Werewolf re-write integration

Post » Tue Jun 19, 2012 9:13 pm

I've created a mod that re-does werewolves in a way I find cooler and more useful (more like useful at all). Right now I've done it by creating a whole new beast form spell and a whole new quest to hold the script for it. Now I'm a little unsure how I should go about integrating it with the original quest. I can have it so the quest is run on game start, so as soon as someone adds my mod i can use OnInit() to check if they already have the beast form spell and replace it with mine, but then I don't know how I should go about replacing it if the player gets my mod and then becomes a werewolf later. I could also go and modify my code and put it in the old werewolf quest/script.

I'm hoping people can give me some input on the way they think would be best.
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Tikarma Vodicka-McPherson
 
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Post » Wed Jun 20, 2012 6:18 am

bump
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naana
 
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