Explored all the caves and assets I could find- which is most.
I went back and played Oblivion for two days.
I believe Bethesda has dropped lengthy guild builds and character development because the modern player is annoyed by them. The writing in Skyrim is better than the previous Elder scrolls games- more earthy, more sophisticated, darker. The graphics are better, many technical complaints resolved. But Oblivion is a better all around game than Skyrim. So is Morrowind. In Skyrim one wanders through a garden or a Zoo and samples the various attractions and exhibits, and then moves on when sated or bored. A series of non connected or loosely connected attractions.
In Skyrim the player is a tourist in an Elder Scrolls landscape that is superior.
Right now the expanding market share means each new Elder Scrolls game will be the 'best'- selling more, getting more compliments. And yet, there was something dear and risky in what Bethesda attempted in Oblivion and Morrowind. Both those game were a more connected world, ambitious and daring. For all Oblivion complaints of downgraded content and silliness, the reality is Oblivion had warmth and guts. It tried experiments like the negotiation wheel and a more involved character interaction. In Skyrim you can't interact with most npcs. That's a good thing, many think, because Oblivion was flawed. OK- but to not even try- to drop it entirely? Without a involved character build, guild quest lines, and npc interaction, what is left is a remarkable Zoo. A Fallout with sworlds and magic.
We are tourists in a land we 'never made"
To top it off, by eliminating assets many enjoyed, like acrobatics and speed, (for PS3 and Xbox) and the toggle wheel of choices, Bethesda has stopped what once was it's trademark; to give everyone what they wanted. Bethesda was never stingy, like most game companies, with abilities and assets. No more. If you select light smithing you can't utilize heavy weapons- In Oblivion if you could swing it it was yours. There used to be race attributes- gone. We are now a smorgasboard. There are only two or three choices in character builds.
Assets more narrow and rigidly defined, character builds that are much less involved and lengthy with much less choice, and the elimination of deep quest line and guild builds.
Tourism. The modern game for the modern character.
The DLC's coming may or even WILL improve Skyrim, but they won't change the foundation which the company has decided is the future of gaming. Oblivion was a labor of love. Skyrim is formula for success. Yes, it's still Elder Scrolls. Yes, I bought it. No, I don't hate it. But I'm sorry for what is missing.
Maybe they'll get better next time- the Elder Scrolls is not done.
