Werewolves at night?

Post » Fri Jun 22, 2012 2:42 am

One of the load screeens implies that there are werewolves that attack at night, but after 500 hours of walking around, much of it at night, I've never come across a 'nightime only' encounter, especially with a werewolf. Does it ever happen, or does it need to be modded in? I'd like to see random nighttime werewolf/vampire/undead encounters, or encounters with ghosts of NPCs that you've killed.
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Fri Jun 22, 2012 7:06 am

me too
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Fri Jun 22, 2012 6:21 am

Yup, no free range werewolves. Mods only for now.
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Fri Jun 22, 2012 1:49 am

Sadly there are no roaming werewolves on the map(unless you have a mod on) but there are roaming vampires, they usually travel in pairs and can kick your butt if your not ready for em.
User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Thu Jun 21, 2012 10:51 pm

Skyrim's werewolves are cheap.
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Fri Jun 22, 2012 1:59 am

http://www.youtube.com/watch?v=BEz3W3SeoEY
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Fri Jun 22, 2012 12:07 am

I think it's stupid that the hints and random info in the bottom right of the screen talks about werewolves attack at night but yet we see none.

I'd love to see werewolf encounters or just random werewolves roaming around the forests, maybe one of the werewolf encounters could be where you find a random traveler lying injured on the ground, once you enter diologue with him he tells you he was attacked by a werewolf and tells you to get help, when his diologue ends he turns into one right infront of you, abit like when the injured trader from Fable 1 turns into a balverine before you leave Darkwood.

http://www.youtube.com/watch?v=BEz3W3SeoEY

Lol, how unrelated.
User avatar
saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Fri Jun 22, 2012 1:44 am

There are few:
Spoiler
There are a couple locked in cages in a Silverhand fort. Then there is one you might randomly encounter in the wild depending on how you complete a certain quest

Otherwise, yeah. Somebody totally dropped the ball and forgot to implement werewolves.
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Fri Jun 22, 2012 5:58 am

I'd love to see werewolf encounters or just random werewolves roaming around the forests, maybe one of the werewolf encounters could be where you find a random traveler lying injured on the ground, once you enter diologue with him he tells you he was attacked by a werewolf and tells you to get help, when his diologue ends he turns into one right infront of you, abit like when the injured trader from Fable 1 turns into a balverine before you leave Darkwood.

Cool, I like this idea, definitely worthy of a mod.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Thu Jun 21, 2012 9:32 pm

Otherwise, yeah. Somebody totally dropped the ball and forgot to implement werewolves.

Or forgot to remove the loading screen reference to them once they decided they weren't going to include them.
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm


Return to V - Skyrim