What does it mean when a fragment "fails validation"

Post » Wed Jun 20, 2012 1:55 am

I have a small fragment with one property, an actor, that does this:

if Misdreavus.IsPlayerTeammate()==1   Misdreavus.disable()   Misdreavus.enable()   (self as quest).Stop()else  (self as quest).Stop()endIf

It compiles okay, but the CK warns me that it "failed validation" and that a backup was made. Does this mean my script won't work ingame? Thoughts?
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Heather Stewart
 
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Post » Wed Jun 20, 2012 12:49 pm

Nevermind, it was because I had changed the name of the script.
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Rachael
 
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