled as "spraying". Those of us who appreciate hipfire want it to be more Counter-Strike-esque. You should never be able to shoot full auto, from the hip, with an Assault Rifle.
I'd like to have the old Gerund back, as it had more effective hipfire bursts. I'd like to have the old Rhett hipfire back a well, but the ADS boost to the Rhett can stay.
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Samantha Jane Adams
 
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Post » Thu Aug 25, 2011 3:34 pm

http://www.youtube.com/watch?v=5hfYJsQAhl0

The guns seemed balanced to me. I try and use them all I'm not a fan of the SMG's I like the ars mostly.
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Silvia Gil
 
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Post » Thu Aug 25, 2011 10:05 am

100% agree.

The stats for the guns have always been wrong. If they were fixed so that they actually represented those stats, I'd be happy.
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Ice Fire
 
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Post » Thu Aug 25, 2011 1:33 pm

I guess I should look at the stats. I haven't even linked my stats to the website. :P Maybe I should care about this stuff but I have so much trouble doing so. They just seem so, so pointless for me.
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Captian Caveman
 
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Post » Thu Aug 25, 2011 2:12 pm

I hate to sound like a jerk... But I'd rather leave the balancing to the experts. Haha


Uhhh yeah! Are you taking this from the Weapons BEFORE THE PATCH? Cause that's what it seems like when you describe them. The Gerund is THE worst AR now besides the FRKN. Rhett is #1, basically took it's place.

All your points are WAY invalid.
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Chavala
 
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Post » Thu Aug 25, 2011 11:38 pm

Er......... What?

If you try it out the Rhett is pointless along with the Galactic, what i was trying to do was give them something to be good at. It's clear that they tried to make the Rhett the "sprayable" assualt rifle but failed as the Gerund is more sprayable and more initially accurate in ads so can be used at range. And I don't see how they tried to fit the Euston in, it isn't better than the Gerund in any situation either, but it's still better than the Rhett in almost every situation though.

I know the patch has fixed things and made it more balanced, I'm not that silly......

But seriously, I am basing my opinions on a long time of testing and literally studying the weapons (I don't do a lot in my free time), looking at their max/min spread, spread increase and damage/dps, to say that my findings are completely wrong doesn't make any sense, not to seem like an ass or anything....


Also I have no idea how to quote so I am just gonna say to T-Stan, It's nice to see someone who agrees!
Not that I don't appreciatte criticism either.....
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Nicole Kraus
 
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Post » Thu Aug 25, 2011 11:32 am

Er......... What?

If you try it out the Rhett is pointless along with the Galactic, what i was trying to do was give them something to be good at. It's clear that they tried to make the Rhett the "sprayable" assualt rifle but failed as the Gerund is more sprayable and more initially accurate in ads so can be used at range. And I don't see how they tried to fit the Euston in, it isn't better than the Gerund in any situation either, but it's still better than the Rhett in almost every situation though.

I know the patch has fixed things and made it more balanced, I'm not that silly......

But seriously, I am basing my opinions on a long time of testing and literally studying the weapons (I don't do a lot in my free time), looking at their max/min spread, spread increase and damage/dps, to say that my findings are completely wrong doesn't make any sense, not to seem like an ass or anything....


Also I have no idea how to quote so I am just gonna say to T-Stan, It's nice to see someone who agrees!
Not that I don't appreciatte criticism either.....

Ur doin it wrong, then.


If you ADS with iron sights for the Rhett, it basically becomes a full-auto sniper rifle. I've killed people cross-map with adjusted iron sights on a Rhett, specifically from 1 side of SecTow to the other.

The galactic is incredibly accurate, especially when you ADS. the spread is is so small, you can accurately hit someone cross-map with it. The problem is, it does less than 20 damage per shot after 10 feet. But if it was any higher, it would be pre-patch CARB-9 OP.
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Sophie Payne
 
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Post » Thu Aug 25, 2011 2:10 pm

The Galactic is not pointless. You just haven't noticed its main advantage yet.

