What doesn't the engine used for skyrim allow for?

Post » Mon Jun 04, 2012 1:35 pm

So what doesn't this engine allow to happen?
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Jon O
 
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Post » Mon Jun 04, 2012 11:45 am

stable PS3 performance
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Euan
 
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Post » Mon Jun 04, 2012 8:41 pm

Bellydancing.
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Ross Thomas
 
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Post » Mon Jun 04, 2012 3:32 pm

Septim tree's, they can't be grown. I've tried.
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Jeremy Kenney
 
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Post » Mon Jun 04, 2012 4:07 pm

Cut scenes for sure since that takes up a huge amount of memory.
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brenden casey
 
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Post » Mon Jun 04, 2012 10:14 am

Mounted combat ala Mount & Blade.
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Tracy Byworth
 
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Post » Mon Jun 04, 2012 10:13 pm

Levitation.
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Danger Mouse
 
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Post » Mon Jun 04, 2012 10:42 am

Bending spoons.
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victoria gillis
 
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Post » Mon Jun 04, 2012 8:39 pm

Spellmaking & flying mounts!
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Krista Belle Davis
 
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Post » Mon Jun 04, 2012 7:32 pm

For arrows to land anywhere other than the knee (sorry it was obvious)
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Wane Peters
 
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Post » Mon Jun 04, 2012 8:29 pm

'Proper', 'dynamic' shadows and lighting. 'Dynamic' objects, e.g. moving hair.
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Mason Nevitt
 
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Post » Mon Jun 04, 2012 2:18 pm

Footsteps! This would be so great for hunting...
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Siobhan Thompson
 
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Post » Mon Jun 04, 2012 10:11 am

fame and reputation with npc,s...also status insignias :wallbash:
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Phoenix Draven
 
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Post » Mon Jun 04, 2012 6:32 am

It doesn't let you see out the windows of your house unless you want rain through the ceiling. Very 1994.
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Tiffany Castillo
 
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Post » Mon Jun 04, 2012 8:33 pm

Wearing two rings at the same time :(
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His Bella
 
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Post » Mon Jun 04, 2012 10:08 pm

Mounted combat ala Mount & Blade.

And praise the gods for that. If there's one thing they did right it's to ignore mounted combat.
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Jenna Fields
 
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Post » Mon Jun 04, 2012 10:09 am

Bewbs.
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Nice one
 
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Post » Mon Jun 04, 2012 5:24 pm

Mounted combat ala Mount & Blade.

Sadly this. I would use a horse if combat while on them was possible.
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Eric Hayes
 
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Post » Mon Jun 04, 2012 8:46 pm

Pretty much anything that you can't do in the game right now. Sure some things could be tweaked or changed to allow it (also by using things like the SKSE) but as far as the actual engine we got what it can do, at least from the version made to run this game.
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Lilit Ager
 
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Post » Mon Jun 04, 2012 4:59 pm

More than 20 NPCs on screen :/
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Scott Clemmons
 
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Post » Mon Jun 04, 2012 10:43 am

Cut scenes for sure since that takes up a huge amount of memory.

Thank god for that. I abhor cutscenes because they interfere with immersion by showing you a short movie of a world that has infinitly better graphics that the one you are playing in and you cannot interact with the world in anyway until movietime is over. One thing I absolutely love about Bethesda games is the general lack of cutscenes.
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Latisha Fry
 
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Post » Mon Jun 04, 2012 4:27 pm

backwards moving horses, the ability to consumate the wedding.....
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joeK
 
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Post » Mon Jun 04, 2012 5:52 pm

It doesnt allow you to adjust your aim for the trajectory of arrows like previous games. anyone else kind of annoyed at this?
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Max Van Morrison
 
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Post » Mon Jun 04, 2012 5:05 pm

Having a completely open world without any load screens. One day...
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Nicole Kraus
 
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Post » Mon Jun 04, 2012 10:32 am

complex algorithms allowing simulation of powered flight is a thing the engine does not allow

It doesnt allow you to adjust your aim for the trajectory of arrows like previous games. anyone else kind of annoyed at this?

Errr...I do this all the time in Skyrim

fame and reputation with npc,s

You do have a reputation. It's just not displayed as a stat
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Chloe :)
 
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