That or they just go idle and take up a bot space. Really can't believe there's no idle kick.
That's a somewhat different story, anyway. Tell me someone has had the same experience. As soon as you get in to level 20 lobbies the amount of players actually trying drops from 100% to 50% and it's really frustrating. You end up with people who won't switch class, or, even worse - play the right class for the primary objective but ignore it completely cause they is after killzzzzzz. I saw a bunch of guys today on a LOSING attacking team, trying to spawn camp the defenders. Yeah, go back to call of duty objective games where the idea of domination is to spawn trap people...
Seriously though, all OTT ranting aside, it's a really disturbing fact that when you take away the leveling system players of this game simply dont care. The whole idea of rank limiting is so that as you reach the higher ranks you dont get stuck with players who dont know what they're doing (and the opposite, of course) but it hasn't really worked guys I'm sorry to say. Certainly not everybody is worse than the bots, there's just a noticeable difference in trying numbers once you hit top rank compared to those who are fighting their way up. Maybe an idea would be to do what Rainbow 6 did? Allow top rank players to continue along a 'top rank club' number that is separate from the standard leveling system because it unlock anything, but then people would still have something to fight for.
BC2's top rank 1-50 number system is an equal example.
What do you guys think?
