Werewolfs in the "wilderness"

Post » Fri Jun 01, 2012 4:54 am

Good Evening, I play in skyrim since game out, but...One thing little weird...
I'm notice that in game werewolf exsist only like "captured" monsters by silver hand, and all they ( I see only two, exept that "quest" werewolf) in cage. Maybe i'm miss, maybe i'm search not in currect location, but, did ANY ONE see werewolf simple in forest at night? like vampires for example ?
And one more, who know ID code of a wild werewolf ? I try search, but nothing. I simple want spown fwe werewolfs in a forest, and later maybe see tham (?▽?*)
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Brian LeHury
 
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Post » Fri Jun 01, 2012 8:43 am

There are no Werewolves running free I'm afraid.
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Abel Vazquez
 
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Post » Fri Jun 01, 2012 6:33 am

Werewolves only prey upon the unwary...
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Alexander Horton
 
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Post » Fri Jun 01, 2012 3:00 am

I haven't see any wild werewolves either, even when I'm stalking around as one. I don't think they roam freely like vampires.
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Horse gal smithe
 
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Post » Fri Jun 01, 2012 12:17 am

Aaa, very sad to hear this :(
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Michelle Chau
 
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Post » Fri Jun 01, 2012 1:48 am

Aaa, very sad to hear this :(
So am I. That one concept art of Riverwood that has a werewolf on the roof of the Trader really set the tone for some amazing werewolf encounters. I'm wondering why they decided against these encounters when they have all the assets to put them in?

Spoiler
... or is it because they wanted them exclusive to the Companions so that the fighter's guild actually felt meaningful? I mean, take the werewolf thing out of the Companions and what's left?
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sarah simon-rogaume
 
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Post » Fri Jun 01, 2012 11:19 am

Hm, If say true I start this topic because of this →
Werewolves can be found at night in the wilderness and some captured ones can be found at several Silver Hand bases like Gallows Rock.

I found this on a http://elderscrolls.wikia.com/wiki/Werewolf
decidet maybe miss something...
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FirDaus LOVe farhana
 
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Post » Fri Jun 01, 2012 10:24 am

Honestly, it felt to me like both supernatural transformations in Skyrim were tacked on.

Werewolves are missing random encounters, and the lack of a periodically forced transformation.

Vampires felt like simple Oblivion rehashes, and have no quests or content exclusive to them other than the quest to be cured.
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Latino HeaT
 
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Post » Fri Jun 01, 2012 8:38 am

I hope that they wander the wilderness. It does not makes sense for them not to wander the wilds.
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Markie Mark
 
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Post » Fri Jun 01, 2012 1:51 pm

I don't want to spoil anything, but, there is a good reason you don't see them in the wild.
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Nathan Maughan
 
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Post » Fri Jun 01, 2012 1:47 am

So am I. That one concept art of Riverwood that has a werewolf on the roof of the Trader really set the tone for some amazing werewolf encounters. I'm wondering why they decided against these encounters when they have all the assets to put them in?

Spoiler
... or is it because they wanted them exclusive to the Companions so that the fighter's guild actually felt meaningful? I mean, take the werewolf thing out of the Companions and what's left?

Where can I find that picture?
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Nikki Morse
 
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Post » Fri Jun 01, 2012 3:03 pm

I think all the pheasants and werewolves had a massive fight and almost wiped each other out. Then the hunters finished off the pheasants and a certain other group took down the werewolves.
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Devin Sluis
 
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Post » Fri Jun 01, 2012 12:54 pm

dang, them some strong Pheasants Woooohh :foodndrink:
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Natasha Biss
 
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Post » Fri Jun 01, 2012 2:37 pm

dang, them some strong Pheasants Woooohh :foodndrink:

Damn them colourful birds!
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Agnieszka Bak
 
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Post » Fri Jun 01, 2012 1:31 am

You can spawn Werewolves. This is the code :

player.placeatme 23ABC 1 - Will Spawn 1 werewolf.
player.placeatme 23ABC 5 - Will Spawn 5 werewolves.
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LijLuva
 
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Post » Fri Jun 01, 2012 10:29 am

You can spawn Werewolves. This is the code :

player.placeatme 23ABC 1 - Will Spawn 1 werewolf.
player.placeatme 23ABC 5 - Will Spawn 5 werewolves.

wouldn't you have to instantly kill it to prevent dying? ... But also, during the day, are they human (just incase you manage to avoid them)
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saxon
 
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Post » Fri Jun 01, 2012 7:44 am

wouldn't you have to instantly kill it to prevent dying? ... But also, during the day, are they human (just incase you manage to avoid them)

Not if you're a werewolf in beast form yourself. Spawn a couple of werewolves in the middle of a village and enjoy massacring villagers with them, as a werewolf yourself. As for the second question, I have no idea.
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Isabella X
 
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Post » Fri Jun 01, 2012 6:08 am

http://i.lulzimg.com/1101626831.jpgs a screenshot.
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OnlyDumazzapplyhere
 
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Post » Fri Jun 01, 2012 5:04 am

HAHA, Nice ! Thank You ! i spown 100 werewolfs and game freeze w
now spown 25, all good. Next I must find place where i can spown werewolfs ) one or two.
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KRistina Karlsson
 
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Post » Thu May 31, 2012 11:45 pm

Honestly, it felt to me like both supernatural transformations in Skyrim were tacked on.

Werewolves are missing random encounters, and the lack of a periodically forced transformation.

Vampires felt like simple Oblivion rehashes, and have no quests or content exclusive to them other than the quest to be cured.

Exactly. Beth spent a little too much designing not enough content ensuring.
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Naomi Lastname
 
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Post » Fri Jun 01, 2012 3:17 am

There are no Werewolves running free I'm afraid.
i always thought the reason that there was so few was because of the Silver hand but there still should be a few free roaming like daedra and the Vigilant of Stenndar
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Anna Kyselova
 
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Post » Fri Jun 01, 2012 1:21 am

Yeah, it svcks that they're only tied to the Companions questline...
I guess bethesda thought werewolves only attract Warrior roleplayers.
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Jessica Lloyd
 
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Post » Fri Jun 01, 2012 3:13 am

Haven't seen any packs of Werewolfs. But damn these bears.... They always want to play. :ahhh:

http://i29.photobucket.com/albums/c282/ZBlacktt/SAM_0263.jpg
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Krystina Proietti
 
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Post » Fri Jun 01, 2012 3:38 am

So am I. That one concept art of Riverwood that has a werewolf on the roof of the Trader really set the tone for some amazing werewolf encounters.
I want to see it. Link?
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KRistina Karlsson
 
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Post » Fri Jun 01, 2012 7:53 am

To those looking for the picture I referenced...

The two-page spread is on pages 12 and 13 of the art book that came with the Collector's Edition. I would scan it, but I'm sure that's against some kind of agreement--the least of which is copyright law. Giving google a search, I didn't find anything.

I'll give you a description, however, as I know you all are chomping at the bit. The image features a nighttime scene in Riverwood, looking south between the Riverwood Trader and Alvor's. It looks like a thief running in the street away from Alvor's with a dagger in his/her hand. On Alvor's roof, lit from behind by Secunda, is a werewolf with glowing eyes.

It's extremely eerie and unsettling, and definitely the kind of encounter I would have expected in-game.
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FLYBOYLEAK
 
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