Werewolf: Incorporeal Fist

Post » Fri May 27, 2011 1:12 pm

This game is an uncapped game, which means that there is no limit on the number of players allowed to join. If you've never played a game of Werewolf before, now is as good a time as any to give it a go :)



Werewolf: Incorporeal Fist


Introduction

Hello and welcome to Werewolf: Incorporeal Fist! Werewolf is a murder-mystery game played here on the Bethesda forums. I am DonkeyCavity, and I will be the host of this game. As host, it is my job to run and manage the game, place the evidence and keep things fair. The rules of the game may seem intimidating at a first glance, but Werewolf has a smooth and enjoyable learning curve, and is a highly tense and enjoyable game once you get the hang of it. As such, I encourage anyone at all to have a go.

Setting

Nobody remembers what year it is.

When every day is the same, there isn't any reason to.

A terrible plague ravages the world, and society teeters on the brink of total collapse. Medicine is available, but those without vast amounts of money become slaves to the medicine. Working for huge, faceless corporations to pay off their vast debts, thousands of lower-class civilians toil out their days, waiting to die.

There is one way out. Each year, a group of ordinary people engage in a horrific spectator event, from which most will never return.


This is their story.

Rules of the Game

Werewolf is essentially a murder-mystery game, which includes some role-playing elements. The game pits a large, uninformed majority (the innocents) against a small, informed and malicious minority (the Hunters). In order to participate, each player needs to fill out a "Character Creation Profile" ? the character you create will be your voice in the game. At the beginning of each game, players are randomly assigned roles ? either innocent or werewolf. The Hunters will be informed who the other Hunters are, while the innocents are told nothing but their role.

The game starts with a "write-up", which is a narrative piece documenting the events surrounding the game setting, the actions of each of the characters in the game, and the initial murder scene. Players are required to look through that write-up (which may include pictures), searching for evidence in order to decide which of their number are Hunters. Every player may vote for the execution of another player, and at the end of the day (a 22 hour period), whoever has received the most execution votes is executed, and that first day is over.

During the day, the Hunters need to decide amongst themselves who they will murder during the night. When the next day begins (usually two hours after the previous day ends), another write-up will be posted, similar to the first. It will include evidence, details on the execution, and how the murder occurred. The cycle continues in this manner (day, execution, murder, new day) until one side achieves victory.

On the second night, and every third night after that, the Hunters may choose to convert an innocent to their side instead of killing somebody. This is known as a conversion. If the conversion is "blocked" (more on that later), then it may be held the following day along with a murder. This will continue until somebody is converted.

If you are still confused about how the game works, start by reading through a previous Werewolf game, which can be found HERE. Alternatively, please do not hesitate to send me a PM about anything at all.

Winning the Game

The game will last for 10 days. If by that time there are still Hunters remaining, they will be declared the victors. If not, the innocents will be victorious.

Alternatively, either teams can win by solving all three "Challenges" before the other team.

Case-maker's Protection

Every day, the player who leads the case which gains the most amount of votes will receive automatic protection - I will PM the wolves and let them know which players they are not allowed to murder. Players protected this way can still be converted. I will be the judge of who "leads" a particular case - multiple players can receive protection if I feel they have been equally influential.

Other Rules

Communicating with other players privately is allowed; however, you are not allowed to contact them directly. If you wish to send a message to another player, send it to me with the username of the player you wish to send it to, and I will pass it on as soon as I'm online. If somebody contacts another player outside of this method, they will be banned from the game. The exception to this rule is the wolves, who may PM each other freely.

"Role Revealing" (stating that you have a role, regardless of whether or not it is true) is allowed. However, doing so will mean that you will not be able to be protected by regular "Angels", only by the "Arch Angel". Quoting your Role PM, however, is strictly forbidden.

I reserve the right to kill you[r character] at any given time.

Challenges

In addition to the other rules outlined here, there are several "bonus rounds" for players who wish to gain more power for their team. In each player's Role PM, they will receive clues which will help in solving three hidden challenges in the game. The first player to figure out the answer to each challenge is rewarded with an extra, secret vote which they can use by PMing the target to me. Both wolves and innocents can gain this bonus. If a single team (wolves or innocents) can between them solve all 3 challenges, they will instantly win the game. The challenges are as follows:

1. Which country does the game take place in?
2. What is the keycode to the door?
3. What is the password to the main computer?


Participating in the Game

If order to participate, the only thing you need is time, and a little dedication. You need to be able to put at least half an hour a day into the game, although an hour a day is preferable. If you don't think you'll have the time or inclination to participate properly, then please don't sign up.

