Werewolf and Vampire Perk Trees. What should be in them?

Post » Wed Jun 13, 2012 1:53 am

I have some things I would like to see implemented in both, What would you guys like to see added to make them worth while?
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Kevin Jay
 
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Post » Tue Jun 12, 2012 11:05 pm

I really don't want to see any focus on either of these ... creatures.

Vamps are basically (and always have been) unplayable in TES games. Sure you could be one ... but then what? At least MW had some Vampire clans you could join.

WereWolves in Skyrim is a joke. Even with the totems the form is a waste and is really against the games own lore about WW. Again MW (BM) did it right, treating it like a curse. Even with a WW perk tree and adding powers I just really have no desire to play as one when I can play so much better as a human (and walk around town without being attacked). Again just pointless.
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Sandeep Khatkar
 
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Post » Wed Jun 13, 2012 6:51 am

I'd rather just run into werewolves exploring. That would be sweet.
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carly mcdonough
 
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Post » Tue Jun 12, 2012 11:25 pm

I personally think they both deserve more attention. A Perk tree for both would go a long ways into making them more useful.
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Helen Quill
 
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Post » Wed Jun 13, 2012 7:01 am

I really don't want to see any focus on either of these ... creatures.

Vamps are basically (and always have been) unplayable in TES games. Sure you could be one ... but then what? At least MW had some Vampire clans you could join.

WereWolves in Skyrim is a joke. Even with the totems the form is a waste and is really against the games own lore about WW. Again MW (BM) did it right, treating it like a curse. Even with a WW perk tree and adding powers I just really have no desire to play as one when I can play so much better as a human (and walk around town without being attacked). Again just pointless.
I agree,right now there is no real reason to play as either werewolf or vampire..maybe if you want to RP something but other than that,no :down:
I really hope they make the skill tree...But if they make one,they should also make the werebears and make a skill tree that covers all shapeshifters
Werewolves need to do more damage on higher levels and they need some kind of basic armor rating...or armor perk that you could increase.
The fear howl becomes useless too above level 30,becouse many creatures and NPC's will be level 25 and above and it only works up to level 25.So they should improve it a little...maybe up to level 35.Aura or scent abilities would be nice and not like in a totem form as we already have.
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NeverStopThe
 
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Post » Tue Jun 12, 2012 11:40 pm

I agree,right now there is no real reason to play as either werewolf or vampire..maybe if you want to RP something but other than that,no :down:
I really hope they make the skill tree...But if they make one,they should also make the werebears and make a skill tree that covers all shapeshifters
Werewolves need to do more damage on higher levels and they need some kind of basic armor rating...or armor perk that you could increase.
The fear howl becomes useless too above level 30,becouse many creatures and NPC's will be level 25 and above and it only works up to level 25.So they should improve it a little...maybe up to level 35.Aura or scent abilities would be nice and not like in a totem form as we already have.
Agreed, I have a feeling that we will get a Werewold Perk Tree, But I really hope we get one for Vampires..
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Laura Ellaby
 
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Post » Wed Jun 13, 2012 3:49 am

There are a lot of diehard vampire players out there. I've dabbled, and it is cool, and I'd love to see a small perk tree. Invisibility, night vision. Charm ( variation of calm that turns them into ally).
I tried werewolf, not much depth.
There needs to be big disadvantages too for balance though.
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Sakura Haruno
 
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Post » Wed Jun 13, 2012 7:37 am

On Vampires I believe an improvement for Vampiric Drain spells, and something about charming, a "Go sleep" spell, something like that. Combat feeding is tricky but maybe some shouts or/and feeding during assassinations... but I doubt it will ever be developed.
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krystal sowten
 
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