Seriously id, is that all you got? From the people who created the towering wall of death in doom 2, or the giant hell demon in doom 3, i was expecting a battle with some super geneto mutant and four arms and 4 different weapons. Instead i got 1 mob that i had to kill 20 times and then that's it. I didn't even die / defib once or use a bandage on the last encounter.
Yea, i could go through nightmare mode, but why, so i can run through the same stuff again, just taking more and dealing less damage i presume?
The lame racing component of the game is reason enough for me not to want to play it again.
You make shooters, Not racing games. If i wanted vehicles with guns, i'd go play twisted metal.
Anyway, that's just an aside, my biggest letdown is still the lack of a truly end-game boss. It's just disappointing that I got the bfg rounds and never had to use them. I could have wasted them on some smaller enemies, but I was expecting something worthy of being blown to hell with them like the 5 story tall boss I fought when I first got the rocket launcher. Now that was actually a pretty fun fight. Not that hard mind you, as even he only took me two tries to kill, but still fun.
Ok well, that's about it. Try harder next time id, you can do better than this.

) and i started to think of the possibilities of the intro for rage2 (if they do it) and if you read my http://www.gamesas.com/topic/1329274-what-do-you-think-rage-2-should-add-to-the-game/ it explains my idea if i was to make Rage2 (which one day hopefully i could do for real) so instead of complaining think of what they could make as 'nocharacter' said it is id's first attempt at a game that is not corridor followed by corridor.