Some of the known perks focus around increasing the Werewolf's "survivability" by increasing his Health and Health recovery. However, due to a bug with Patch 1.3 that hasn't been fixed yet, Werewolves have no Armor Rating whatsoever. Which means that even with a gargantuan Health pool, it will dwindle very rapidly due to the fact that you're taking full damage from all attacks. Werewolves will still be "squishy" no matter how much health they have, if they have no damage mitigation. This can be seen in some of the clips of Dawnguard that we've seen. In the clip with the Werewolf player attacking the guard, each shot of the guard's bow is taking large amounts of health out of the Werewolf. Going up against multiple opponents as a Werewolf, would likely be suicide. This needs to be fixed. Bethesda needs to give Werewolves back their Base Armor Rating, and then implement a perk that increases it further, in order to make Beast Form balanced and somewhat on par with the Vampire Lord.
Another thing i'm wondering about, is if a Werewolf player will be able to assist the Volkihar or the Dawnguard, while remaining a Werewolf. Instead of recieving new Vampiric powers or whatever, you could recieve item rewards or such for completing quests. It'd be pretty lame if players were forced to cure their Lycanthropy before they could assist either of the main factions in the expansion.
I'm hoping to see at least some sort of response from Bethesda about these two topics specifically.
