Werewolves left behind?...

Post » Thu Jun 14, 2012 8:15 am

So now with the official trailer for dawnguard released, do you guys think there's a chance werewolves won't get anything out of this DLC? Or maybe the opposing faction to the vampires has some werewolf perks?

Let me know what you think :o
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CSar L
 
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Post » Thu Jun 14, 2012 11:31 am

Team Jacob loses the game
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brenden casey
 
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Post » Fri Jun 15, 2012 12:23 am

Most likely no and it don't matter to me let's focus on vamps now and werewolfs later since i'm not especially displeased with them to be honest.
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Emilie Joseph
 
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Post » Thu Jun 14, 2012 10:24 am

Team Jacob loses the game

*facepalm* you had to bring twilight into this..
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Strawberry
 
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Post » Thu Jun 14, 2012 11:15 am

*facepalm* you had to bring twilight into this..
It was used in an ironic way. I rather enjoyed it ^_^

*Vanish*
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loste juliana
 
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Post » Thu Jun 14, 2012 11:33 pm

..^^ and that is why hate Vampries/Werewolves people ..
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Allison Sizemore
 
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Post » Thu Jun 14, 2012 2:15 pm

I think they might get that perk tree, but they didnt show it in trailer beacuse it wouldnt fit the trailer flow.At least I think =DD
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N3T4
 
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Post » Thu Jun 14, 2012 3:48 pm

Well you could just go wolf on the zombie sophisticates on your own if werewolves aren't a signicant part of Dawnguard, if a part at all.
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Add Meeh
 
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Post » Thu Jun 14, 2012 11:06 am

..^^ and that is why hate Vampries/Werewolves people ..
Rather agree with you there. Why does the theme have to be vampires? I mean really? Going the populist route does not impress me. But who knows, trailer looked okay might be good.
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maya papps
 
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Post » Thu Jun 14, 2012 10:45 pm

Well you could just go wolf on the zombie sophisticates on your own if werewolves aren't a signicant part of Dawnguard, if a part at all.

Well...historically, (at least in recent history) , werewolves are traditionally at conflict with vampires, so I don't see why they couldn't be in conflict in Dawnguard..


(I mean, both pieces are there, why not put them into play?)
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Kristina Campbell
 
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Post » Fri Jun 15, 2012 12:28 am

Or maybe the opposing faction to the vampires has some werewolf perks?
That would be weird, in TES werewolves and vampires are not natural enemies. Rather they're both hunted by people who despise all unnatural phenomena. I don't see why vampire hunters would have special perks for werewolves.

Anyway, werewolves already have a faction dedicated to them. It's possible that both vamps and wolves will get perk trees, but I wouldn't expect anything more - Dawnguard is all about vampires, so that's what it'll focus on.

Rather agree with you there. Why does the theme have to be vampires? I mean really? Going the populist route does not impress me. But who knows, trailer looked okay might be good.
Well, they put dragons in the game, nothing's more "populist" than that. And Morrowind had a DLC about werewolves, so I suppose it's vampire time now.
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sam westover
 
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Post » Thu Jun 14, 2012 9:48 pm

Don't worry, i'm pretty sure that werewolves will get new stuff aswell.
Maybe not this time but in the next dlc.
Remember the game jam video from Bethesda where they showed us their stuff they did during the "most productive" week, they ever had?

Some stuff in there is already implemented or now seen in the new trailer, like for example the vampire lord.
But as you can also see, they already planned to implement a lycanthropy perk tree and werebears.
It would make no sense to me, if they would not implement these features in a future dlc while vampires get their stuff.
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Sophie Payne
 
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Post » Thu Jun 14, 2012 2:06 pm

Companions is an entire guild devoted to werewolves. Vampires got jack crap. Werewolves don't need anymore.
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Campbell
 
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Post » Thu Jun 14, 2012 9:31 am

gawdf Werebears, I hope so, already got a character ready'for'em.
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Amber Hubbard
 
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Post » Thu Jun 14, 2012 6:37 pm

Don't worry, i'm pretty sure that werewolves will get new stuff aswell.
Maybe not this time but in the next dlc.
Remember the game jam video from Bethesda where they showed us their stuff they did during the "most productive" week, they ever had?

Some stuff in there is already implemented or now seen in the new trailer, like for example the vampire lord.
But as you can also see, they already planned to implement a lycanthropy perk tree and werebears.
It would make no sense to me, if they would not implement these features in a future dlc while vampires get their stuff.

