Weapon Perk Overhaul Request

Post » Sun Jun 24, 2012 7:29 pm

Something that always struck me as odd... Swords cut and pierce, axes chop.

I think the perks should be swapped over:

Axe's Limbsplitter and Hack and Slash should do crit
Sword's Deepwounds and bladesman should do bleed

As the sword does less damage in each hit, a DOT would be more noticable/benificial to stack. The names even sound like that's what they should have done all along.

Bleed damage should also be increased substantially, and daggers included in the one-handed blade perk.

Hopefully someone else thinks this is a good idea, as it's been bugging me since day 1 and I can't find any mods or anyone else mentioning it.

This is kinda what I was thinking...

With the bleed:

Stackable up to three times

Greatsword/Sword/Dagger
Rank 1- 50/75/100% weapon damage bleed (in total, over time)
Rank 2- 75/100/125% weapon damage bleed (in total, over time)
Rank 3- 100/125/150% weapon damage bleed (in total, over time)

Lasting 5 seconds (each hit would refresh and add to the stack)
(Might be a little OP; maybe dot time longer, chance to apply less like 50%).

Crit should do more damage also:

Waraxe/Battleaxe
Rank 1- 10% Crit chance 25/50/75% weapon damage
Rank 2- 15% Crit chance 50/75/100% weapon damage
Rank 3- 20% Crit chance 75/100/125% weapon damage

Maybe my numbers are a little high, but because the axe is slower, the chance to crit comes around less.

Oh, also It'd be cool if maces/warhammers had a chance to stagger:

Mace/Warhammer
Rank 1- 10% Chance to stagger, ignore 25% of armour
Rank 2- 15% Chance to stagger, ignore 50% of armour
Rank 3- 20% Chance to stagger, ignore 75% of armour

So that there is at least some benefit when attacking less well-armoured opponents.

Thank you for your time.
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JeSsy ArEllano
 
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