Character Creation Profile

In order to play the game, you need to fill out and post the character creation profile below:

Name: Pronounceable, please.
Age: Must be older than 16.
Weight: In metric, please. HERE is a converter.
General Appearance: Clothing, hair color, and striking details.
Possessions: Must include a minimum of 4 and a maximum of 8 items.
Occupation: Unemployed is an option.
Personality: How does your character view the world? Is he good under pressure? Introverted or extraverted? This section is very important, so please include as much detail as possible.
Likes: Interests, hobbies, political/religious/philosophical views.
Dislikes: Fears, pet hates, dislikes.
History: A few lines is sufficient if you don't feel like writing an essay. Please include your character's current location in the world as well.

If I feel that your profile is not detailed enough, I will PM you asking you to change certain details. Even if you meet the minimum specified requirements for each trait, I may ask you to change traits for balancing purposes (this is particularly likely for Personality traits).


[Posting]

I ask that you post coherently and sensibly. To that end, I will enforce a two-strike policy on incoherence, blatantly terrible and obstructive spelling and grammar, or trolling. Simply put, if you make the game more difficult for other players, you will be removed from the game.

Furthermore, in order to make things easier for everyone, I will require everyone to follow a simple posting format: Underline your posting name, put character actions in italics, speak in character or mark other out-of-character comments with a simple "OOC" (out of character). See the example below.

Freddy

This has been an interesting day, but based on the tiny size of the footprints I suggest that we should execute Gary Coleman.

Sits down quietly in a corner to contemplate.

OOC: How long until voting ends?


Roles:

Innocent Roles:

Participant: The regular people "playing" this horrific game. If a Participant is executed, they will be allowed to make a short death-speech before being killed.

Informer: When night falls, the Hunters are not the only ones hunting. Every night, the Informer may search the belongings of another player, discovering clues about their allegiance and role.

Sleuth: The Sleuth is not willing to merely accept their fate, and will do whatever they can to search for evidence. Every night, the Sleuth may search an entire room, including a very brief search of everyone sleeping within it.

Survivalist: The survivalist will do what they can to preserve life ? their own. Once in the game, at any time, a Survivalist may go into hiding for the night, protecting themselves from death and conversion.

Die Hard: The Die Hard is either really tough, or just damn lucky. If the Die Hard is killed by Hunters, they will live one more day before passing on.

"Arch Angel": This participant is given the duty of protecting as many lives as possible. The "Arch Angel" may protect a single player every night from both conversion and murder. When the "Arch Angel" is killed, a new "Arch Angel" will be appointed from the remaining "Angels".

"Angel" (x2): Similar to the "Arch Angel", the "Angels" do their best to protect innocent life. The only difference is that "Angels" cannot protect against conversions. When the "Arch Angel" is killed, a new "Arch Angel" will be appointed from the remaining "Angels". Angels do not know the identities of the other angels.

Werewolf Roles:

The Slayer: With the right motivation, anyone can be a murderer. More than that; with the right motivation, a man can become a monster. The Slayer commands the Werewolf team, deciding upon who will be killed and converted each night. In addition, as long as The Slayer is alive, he may make an additional kill every second night. If the Slayer is executed, another Hunter will lead the Hunters but will not gain the Slayer's powers.

The Deceiver: A shadowy figure, the Deceiver is never as he appears. If the Deceiver is searched by the Sleuth or Snitch, he will appear as being innocent. In addition, every night the Deceiver may choose an innocent to frame. That person will appear as a werewolf if they are searched that night.

The Silencer: Talk, you die. Every night, the Silencer may choose somebody to silence. A silenced person may not speak the next day, and may not use any powers they may have. A player may not be silenced for more than one day in a row. A silenced person is still completely free to communicate and participate by PM.

A note to Experienced Players

This game has a number of differences to all games which I have participated in. Here are some of the major differences I'm planning on including:
  • A different evidence style than you are probably accustomed to. Due to the entertainment nature of the setting, I feel that I can include more puzzle-based and abstract evidence as well as usual evidence. Expect to see puzzles, codes, cryptic hints and possibly even riddles along with usual profile-based evidence.
  • As you have probably noticed, this game is very role-heavy. I feel that more roles means a more active and interesting game, and forces the Hunters to choose their targets much more carefully.
  • A more narrative-based game. Evidence and gameplay will still be what it's all about, of course, but I'd like to incorperate something of a story-arch into the game. For that reason, write-up's will probably be longer than usual and less periodic, while nightly PMs may be slightly shorter.
  • Werewolf Roles. The Silencer is there as an alternative of killing a player who is onto a wolf, while the Deceiver should help counterbalance the number of innocent roles as well as spicing things up a little. Converts don't get any special powers.
  • Participants will be able to PM me with a "death-speech" if they are executed, if they so wish. This will be included in the write-up.


Good luck, and enjoy the game!




Player List

A bold username indicates a character sheet which has been approved for the game.



