» Tue Jun 19, 2012 10:53 am
I agree about the collision box not lining up as being the most likely source of your problem. I found when working with the Vanilla mannequins, the collision box they place around them prevent any interaction with it whatsoever (as in Player cannot talk or activate it directly). I changed the mannequin system so that it no longer uses the old collision box activator, but if the actual box isn't deleted the mannequin still cannot be accessed.
This is the same principle for racks/plaques/etc. It's set to be havok-init-disabled... then the collision box should prevent anything from knocking it off. One thing you MUST take into consideration (and knowing that you're making it from scratch, this may be your actual problem right here..) is that the TYPE of collision that box is made of may make a difference. D-click it and look at the collision layer... some of them allow projectiles, magic, etc etc... so if you can knock it off with a fireball for instance, the coll-layer needs to be changed to something that prevents it. (I would suggest comparing it to the nilla boxes for plaques... which layer do THEY use? Perhaps the default layer is different when you create a brand-new box from scratch.)