WerewolfVampire perk tree ideas!

Post » Fri Jun 22, 2012 10:59 am

Just as the title suggests, what kind of perks would you guys like to see in a vampire / werewolf perk tree?
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Andrew
 
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Post » Fri Jun 22, 2012 12:21 pm

as far as werewolves go, all the stuff in the game jam clip.

especially the ability to hit harder and live longer. I want to play werewolf at high levels.

for vampires... I can't really suggest much, I don't know enough about them besides sun = ouch and they drink blood :/
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Hairul Hafis
 
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Post » Fri Jun 22, 2012 4:20 am

Werewolves

Perk: Feral Mastery (Ammount of times per day you can change form) (3 levels)

Perk: Toughned Hide (Increases Werewolfs Health) (5 levels)

Perk: Savagery (Increases Werewolfs damage) (5 levels)
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Anna Beattie
 
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Post » Fri Jun 22, 2012 5:14 am

I play a vampire and even I'm stumped what kind of skills/perks might be useful...I mean the game already has everything you could ever want in the way of perks and vampirism unlike lycanthropy which only affects you in beast form is a permanent effect. You always get weakness to fire and frost resistance as well as all the other stuff in increasing levels of power as you progress through the stages....
I guess what I want most is a way to continue to blend in even while stage 4, not for roleplay purposes but because I store all my crap in my house and my house happens to be in a city...with lots of people...who are trying to kill me, and let's be honest...sometimes I need to sell some of my crap.
How they would make that into a skill or perk though is beyond me

Improved sneaking? Already have that.
Improved illusion? Already have that too, and I don't bother using it. Herp derp =/
I guess we could start improving other random skills too, but vampirism isn't meant to be a "buff everything to uber" thing like it was in Oblivion.
Special abilities just for flair might be nice though. I'd love to be able to use vampire's seduction in the literal sense ;)
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TOYA toys
 
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Post » Fri Jun 22, 2012 1:12 pm

I take my inspiration from bethesda.

Vampire/werewolf perk tree:

Perk of damage some morement: Increases damage by 0.1% per perk, 50 ranks.
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Amy Masters
 
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Post » Fri Jun 22, 2012 6:05 am

as for vamps when they drink they get stronger and stronger over time.. perhaps get a left hand if you turn them but you can only turn one at a time you cant have an Army...

as for lycans i say the more you turn into a lycan and kill the stronger you get and skin color for both should show the certain level. not sure what im implying to sorta like a light grey lycan = high level lycan.. but i'm not sure how you can tell by a vamp.

and maybe wolves cry.. cry upon fellow pack to come to you're aid?? :homestar:
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Blackdrak
 
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Post » Fri Jun 22, 2012 2:30 pm

Personally I don't think there will be skill trees added for vampires/werewolves. Hopefully people don't get their hopes up too high.
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Manny(BAKE)
 
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Post » Fri Jun 22, 2012 8:20 am

Well vampires, unique powers and spells. Maybe specialize in type of vampires (like clans from Morrowind). Like a stealth tree, warrior tree, and mage tree. Werewolves, not sure.. maybe a transformation that is toggle-able off and on (like vampire sight) but permanent. Would be nice for either to be able to turn already existing followers into a werewolf or vampire, making them more useful. That would ALSO prevent someone from breeding an army. Maybe have a stronghold for each sub-race with a mass of generic followers/soldiers like the dark brotherhood (or at least make the companions able to actually turn to werewolves when you do). Though I like the turning of existing followers and making the companions shift the best out of my ideas.. probably the simplest to implement.
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lilmissparty
 
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Post » Fri Jun 22, 2012 2:00 am

The Werewolf only really needs is a perk that can increase the damage that it dishes out, increase the amount of damage it can receive, maybe enhance the effects of the Hircine Totems. Also anybody who plays on the xbox 360 next time you transform into a werewolf as your transforming press X to draw out your weapon and see what happens. Also something that can let the werewolves of skyrim jump like the werewolves of bloodmoon you don't know how handy it can be to jump on to the roof or high rock of an enemy when your in a pinch
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helliehexx
 
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Post » Fri Jun 22, 2012 10:02 am

Personally I don't think there will be skill trees added for vampires/werewolves. Hopefully people don't get their hopes up too high.

I totally agree with this. I don't see Bethesda adding something that some players won't be able to use. What if you're already at a very high level and there's, say 20-25 perks to take. You won't be able to do so.
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Janine Rose
 
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