It would be great if they brought back the Rhett's hipfire from before the patch, but only SMGs should be "sprayable." Assault Rifle hipfire should required short, accurate bursts or taps on the trigger.
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Neko Jenny
 
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Post » Thu Aug 25, 2011 3:21 pm

Whos' kid is this?
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Alkira rose Nankivell
 
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Post » Thu Aug 25, 2011 2:38 pm

Alright, here we go....

Galactic SMG - Quite possibly THE most accurate SMG next to the Bulpdaun. It has the lowest amount of damage because of this, AND, the fact that the spread will wind down after shots.

Bulpdaun - Best SMG in the game IMHO. Great balance of DMG/Stability/Accuracy and overall just awesomeness. Bad side? It's Reload Speed. That's IT.

Carb-9 - Needs to be nerfed, AGAIN. This gun is still THE best hipfiring SMG next to the Bulpdaun/Galactic. And it has a better range at medium distance then the other SMG's.

Kross - Patch honestly ruined this gun for me in a way. It has MORE DMG then the Galactic.. but I can kill quicker and easier with the Galactic? OK.


Gerund - "Gerund recoils more quickly under sustained fire." from the weapon tweak list. IE. It has THE BEST Hipfiring accuracy amongst the 3 AR's NOW (Rhett/Gerund/Euston). But because of this addition you lose accuracy after the 3rd or 5th shot ADS/Scoped. It'll go STRAIGHT to the sky because of this.

Euston -

"Euston max spread increased for some stances (crouch, standing, walking)", "Euston spread rate slightly reduced overall"

Meaning they made it spray and go off target SO MUCH, BUT, they reduced the time it takes for the spread to go back to Normal. They should decreased the max spread for all stances, not INCREASE it. Also, the Euston has THE most DMG of all the AR's and thus why it's best for CQC and semi-Medium Range. And also why it has such an intense spread... it's the STRONGEST AR. (Don't know where your getting this Gerund DMG info cause it's incorrect, get off Wikipedia kid...)

Rhett - "Rhett recoil now more manageable under sustained fire." Meaning it's waaayy more accurate to pace your shots and burst fire, and keep control of it. Before the Rhett would jump all over the place, and rarely stay on target. This is EXACTLY what made the Gerund so deadly in the first place, and THE best AR at the time.



But I'm just having pigs fly out my ass on this one. Gerund is the best huh? Then why is EVERYONE using the Rhett now? (And Gerund is THE least used AR). Hell I see the FRKN more now then the Gerund. Do you actually play Freeplay? Seriously.
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oliver klosoff
 
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Post » Thu Aug 25, 2011 3:09 pm

Okay, well, it would seem I was wrong about some things.


If you're holding down the trigger whilst ADS, the Rhett is your best friend out of all of the automatic AR's, then the Euston, then the Gerund.

If you are bursting or single firing for long range shots, the Gerund is your best friend, then the Euston, then the Rhett.

If you are hip firing "spraying", the Gerund is your best friend, then the Euston, then the Rhett.


Also it would seem that the Galactic is much better than the Kross for burst and single fire, but inferior for full auto.


I will admit I have never tried hip firing vs ADS as I had always assumed ADS produced the same results as hip firing but with a smaller initial spread; I was not aware a weapons maximum spread and shot distribution could be different in ADS compared to hip firing. This makes things a bit more confusing.... I do wish they could just tell us the weapon information insteda of leaving us (well, atleast me) guessing.

But thank you for pointing these things out!
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Tina Tupou
 
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Post » Thu Aug 25, 2011 1:08 pm

The assault rifles dont need to be any more accurate than what they already are. ADS tap tap tap you never miss, Hipfire you miss a lot. This is how it should be, on comparison to SMGs which are the other side of the coin.
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djimi
 
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