I have a question regarding the accuracy penalties which occur if using a weapon which is more or less out of your league.
Does it make a difference if you are close to meeting the requirements or far away from doing so?
Example: The Anti Materiel Rifle (pretty hiqh prerequisites): Req: ST 8 Guns 100
Now is there a difference in spread if I am using this baby with ST 4 and Guns 20 or ST 7 and Guns 99? I dont meet any requirement in either way. or is spread modifcation even noticable due to the default very low spread of the weapon?
I mean 0.03 spread x50% penalty still would be very low.
Curious about this i checked with the GECK and found 2 values under game settings: fWeapSkillReqPenalty 0.01 and fWeapStrengthReqPenalty 0.025
Are these values absolute or "per point missing"? if the last is valid then the first ST 4 guy would get 0.01x80+0.025x4=0.9 (what actually? +spread? +sway?)
And if you do it with absolute values the ST 4 guy (and ST7 guy with guns 99) would get 0.035 spread.
And how does Match ammo (x0.65 spread) affect our poor ST 4 guy? (i mean his aiming not when he is shot with it :rolleyes:)
Or short: is the AMR more acurrate on ST 7 character than a ST 4 character?
I hope someone knows more about this to clarify some things for me.
Thx for still reading.
