Watch Gametrailers Dawnguard Showcase again here!

Post » Fri Jun 15, 2012 3:48 am

Can anyone else help me here? I counted 11 perks needed to max out the Vampire Lord tree. Anyone else come up to that conclusion?

Vampire Perks:
-Power of the Grave: 50 points bonus to Health, magicka, and stamina for the vampire lord.
-Detect All Creatures: Self explanatory
-Mist Form:Assuming you become mist but not sure if you can fly in this form or not.
-Supernatural Reflexes: Details N/A
-Vampiric Grip- As shown in the gameplay, lift target up with telekinesis and throw them!
-Summon Gargoyle- Self Explanitory
-Corpse Curse- Details N/A
-Unearthly Will: Details N/A
-Blood Healing: Killing a Person with a power attack bite restores all of your health.
-Poison Talons: I'm assuming it adds a layer of poison to your claw attacks.
-Night Cloak: Details N/A

Keep in mind even though some of these perks reflect corresponding powers does not mean the powers are limited to what we saw on the perk tree. For example the power to turn into a swarm of bats is not shown in the perk tree.
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Sian Ennis
 
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Post » Fri Jun 15, 2012 5:08 am

What is up with the stupid questions they get from twitter? It's like a waste of two minutes.
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nath
 
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Post » Fri Jun 15, 2012 12:07 am

Thank you for the link! Much appreciated :)
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Mizz.Jayy
 
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Post » Fri Jun 15, 2012 9:15 am

http://www.youtube.com/watch?v=Ux76mg7V4_o
Amazing. Thanks for this. High quality as well.
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lisa nuttall
 
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Post » Fri Jun 15, 2012 1:51 pm

Vampire Perks:
-Power of the Grave: 50 points bonus to Health, magicka, and stamina for the vampire lord.
-Detect All Creatures: Self explanatory
-Mist Form:Assuming you become mist but not sure if you can fly in this form or not.
-Supernatural Reflexes: Details N/A
-Vampiric Grip- As shown in the gameplay, lift target up with telekinesis and throw them!
-Summon Gargoyle- Self Explanitory
-Corpse Curse- Details N/A
-Unearthly Will: Details N/A
-Blood Healing: Killing a Person with a power attack bite restores all of your health.
-Poison Talons: I'm assuming it adds a layer of poison to your claw attacks.
-Night Cloak: Details N/A

Keep in mind even though some of these perks reflect corresponding powers does not mean the powers are limited to what we saw on the perk tree. For example the power to turn into a swarm of bats is not shown in the perk tree.

Awesome work.
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Andrew Lang
 
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Post » Fri Jun 15, 2012 2:42 pm

WOO Go Kings Go! Game 4 tomorrow night, let's SWEEP the SERIES!!!

Sorry... saw the Staples Center in the background and forgot where I was for a second :)
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Mark Churchman
 
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Post » Thu Jun 14, 2012 11:20 pm

Another interesting fact about the vampire lords is that you can open up the favorites menu to pick powers unlike werewolves.
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Alexxxxxx
 
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Post » Fri Jun 15, 2012 1:42 pm

Interesting video. Thank you for posting it.
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Anne marie
 
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Post » Fri Jun 15, 2012 12:54 pm

WOW! THANKYOU! Can't wait to fly around as a vampire in dawnguard. I have to get one of the damn beta codes!
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Adam Kriner
 
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Post » Fri Jun 15, 2012 12:17 pm

What is up with the stupid questions they get from twitter? It's like a waste of two minutes.
I know. It's also partly they choose stupid ones. 'Is surgery dlc coming to skyrim?' and do a shout. They couldn't even keep the camera on the gameplay footage.
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Connie Thomas
 
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Post » Fri Jun 15, 2012 1:16 am

Another interesting fact about the vampire lords is that you can open up the favorites menu to pick powers unlike werewolves.
But there is a new perk tree for werewolves now so I expect you will be.
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sexy zara
 
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Post » Fri Jun 15, 2012 8:52 am

