First off, Welcome. Second being a stealth,sci-fi,first person game, how is movement handled? Are we in a crouching stance through most of the game, hiding behind crates, or are we sliding along a wall and climbing into airducts or both? Since their seems to be combat in the game based on a Game Informer picture featuring Corvo weilding a blade at a enemy is it similiar to the Elder Scrolls series or more along the lines of something entirely diffrent? I look forward to responses and insight.
in Thief there were three movement speeds - jogging, walking, and creeping. how fast you moved, your stance while moving (standing or crouched) and the material of the surface you were walking on (stone, tile, carpet, grass, whatever) determined how much sound you made, and therefore how easy to detect you were.
with the anolog controls of gamepads, having different movement speeds isn't as big an issue as it is with keyboards, but Thief managed to do it fantastically by having two different forward movement keys (jogging and walking), and a modifying key for walking which made you creep.
assuming the stealth system is like Thief (and god damnit i hope it's like Thief and not some contrived [censored] diceroll HURR IM AN RPG system) then i HOPE movement will work similarly. i really hope it's not just RUN OR WALK FORWARD AND CROUCH TO SNEAK like so many games since.
it's very much first-person and Arkane doesn't seem big on the whole CINEMATIC THIRD-PERSON thing so there's not going to be a cover system like the new Deus Ex. stealth will likely be dependent on how obscured by objects you are and i'm hoping very much also dependent on how lit up you are.
combat, i assume, will be probably more similar to Dark Messiah than anything. i don't remember if Dark Messiah had any specific assassination moves for stealth kills but i imagine it did.