1. Capital
2. mrcrazy_monkey
3. Gamgee
4. Fighters_Brotherhood
5. Dirk Zephyrs
6. Oranos
7. IcarusFlight
8. the fishy wanderer
9. M'heree
10. jacka1
11. TeeHee:3
12. Northwind Fusilier
13. Azura's Star
14. evol gamer54
15. TheGreatOrcUmbra
16. Wubbles
17. wolf bite
18. Big Bang
19.
20.
21.
22.
23.
24.
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Fri May 27, 2011 3:01 pm

I would like to reserve a spot, please.
oh wait there isnt a cap.
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Fri May 27, 2011 4:58 pm

I would like to reserve a spot, please.
oh wait there isnt a cap.


That's alright, it gives me an idea of the number of people interested in playing. Reserve away :)
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Fri May 27, 2011 5:43 pm

Reserve.
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Fri May 27, 2011 5:08 am

Count me in too!
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Fri May 27, 2011 5:03 am

reserved
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Fri May 27, 2011 7:11 pm

in4thereserve
User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Fri May 27, 2011 4:39 pm

I'll reserve a spot, profile will come a bit later once I get out of school.

Should be interesting, I've yet to play a game with these kinds of rules...
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Fri May 27, 2011 6:48 pm

Reserve , profile up after I get back from school!
User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Fri May 27, 2011 8:20 am

I'm in. It's been too long, my friends.

Can we call the Arch Angel Garrus? :P
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Fri May 27, 2011 7:25 pm

Reserved, please.
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Fri May 27, 2011 6:11 am

Reserved. :)
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Fri May 27, 2011 1:01 pm

Reservated.
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Fri May 27, 2011 10:48 am

Ah I've been waiting for this.

Name: Patrick O'Malley
Age: 17
Weight: 68 Kg
General Appearance: A red haired lad, with fair pale skin. Green jeans and a white short sleeved shirt, with a Celtic tattoo half covered by one of the sleeves on his right arm.
Possessions: Pack of cigarettes(right pocket), switchblade(left pocket), lighter(right pocket), rugged leather knapsack containing: about 1 Kb of grounded coffee bean in a plastic baggy, small pot, and a flint.
Occupation: Essentially he's unemployed, but is commonly called a "lost soul" by those he's spent enough time with.
Personality: Patrick O'Malley is a quiet, distant man. He usually does whatever work is available at the place he is in at the time to produce enough money for a pack of cigarettes, some coffee, and a hot meal. He sees the world as a place to pass time before moving to another.
Likes: Patrick enjoys adrenaline producing sports and events, on the legal side there is his skill in boxing and football(soccer?), on the illegal side he's done everything from thievery to near fatal assaults, never murder.
Through his travels, he's lost sense and respect for politics. As for his religious views, they have been refined into, "There's somewhere I'm gonna be goin' after this, sure hope it's nice there." Patrick also has a soft spot for cats.
Dislikes: He's uncomfortable when complimented or recognized by strangers, and has a paranoia when anyone sits behind him.
History: He can't remember much, besides the fact that his mom was stabbed in front of him at a young age, and that was the first time he ever stole. He stole a fancy watch from a, oddly out of place, wealthy woman's purse while another thief was being taken into an alley by her guard for trying to do the same. Young Patrick sold the watch to a local shop for enough money to afford him enough food to last a week. Ever since recently, about a year ago, that was his routine. Move from town to town, steal from anyone who looked the part of wealthy, and buy enough food to keep him alive.
After last year though, Patrick acquired the ability to find the wrong crowd, and find work to bring in more than enough money, hence his smoking habit, and his luxury of coffee.
Current Location: A few days walk away from Chicago, Illinois. That was the last memorable place Patrick's visited.
User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Fri May 27, 2011 5:41 am

Name: Albert Wesker
Age: 49
Weight: 183cm. tall, 84.5kg.
General Appearance: A head of dark blonde gelled-back hair, dark sunglasses, and wears an ankle-length black leather trenchcoat along with a black vest, black gloves, black pants and black boots.
Possessions: A 9mm Beretta handgun with 2 full clips + 1 in the chamber, an expensive watch, an earpiece, a 13cm folding knife, and a pocket full of 100 bills.
Occupation: Works for one of the "faceless corporations," was on his way to work one day when his private jet crash landed in an open area.
Personality: He quite dislikes most people, and is absorbed in his own research and ideas. He communicates only with those who works an important job close to him, or to his (few) superiors.
Likes: Control, power.
Dislikes: Any person that doesn't share his views.
History: Left an orphan by his parents, Wesker was left to his own vices throughout most of his life. He soon came to understand that he could rely on nobody but himself, and soon began to hate anybody who would oppose him or were of lower standing than him. Through "mysterious" means he became head of one of the faceless companies, developing mysterious products. Currently, Wesker resides in his office (located in Italy), having no means to return home. He's only had a few other workers with him ever since the plague struck.

