What determines the amount an item repairs another item?

Post » Fri May 27, 2011 5:19 pm

I'm trying to find out, so I can begin improving the balancing act of my "Presenting: The Gunsmith" mod.

I also really need to figure out how the game determines what condition a crafted item is created in. Is there a way to manipulate either of these two variables?
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An Lor
 
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Post » Fri May 27, 2011 3:27 pm

I've tried, a few times now, to find the answer to this by searching.

So far, no success. -_-;'

Any knowledge on the matter would be appreciated...
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Felix Walde
 
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Post » Fri May 27, 2011 1:37 pm

I'm trying to find out, so I can begin improving the balancing act of my "Presenting: The Gunsmith" mod.

I also really need to figure out how the game determines what condition a crafted item is created in. Is there a way to manipulate either of these two variables?

The percentage of condition an item is repaired is determined by your repair skill. The higher your repair skill, the better the results from repairing.

The same goes for items you create when crafting. The higher your repair skill, the better the starting condition of a crafted item.

At least that is how it works in FO3.
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MARLON JOHNSON
 
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Post » Fri May 27, 2011 7:23 pm

The percentage of condition an item is repaired is determined by your repair skill. The higher your repair skill, the better the results from repairing.

The same goes for items you create when crafting. The higher your repair skill, the better the starting condition of a crafted item.

At least that is how it works in FO3.



This would seem to make sense...

I'm not entirely certain if the game still does it the same way, either, but I'm hoping that this is the case.

Thanks for the answer, though! Definitely helps me out!
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louise hamilton
 
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