I think the perks should be swapped over:
Axe's Limbsplitter and Hack and Slash should do crit
Sword's Deepwounds and bladesman should do bleed
As the sword does less damage in each hit, a DOT would be more noticable/benificial to stack. The names even sound like that's what they should have done all along.
Bleed damage should also be increased substantially, and daggers included in the one-handed blade perk.
Hopefully someone else thinks this is a good idea, as it's been bugging me since day 1 and I can't find any mods or anyone else mentioning it.
This is kinda what I was thinking...
With the bleed:
Stackable up to three times
Greatsword/Sword/Dagger
Rank 1- 50/75/100% weapon damage bleed (in total, over time)
Rank 2- 75/100/125% weapon damage bleed (in total, over time)
Rank 3- 100/125/150% weapon damage bleed (in total, over time)
Lasting 5 seconds (each hit would refresh and add to the stack)
(Might be a little OP; maybe dot time longer, chance to apply less like 50%).
Crit should do more damage also:
Waraxe/Battleaxe
Rank 1- 10% Crit chance 25/50/75% weapon damage
Rank 2- 15% Crit chance 50/75/100% weapon damage
Rank 3- 20% Crit chance 75/100/125% weapon damage
Maybe my numbers are a little high, but because the axe is slower, the chance to crit comes around less.
Oh, also It'd be cool if maces/warhammers had a chance to stagger:
Mace/Warhammer
Rank 1- 10% Chance to stagger, ignore 25% of armour
Rank 2- 15% Chance to stagger, ignore 50% of armour
Rank 3- 20% Chance to stagger, ignore 75% of armour
So that there is at least some benefit when attacking less well-armoured opponents.
Thank you for your time.
