What are the essential nodes to have when changing a OBJ to

Post » Tue Jun 19, 2012 1:10 am

Basically I decided that I wanted to do my modelling in Blender 2.6 and since there aren't any Nifscripts for it yet I had to edit them in a OBJ format.

OBJs being a very simple format, the only things saved was the vertice data and the UV layout of the model.

So I would like to know what are the essential nodes to give to the OBJ in Nifskope?
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Taylor Thompson
 
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Post » Mon Jun 18, 2012 9:04 pm

http://tesalliance.org/forums/index.php?/topic/4634-3d-craftworks-importing-weapons-into-skyrim/

Though it focuses on weapons, a lot of other stuff can be created using the same method.
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Ownie Zuliana
 
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