After a long time of testing and playing around I personaly feel the weapons aren't quite right (Along with the bots and general lack of players and dedicated servers) and so these are my (well thought out) thoughts on what I feel would improve the balancing of the weapons in order to make picking a weapon more of a personal choice, as every weapon would ideally have an up/down side when compared to every weapon.
The SMG's
The Galactic SMG
Problem: When compared to the Kross it is pointless other than for it's extra ammo per clip, apart from that it is less accurate in every situation and has less starting/max ammo.
Solution: It needs to start with an extra 90 bullets, have lower recoil and a slightly lower maximum spread too.
Conclusion: This will make it a better choice for "spraying" than the Kross, with the Kross being better at range because of it's smaller maximum spread and it's smaller minimum ADS spread, as well as it also having it's slightly quicker reload and switch time. The other smg's fit in fine; the Bulpdaun is better than the Kross for ranged combat, has less recoil and is as good for "spraying", but it has the least ammo and the longest reload time and cannot use drum magazines. The CARB-9 is a more accurate but high recoil version of the Tampa, while the Tampa has a much quicker reload and switch time, with both of them having higher dps than the other smg's.
The Assualt Rifles
The Euston AR
Problem: It has way too much recoil, so when compared to the Gerund it is not better in any way other than right up close, where it may win because of it's higher dps.
Solution: Needs a lot less recoil and 30 bullets per clip.
The Rhett AR
Problem: It's not as good for "spraying" as the Gerund or the Euston, it lacks the dps of the Euston and lacks the ranged potential that both the Euston and the Gerund have.
Solution: It needs to have slightly lower recoil, a maximum spread as small as the Gerund's, a slower spread increase, and at least 30 bullets per clip.
Conclusion: This will make it a better choice for "spraying", and a lesser choice for ranged combat when compared to the Gerund/Euston.
The Gerund
Problem: It's too darn good; Because of its smaller minimum/maximum spread's and lesser recoil it's better than the Euston at ranged combat and "spraying". It can only maybe get beaten by the Euston when in up close combat because of the Eustons higher dps. Also an actual problem is the Gerund's recoil pattern is weird.
Solution: The Gerund needs more recoil than it currently has. So in the end the Euston should have a small amount of recoil (more than that of the Rhett) and the Gerund should have a moderate amount of recoil (less than that of the Maximus MG). Also the way it recoils at the moment is weird and stupid, so it needs fixing somehow.
Conclusion:
This will make the automtaic assualt rifles more balanced; The Gerund will be best at range, the Rhett best for "spraying", and the Euston will be more of a jack of all trades master of none (whilst having the highest dps). The other 2 assualt rifles fit in fine (Rokstedi and FRKN-3K) as their own individual weapons. The heavy weapons also seem perfectly fine and dandy by me.
Weapon Damage
It would be much better if the damage of the weapons went in set stages and not in weird 1 or 2 damage variations, this would make it better for balancing and for organising/segmenting weapons into dps catagories instead of bluring them slightly. So I believe it should look something like this: (Most of this is how it is already)
The Gotlung with a base damage of 10-15 per shot. (The gotlung fires 3 projectiles per shot, making 30-45 damage per shot)
The Belgo/Hockler, Bulpdaun, Kross, Galactic and Hjammerdeim with a base damage of 20 per shot. (Hjammerdeim fires 8 projectiles per shot, making a base damage of 160 per shot)
The Tokmak, Tampa, Carb-9, Euston, Chinzor and Mossington with a base damage of 25 per shot. (Mossington fires 10 projectiles per shot, making a base damage of 250 per shot)
The Gerund, FRKN-3K and Kalt with a base damage of 30 per shot.
The Rhett and the Maximus with a base damage of 35 per shot.
The Sea Eagle and Rockstedi with a base damage of 55 per shot.
The Ritchie and Drognav with a base damage of 80 per shot.
The Barnet with a base damage of 125 per shot.
In Game Weapon Stats
These graphical bars slightly irritate me..... The Euston's accuracy and recoil stat bars are wrong. The Barnet is much more inacurate than the Drognav, how? And I still don't know if I'm quite sold on the idea of there being a damage bar representing overall expected damage per second of the weapon, I know it works well but...... it just seems more odd.
Well, thank you very much! Those are my thoughts and ideas, I believe they are a very good starting point of how to better balance out the weapons, and I do hope you took the time to read it all as I realise it's quite a lot, and I do hope have something to add or comment!
