Funny you mention this, I was benchmarking too with fraps and here are my results:
resolution : 2048x1152 (recommanded for my monitor)ControlScenario : IC Isle run-------------------------Vanilla OblivionVibrant texturesLow poly-treesRAEVWDLow Tri-Poly GrassPyFii Meshes - uncompressed bsaTextures uncompressed bsa1.Frames, Time (ms), Min, Max, Avg 2295, 60000, 27, 55, 38.2502.Frames, Time (ms), Min, Max, Avg 2411, 60000, 28, 53, 40.1833.Frames, Time (ms), Min, Max, Avg 2362, 60000, 27, 52, 39.3674.Frames, Time (ms), Min, Max, Avg 2353, 60000, 27, 54, 39.2175.Frames, Time (ms), Min, Max, Avg 2389, 60000, 27, 54, 39.817average : 39.367 fpsframes : 2362min : 27max : 55--------------------------------------------------regularHeavily modded OblivionVibrant texturesLow poly-treesRAEVWDLow Tri-Poly GrassPyFii Meshes - uncompressed bsaTextures uncompressed bsaOOO, MMM, OCC, etc.OBSE1.Frames, Time (ms), Min, Max, Avg 1351, 60000, 10, 31, 22.5172.Frames, Time (ms), Min, Max, Avg 1375, 60000, 11, 31, 22.9173.Frames, Time (ms), Min, Max, Avg 1372, 60000, 10, 31, 22.8674.Frames, Time (ms), Min, Max, Avg 1364, 60000, 14, 31, 22.7335.Frames, Time (ms), Min, Max, Avg 1363, 60000, 12, 31, 22.717average : 22.75frames : 1365min : 10 ;this is OSR at workmax : 31 ;OSRTask Manager Process > affinity core#1 & 3 > priority high //G-series Profiler & SetPoint set on core#0 & 2Heavily modded OblivionVibrant texturesLow poly-treesRAEVWDLow Tri-Poly GrassPyFii Meshes - uncompressed bsaTextures uncompressed bsaOOO, MMM, OCC, etc.OBSE(IC Isle run)1.Frames, Time (ms), Min, Max, Avg 1390, 60000, 12, 31, 23.1672.Frames, Time (ms), Min, Max, Avg 1391, 60000, 13, 31, 23.1833.Frames, Time (ms), Min, Max, Avg 1360, 60000, 11, 31, 22.6674.Frames, Time (ms), Min, Max, Avg 1350, 60000, 14, 31, 22.5005.Frames, Time (ms), Min, Max, Avg 1365, 60000, 10, 31, 22.750average : 22.853frames : 1371.2min : 10 ;OSR at workmax : 31 ;OSR-------------------------------------------------ControlScenario : Bruma run-------------------------Vanilla OblivionVibrant texturesLow poly-treesRAEVWDLow Tri-Poly GrassPyFii Meshes - uncompressed bsaTextures uncompressed bsaOpen Cities Classic1.Frames, Time (ms), Min, Max, Avg 2288, 60000, 20, 70, 38.1332.Frames, Time (ms), Min, Max, Avg 2264, 60000, 20, 67, 37.7333.Frames, Time (ms), Min, Max, Avg 2257, 60000, 20, 62, 37.6174.Frames, Time (ms), Min, Max, Avg 2189, 60000, 20, 61, 36.4835.Frames, Time (ms), Min, Max, Avg 2195, 60000, 19, 58, 36.583average : 37.310frames : 2238.6min : 19max : 70--------------------------------------RegularHeavily modded OblivionNo priority or Affinity setVibrant texturesLow poly-treesRAEVWDLow Tri-Poly GrassPyFii Meshes - uncompressed bsaTextures uncompressed bsaOOO, MMM, OCC, etc.1.Frames, Time (ms), Min, Max, Avg 594, 60000, 5, 18, 9.9002.Frames, Time (ms), Min, Max, Avg 581, 60000, 5, 16, 9.6833.Frames, Time (ms), Min, Max, Avg 543, 60000, 4, 16, 9.0504.Frames, Time (ms), Min, Max, Avg 568, 60000, 4, 17, 9.4675.Frames, Time (ms), Min, Max, Avg 593, 60000, 5, 17, 9.883average : 9.597frames : 575.8min : 4max : 18Task Manager Process > affinity core#1 & 3 > priority high//G-series Profiler & SetPoint set on core#0 & 2Heavily modded OblivionVibrant texturesLow poly-treesRAEVWDLow Tri-Poly GrassPyFii Meshes - uncompressed bsaTextures uncompressed bsaOOO, MMM, OCC, etc.OBSE1.Frames, Time (ms), Min, Max, Avg 580, 60000, 5, 18, 9.6672.Frames, Time (ms), Min, Max, Avg 607, 60000, 6, 19, 10.1173.Frames, Time (ms), Min, Max, Avg 631, 60000, 6, 19, 10.5174.Frames, Time (ms), Min, Max, Avg 589, 60000, 6, 17, 9.8175.Frames, Time (ms), Min, Max, Avg 546, 60000, 5, 16, 9.100average : 9.843frames : 590.6min : 5max : 19
In the wilderness, I'm comfy with a 20-25 fps, but in cities it's horrible : 10 fps. Granted I have tested this with Open Cities Classic, Crowded Citites and UL-Snowdale in Bruma, etc... As stand alone, they're fine, but together they're FPS killers. I would be ever so happy if I could get 15 FPS in Cities, but then I'll have to make a choice as what plugin to remove... I can't ! :ahhh:
There was a talk about a plugin for OBSE to get the most out of multi-core CPU (january 2010) but that seems to have died. That's why I tested affinities with this benchmark, that is, let Oblivion run on core#1 & 3 only, to see if it helped, but it's not significant: 0.3 FPS gain.
Wouhou. Let's party. :foodndrink:
Haa, here's the http://www.gamesas.com/index.php?/topic/1071130-giving-oblivion-multi-threaded-capabilities-using-obse/page__p__15573110__hl__cpu%20affinity__fromsearch__1entry15573110.