EDIT: Location edited in.
User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Fri May 27, 2011 6:05 pm

Reserved.
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

Post » Fri May 27, 2011 5:00 am

reserved
User avatar
Emily Rose
 
Posts: 3482
Joined: Sat Feb 17, 2007 5:56 pm

Post » Fri May 27, 2011 6:44 am

Reeeserved.
User avatar
Isabel Ruiz
 
Posts: 3447
Joined: Sat Nov 04, 2006 4:39 am

Post » Fri May 27, 2011 7:40 am

R-r-r-reserved.
User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Fri May 27, 2011 9:06 am

Anyone have a link for the dead lounge? I can't find it on google and the old address doesn't seem to work.
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Fri May 27, 2011 8:15 pm

Anyone have a link for the dead lounge? I can't find it on google and the old address doesn't seem to work.


http://z6.invisionfree.com/Dead_Lounge/index.php
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Fri May 27, 2011 3:23 pm

Thanks Wolfbite.

I think I'll pass up this game also I'm afraid. One of these days I'll have inspiration to play again.
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Fri May 27, 2011 1:24 pm

Name: Abstinence Slint
Age: 29
Weight: 58 kg.
General Appearance: Hair bleached platinum blond. Excessive makeup (bone white foundation, blood red lipstick, charcoal black mascara and eyeliner). Clothing is black, baggy, and dripping with chains.
Possessions: Various rings and pendants featuring a range of crucifixes, pentacles, dragon's heads. Switchblade, a copy of Die fr?hliche Wissenschaft (The Gay Science), by Friedrich Nietzsche. An iPod full of horrendous metal songs.
Occupation: Former student, now scraping by on whatever menial jobs she can find.
Personality: Abstinence is defined in equal measure by her crushing cynicism and leftover Catholic guilt. She's rejected her faith in favor of embracing the true meaninglessness of life, which makes her rather depressing to be around, but can't get over the niggling feeling in the back of her mind that she's somehow betraying her heritage by rejecting God and everything that went with Him in the days of her youth. She avoids people, conflict, and most forms of social interaction when she can, preferring to study, listen to music, and sulk.
Likes: Metal, philosophy, arguing with Christians about why the book of Job proves that God is either absent or malicious.
Dislikes: Not winning the arguments mentioned above, bright colors that aren't red, chocolate.
History: Raised in a (she would say) stiflingly Catholic family, Abstinence headed off to St. John's College at the age of 18, allowed by her family largely because of its name. There, she studied the classics of literature as written by all the greats in every field, a discipline of study which broke her of her faith. When the world descended into its current hellish state shortly thereafter, she became rather disillusioned with life on the whole, but has not yet found sufficient justification for suicide. She currently resides in Santa Fe, NM, USA, in a rather small and ramshackle studio apartment.

*edit* Added current location.
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Fri May 27, 2011 11:02 am

OP updated... if I've missed you, please let me know.

I can't see this game working with anything less than about 24 players, so please feel welcome to invite other players ;)
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Fri May 27, 2011 9:18 am

Name: Simon Sez
Age: 36
Weight: ~265 lbs.
General Appearance: Brown, buzzed hair with bright blue eyes. He stands at about 6' 1" and has a beergut that could run a jackhammer. He wears blue jeans and a white wifebeater. He also has a baseball cap with a bottle opener on it.
Possessions: A twelve pack of natty lite, a can of skoal, his shotgun, and a Bible.
Occupation: Unemployable.
Personality: Simon is a very selfish person, but luckily, he has very simple tastes. His greatest desire is, and I quote, "Get me a beer and a woman." From the good ol' Dixieland, Simon is a definitive example of white trash. In short, he is slobbish, moronic, and drunk.
Likes: Beer, Chewin' tobacco, and pick-up trucks with shotgun racks.
Dislikes: Yankees, educated people, and when people say 'regardless' instead of 'irregardless'.
History: Raised in Dixie like a proper boy, Simon was poor growing up, and he was somehow destined to stay that way. So after failing the eighth grade four times and wrecking his car that he'd painted to look like the General Lee, Simon decided to join with the National Guard. Something must have gone wrong in the admissions, because somehow, he got in, and was subsequently discharged four months later. Just before the world went all nutzoid, Simon was a construction worker in his little ol' hometown, and he wasn't too good at that job, either. In a way, this whole un-what'sit existence was what he wanted, since at least now he doesn't have to put up with smart people trying to lecture him on stuff like "safety protocols for operating a crane" or any of that other mumbo-jumbo. He's currently in the outskirts of Nashville, TN.
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Next

Return to Othor Games