Yes. If there are features that are too much work to implement until the next release of our software, we leave them out. And do bugfixing/testing. Like in every release cycle.
If your product has complex features, that simply don't work, then it has NO features at all.
Every software developer learns that. If a piece of program is too complex, reduce the complexity, but make it WORK.
I think so too and it is not my problem if they code with an engine who do not support "persistent worlds" and it is unsustainable, if they use it anyway for anything who is not supported. LOL and the user have to pay for this incredible shyt, i cant believe it ^^
If it would be the first time, I would say nothing, but they dont learn anything (
Fallout 3: bugs and i dont want to start with the dlc-bugs of f3 because the list is very long!,
Fallout New Vegas: same bugs as f3 AND MORE)
Hey tacitus59, who are you? a dev from bethesda who find the issues-forum? yes? very nice, i have more questions, because my mail to customer-support was not answered!