» Mon Jun 18, 2012 2:39 pm
The only alternative I've found, having created rings this way, is to have a script attached to the weapon which adds a perk to the player when it's equipped that applies a combat hit spell that references your real effect that you want to happen. From what I've heard, however, if multiple combat hit perks are applied to the player, only one will work.
However, in lieu of that... Check out http://www.gamesas.com/topic/1349649-dynamically-attaching-scripts-to-actors-near-the-player/page__p__20348030__hl__detect%20player%20hit__fromsearch__1thread for dynamically attaching scripts to npcs that are close by. If you get that working you could then have the script use the NPCs OnHit event.
-MM