None of the gamejam stuff is guaranteed, they might add them or they might not. It is probably best not to get all worked up in hope for something just for a let down later. And as i already said, none of the gamejam stuff was confirmed, it was just fun for the sake of fun. I imagine some will make it into dlc but there was a lot of stuff besides just that.

As for me personally I really dont care one way or the other since I dont like being a werewolf or a vampire.
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Red Sauce
 
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Post » Thu Jun 14, 2012 8:47 pm

Well...historically, (at least in recent history) , werewolves are traditionally at conflict with vampires, so I don't see why they couldn't be in conflict in Dawnguard..
If by "recent history" and "traditionally" you mean "since Underworld". Traditionally vampires were werewolves, in the old tales. But vampires and werewolves today are nothing like how they used to be anyway, so whatever. They're still not like Underworld.

(I mean, both pieces are there, why not put them into play?)
Because the critical piece is missing: motivation. Just because you have werewolves and vampires doesn't mean they have to hate and be at war with each other. There is no reason for them to hate each other, and making up a reason would just come off as a lame excuse. Especially when you consider that people in the Elder Scrolls are individuals, and aren't defined by the race or group they belong. Vampires have individual aspirations and are people first, but with a twist of having a dark underside to them. It's not "I'm a vampire, so I must hate werewolves" or "I'm a werewolf so I hate vampires" like in other media.

If a vampire hates a werewolf it's because that particular vampire has a personal reason to, not because of some divine mandate that says he must because he's a vampire.
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Alex Vincent
 
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Post » Thu Jun 14, 2012 5:15 pm

Well, they put dragons in the game, nothing's more "populist" than that. And Morrowind had a DLC about werewolves, so I suppose it's vampire time now.
Yeah, but one of the saving graces of the Dragons in Skyrim is they are actually good. Most other dragons are generic and boring. This is my opinion
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Chad Holloway
 
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Post » Fri Jun 15, 2012 12:27 am

If by "recent history" and "traditionally" you mean "since Underworld". Traditionally vampires were werewolves, in the old tales. But vampires and werewolves today are nothing like how they used to be anyway, so whatever. They're still not like Underworld.


Because the critical piece is missing: motivation. Just because you have werewolves and vampires doesn't mean they have to hate and be at war with each other. There is no reason for them to hate each other, and making up a reason would just come off as a lame excuse. Especially when you consider that people in the Elder Scrolls are individuals, and aren't defined by the race or group they belong. Vampires have individual aspirations and are people first, but with a twist of having a dark underside to them. It's not "I'm a vampire, so I must hate werewolves" or "I'm a werewolf so I hate vampires" like in other media.

If a vampire hates a werewolf it's because that particular vampire has a personal reason to, not because of some divine mandate that says he must because he's a vampire.

I see your point. :P

I still wouldn't mind seeing it tho.. aha
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Megan Stabler
 
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Post » Thu Jun 14, 2012 10:41 am

I really do think (due to vsions comments) that we will get something for werewolves in the DLC or soon after. That is great because my main character is a werewolf.

I don't get why a sudden little war springs up from the vampire people saying that werewolves are done and should not get more content...

what possible reason could you have against more content for this game? If you don't like werewolves too bad, a lot of people do. The game isn't going to force you to use our perk tree.

If we don't get any content then oh well, but this sudden uprising of "werewolves shouldn't get anything else" is really pathetic. How would you feel if after this DLC vampires were never touched on again? If vampires never got any more content, and worse that they didn't ever get any more content just because someone has an opinion.

I am sure you can agree that even after this vampires will deserve more content, just like werewolves.
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Betsy Humpledink
 
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Post » Thu Jun 14, 2012 3:39 pm

As long as i can still join the Dawnguard while i am a Werewolf [my main character is one] and it not matter i'm fine.
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Emma louise Wendelk
 
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Post » Thu Jun 14, 2012 10:18 am

Companions is an entire guild devoted to werewolves. Vampires got jack crap. Werewolves don't need anymore.
Spoiler

The Companions are a guild dedicated to warriors. The Circle subfaction is dedicated to werewolves early on, and the questline revolves around eliminating a faction of werewolf hunters threatening to destroy the entire Companions faction, which is only partly made up by werewolves and that fact is kept a secret from the rest of the Companions guild. Furthermore, if you complete ALL the side quests for them, then there is only ONE werewolf in the entire faction.