Vampire Perks: -Power of the Grave: 50 points bonus to Health, magicka, and stamina for the vampire lord. -Detect All Creatures: Self explanatory -Mist Form:Assuming you become mist but not sure if you can fly in this form or not. -Supernatural Reflexes: Details N/A -Vampiric Grip- As shown in the gameplay, lift target up with telekinesis and throw them! -Summon Gargoyle- Self Explanitory -Corpse Curse- Details N/A -Unearthly Will: Details N/A -Blood Healing: Killing a Person with a power attack bite restores all of your health. -Poison Talons: I'm assuming it adds a layer of poison to your claw attacks. -Night Cloak: Details N/A Keep in mind even though some of these perks reflect corresponding powers does not mean the powers are limited to what we saw on the perk tree. For example the power to turn into a swarm of bats is not shown in the perk tree.
Power of the Grave: 50 bonus points to health, magicka, and stamina
Vampire Grip: A Force Pull style ability that allows you to pull distant targets toward you and choke them
Summon Gargoyle: Conjure up some help in battle with one of these menacing monsters
Corpse Curse: Paralyze your foes with this magical blast
Detect All Creatures: A vampire who wants to live long should stay aware of his surroundings
Mist Form: Turn yourself into an invulnerable cloud of mist while regenerating your health, magicka, and stamina
Supernatural Reflexes: A slow motion style ability that allows you to move quickly in for a kill while the enemies move sluggishly
Blood Healing: Killing someone by biting them restores all of your health
Unearthly Kill: Night powers and Blood Magic cost 33% less
Poison Talons: Melee attacks deal 20 points of poison damage
Night Cloak: A shroud of bats feed on enemies within melee range
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Jessie Butterfield
 
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Post » Fri Jun 15, 2012 12:54 am

Power of the Grave: 50 bonus points to health, magicka, and stamina
Vampire Grip: A Force Pull style ability that allows you to pull distant targets toward you and choke them
Summon Gargoyle: Conjure up some help in battle with one of these menacing monsters
Corpse Curse: Paralyze your foes with this magical blast
Detect All Creatures: A vampire who wants to live long should stay aware of his surroundings
Mist Form: Turn yourself into an invulnerable cloud of mist while regenerating your health, magicka, and stamina
Supernatural Reflexes: A slow motion style ability that allows you to move quickly in for a kill while the enemies move sluggishly
Blood Healing: Killing someone by biting them restores all of your health
Unearthly Kill: Night powers and Blood Magic cost 33% less
Poison Talons: Melee attacks deal 20 points of poison damage
Night Cloak: A shroud of bats feed on enemies within melee range

source?
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Stephanie I
 
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Post » Fri Jun 15, 2012 1:36 am

unfortunately I am part of the minority that doesnt like playing evil archtypes. Hopefully the Vampire Hunter part will be as fun as the Vampires. I'm just hoping they do more in the future for those who want to be the hero
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Angus Poole
 
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Post » Fri Jun 15, 2012 12:35 am

unfortunately I am part of the minority that doesnt like playing evil archtypes. Hopefully the Vampire Hunter part will be as fun as the Vampires. I'm just hoping they do more in the future for those who want to be the hero

Not the minority I'm sure people will enjoy killing vampires just as much as being one. I for one have a playthrough of a Nord that kills all forms of supernatural and undead beings. So the rumors about vampires will intrigue him and lead him to join the Dawnguard.
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gemma
 
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Post » Fri Jun 15, 2012 1:36 pm

Not the minority I'm sure people will enjoy killing vampires just as much as being one. I for one have a playthrough of a Nord that kills all forms of supernatural and undead beings. So the rumors about vampires will intrigue him and lead him to join the Dawnguard.

Good to hear - My theiving / Archer (with no magic) and Jordis (my beauty) are looking forward to some good hunts. I hope they fixed the problem with distance with the crossbows and will hopefully allow me to make my own arrows with blacksmithing. I have went above a fort before to archer the guards - only to find that they dont spawn until you get closer to it. I'd love to have a SCOPE and be able to pick them off at range. As it is, they just dont show up until you get so close to it...which for a range character like mine svcks.
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Esther Fernandez
 
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Post » Thu Jun 14, 2012 11:34 pm

Not the minority I'm sure people will enjoy killing vampires just as much as being one. I for one have a playthrough of a Nord that kills all forms of supernatural and undead beings. So the rumors about vampires will intrigue him and lead him to join the Dawnguard.

Everyone keeps talking about powers and things you get as a vamp/wolf. What do Dawnguard's get that is cool. ?
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rebecca moody
 
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Post » Fri Jun 15, 2012 1:27 am

YES finaly i realese date
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Andrew Perry
 
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Post » Fri Jun 15, 2012 2:31 pm

The video I saw didn't have the last 3 mins or so of your video. Glad I watched that, thanks!
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Alkira rose Nankivell
 
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