I was wondering how the weapons, while equiped and in your hands, are rendered as opposed to the ground object. So far what I have done is introduce some havok elements to an iron sword (for practice) though the havok elements cease to render while holding the sword in hand.
Specifically I attached a hinge jaw to the base of an iron sword. When I 'grab' it in third person it is weighted and hinges like it is suppose to but not when equiped. Its more like a 'static' graphic with no movement other than the motion from the hand.
What I want to know is why or how to access the elements might be manipulated for items when in hand. Is there a CK option I am not cheking? Everything seems to be in place in the nif for that model. If I can figure this part out then weapons and armor with added hinges or movable parts would be an option and an awesome aspect of the game...