So therefore, although the Companions questline may revolve around werewolves (and even force you to become one), it does NOT make the Companions a werewolf faction, nor does it mean that lycanthropy should not be touched in any way in future DLC. I'm not saying that I demand that they do a lycanthropy-centric expansion or that I don't like the idea that vampires are getting more attention than werewolves (I actually think Dawnguard looks awesome, along with all the stuff for vampires and the inclusion of crossbows), I just think it's ridiculous to say that werewolves shouldn't have anything added to them, especially considering all the complaints people have about them, which range from crummy swimming animations and a lack of first-person view to the lack of overall usefulness at higher levels, lack of wild werewolves to contract the disease from, and lunar transformations (preferable for certain forms of lycanthropes outside the Companions so people won't complain about it). There is also demand for the inclusion of Werebears.

Anyway, Vsions has already hinted at the idea that lycanthropy will be receiving some attention in DLC, so I wouldn't say they're being left behind at this point in time.
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Alyesha Neufeld
 
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Post » Thu Jun 14, 2012 4:44 pm

Spoiler

The Companions are a guild dedicated to warriors. The Circle subfaction is dedicated to werewolves early on, and the questline revolves around eliminating a faction of werewolf hunters threatening to destroy the entire Companions faction, which is only partly made up by werewolves and that fact is kept a secret from the rest of the Companions guild. Furthermore, if you complete ALL the side quests for them, then there is only ONE werewolf in the entire faction.
Spoiler
Precisely. And even though the Circle is a group of werewolves, it doesn't factor into gameplay at all. After the initial transformation, you never need to acknowledge it again, and other than Aela during the ceremony, the relatively few other werewolves you encounter are locked up. The Companions could've easily been devoid of lycanthropy with little change. Even the cure quest had next to nothing to do with werewolves (you go to a Nord hero's burial chamber using an axe made to slay elves, and you don't even fight a werewolf at the end, but a ghost wolf).

Ill Met By Moonlight was more werewolf-centric than the whole of the Companions questline, given that you had a ring that forced you to play as a werewolf and you had to face another werewolf, either to fight or side with.
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Leonie Connor
 
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Post » Thu Jun 14, 2012 11:13 am

Spoiler

The Companions are a guild dedicated to warriors. The Circle subfaction is dedicated to werewolves early on, and the questline revolves around eliminating a faction of werewolf hunters threatening to destroy the entire Companions faction, which is only partly made up by werewolves and that fact is kept a secret from the rest of the Companions guild. Furthermore, if you complete ALL the side quests for them, then there is only ONE werewolf in the entire faction.

So therefore, although the Companions questline may revolve around werewolves (and even force you to become one), it does NOT make the Companions a werewolf faction, nor does it mean that lycanthropy should not be touched in any way in future DLC. I'm not saying that I demand that they do a lycanthropy-centric expansion or that I don't like the idea that vampires are getting more attention than werewolves (I actually think Dawnguard looks awesome, along with all the stuff for vampires and the inclusion of crossbows), I just think it's ridiculous to say that werewolves shouldn't have anything added to them, especially considering all the complaints people have about them, which range from crummy swimming animations and a lack of first-person view to the lack of overall usefulness at higher levels, lack of wild werewolves to contract the disease from, and lunar transformations (preferable for certain forms of lycanthropes outside the Companions so people won't complain about it). There is also demand for the inclusion of Werebears.

Anyway, Vsions has already hinted at the idea that lycanthropy will be receiving some attention in DLC, so I wouldn't say they're being left behind at this point in time.

Yea I have faith that werewolf players will get something. Either a small addition/quest in dawnguard or get the perk tree/werebear through later gamejam patch. (I mean seriously the werebear just requires a model/animation/sound change--- for example have an option when accepting lycanthropy to take on the spirit of a wolf or bear)

If we get quests to go along with these things it will be awesome, but I would be fine just to have them.
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SaVino GοΜ
 
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Post » Thu Jun 14, 2012 5:36 pm

I really do think (due to vsions comments) that we will get something for werewolves in the DLC or soon after

What did V man say...

I am most interested.
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Jade MacSpade
 
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Post » Thu Jun 14, 2012 8:22 pm



What did V man say...

I am most interested.
I cant tell you guys enough how much I love reading your adventures and roleplaying with werewolves. That is one of my favorite things to work on. His paired kill which grabs an npc's head and throws them is my personal favorite. I wish i had had more time because I wanted to actually put in different werewolves based on your race and traits, but hey, you gotta finish the game sometime right? Anyway the future looks bright for men and women of the pack ;)
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Chloé
 
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