I've used Water1024 and dragged it in to cover the area I want. I also have a waterfall with a waterfall FX landing in the same body of water.
My issue is that when I approach the water, it flickers on/off very quickly. I've confirmed this by testing on another (far superior) computer to my own, so I know it isn't my GPU acting up.
I added navmeshes at the bottom of this water pit as well with the water tag on them, to no effect.
When the player enters the water, the game switches back and forth rapidly between swimming (darker, hear water and swimming movement) to out-of-water (torch is drawn, lighting improves and clairifies and can't 'swim' upwards - normal gravity applies)
I've tried scaling the water piece but it's getting pretty huge now.
Can anyone point where I've gone wrong or link me to a detailed tutorial for water in Skyrim?
