weapons degrading

Post » Sun Jun 24, 2012 4:29 am

Is there a mod out that makes weapons degrade and do less damage as it gets worse and u must repair it then with like a repair hammer or something like in oblivion
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Luna Lovegood
 
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Post » Sun Jun 24, 2012 1:49 am

No, there isn't.
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Code Affinity
 
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Post » Sun Jun 24, 2012 1:14 am

No, there isn't.
Not as sixy, but to the point. Quite affirmative sounding.
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Devin Sluis
 
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Post » Sun Jun 24, 2012 10:00 am

I've never made a mod before bit would you be able to tell how hard it would be to make that one with the creation kit as a beginner
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Adriana Lenzo
 
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Post » Sun Jun 24, 2012 4:09 am

Not as sixy, but to the point. Quite affirmative sounding.

I was going for that "hard and definitive" kind of sixiness ;)

It's hard, or else someone would have done it by now. I can't think of a way to do it elegantly off the top of my head. As far as I know health doesn't exist anymore for weapons and armor, and it's next to impossible to track a "stat" that doesn't actually exist.
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patricia kris
 
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Post » Sun Jun 24, 2012 3:57 am

What !?! you want to have inferior weapons ! but i understand what you mean i'm happy to not have to repair them all the time though.
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Ladymorphine
 
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Post » Sun Jun 24, 2012 1:45 am

Some people have suggested having tempered weapons gradually lose their benefits as a way of implementing degradation; a flawless dwemer war axe would degrade back to exquisite with use, then superior, then fine, until it's back to its base stats.
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Rachel Tyson
 
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Post » Sun Jun 24, 2012 2:24 am

I was going for that "hard and definitive" kind of sixiness :wink:

It's hard, or else someone would have done it by now. I can't think of a way to do it elegantly off the top of my head. As far as I know health doesn't exist anymore for weapons and armor, and it's next to impossible to track a "stat" that doesn't actually exist.

The biggest issue is attaching the value to the specific weapon so that it resets properly between two different weapons but is maintained when you re-equip each weapon. Thingy Person's idea sounds like the way to go, but I think we'd need an SKSE hook for that.
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Rusty Billiot
 
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Post » Sun Jun 24, 2012 4:51 pm

Sounds difficult.but I like that idea about the tempering on them degrading.is there anyone who would have that kind of ability at modding
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Tiffany Carter
 
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Post » Sun Jun 24, 2012 10:11 am

Of course there is, there are some amazing modders. They probably don't want to do this.

When/if we get a SKSE hook for it, the easiest way of doing it would just be to add "negative" modifiers like the current positive ones. Your weapon degrades untill it gets to the last stage -broken- and then it can't be equipped.

It could be buggily done now, I might try it sometime later, when SKSE helps ^_^
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Lisa Robb
 
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Post » Sun Jun 24, 2012 2:11 am

I'd like to see this done too. As I've never really done any smithing (never felt the need to), I wasn't even aware there were stages of improvement - I only improved one item to "fine", and assumed that that was all there was to it!

What I'd like would be an extension of the above request, to add weapons of various qualities to the lists - so I've got a chance of finding a "flawless" weapon...although with use it will degrade to normal...and if I get attached to a particular weapon at a particular damage rate it'd make me more likely to want to learn smithing to get it back to the quality it had been originally.

In fact, I think it'd be nice if the normal unimproved weapon would be renamed as "worn", "used" or "rusty" - that way the vast majority of weapons in the game would be usable but would make me want to upgrade!
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Blackdrak
 
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Post » Sun Jun 24, 2012 1:36 pm

Some people have suggested having tempered weapons gradually lose their benefits as a way of implementing degradation; a flawless dwemer war axe would degrade back to exquisite with use, then superior, then fine, until it's back to its base stats.

I have no modding experience but I am wondering if it would be possible to change the tempering so that you have to temper it multiple times to go from Regular > Fine > Superior > Exquisite > Flawless > Epic > Legendary. For instance you would have to have the skill level AND temper it 6 times to go from Regular to Legendary. That seems a little more realistic and maybe would tie in with the counter that would drop back down a tier after so many uses. Would be cool to see this implemented. I have no problem with stuff not breaking because I hated it when that happened in Oblivion but it does seem a little cheap that you forge a legendary weapon and never have to touch it again.
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Add Meeh
 
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Post » Sun Jun 24, 2012 11:41 am

I've never made a mod before bit would you be able to tell how hard it would be to make that one with the creation kit as a beginner
Sounds difficult.but I like that idea about the tempering on them degrading.is there anyone who would have that kind of ability at modding

All incredible modders started as beginners who knew nothing, once. Give it a try and you might become one yourself :wink:
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Carys
 
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Post » Sun Jun 24, 2012 4:34 am

Just had a thought:

You can attach properties to items in Alias.

The only problem is creating a reference from inventory items. Can an item be created in an npc's inventory then have that npc drop it in the world to get that item's reference?

If this is possible, then the next step is simple. Force that reference to an Alias with a script. That item then becomes unique. (Note that I've experienced items lose their Scripts after dropping them into the game world. But I didn't investigate it further.)

Would work when playing with an inventory limiting mod because the player won't have 5 swords and 3 heavy plate armours.
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Neil
 
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