» Sat Mar 05, 2011 6:38 am
Electric Chain Gun, an energy weapon that fires out a constant beam of electricity, if there are multiple hostiles close together they all share the electric damage.
Napalm Caster, this energy weapon casts a napalm rain in a linear AOE effect towards the enemies and stays on the ground and continues to burn for 20 seconds.
Unlike the flamer it casts a constant burst for 3.5 seconds so once you press the trigger it will keep on firing for 3.5 seconds even if your character dies. you cannot start a burst and go into VATS precisely after either.
Heat Emitter, this energy weapon is a big gun, to the size of the flamer, it casts a heat wave in a 140 degree aoe angle 3 meters towards enemies, it takes a couple of seconds to charge up and has a continuous damage.
Glass Rifle, the glass rifle is an energy weapon that heats sand to such high temperature that it crystalize to glass, it then blasts the heated glass fragments out like a shotgun, first the user needs to reload it then let it crystalize the sand.
Acid Blaster, the acid blaster is a plasma rifle sized weapon that blasts out a large amount of acid which will eat away at armor and weapons really fast.
It's acid that it casts out are not projectiles that will fly very far though and is meant for close range, unless you're really good with mortars.