The multiple choices I can get to complete one objective. And hearing the same generic comments from NPCs... PatrollingTheMojaveAlmostMakesYouWishForANuclearWinter, PatrollingTheMojaveAlmostMakesYouWishForANuclearWinter, PatrollingTheMojaveAlmostMakesYouWishForANuclearWinter, PatrollingTheMojaveAlmostMakesYouWishForANuclearWinter, PatrollingTheMojaveAlmostMakesYouWishForANuclearWinter, PatrollingTheMojaveAlmostMakesYouWishForANuclearWinter, PatrollingTheMojaveAlmostMakesYouWishForANuclearWinter, PatrollingTheMojaveAlmostMakesYouWishForANuclearWinter :slap:
In depth characters with quality dialogue that influence and can be influenced, story choices that shape the world and its inhabitants, the ability to create a personality and style for the character that I play beyond - whacks things, fries things with magic or hides and steals things before whacking them.
On the flip side, things that I hate; Dungeon crawls, lists, never ending statistics.
Good side quests, a character creation menu that allows me to change pretty much everything in depth, exploration and a good story. I also like to be able to choose or create my own backstory.
Good side quests, a character creation menu that allows me to change pretty much everything in depth, exploration and a good story. I also like to be able to choose or create my own backstory.
Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, and Steel. I expect for all of these elements to be in any RPG I play.
Responsive (both in restricting and allowing) and hihgly meaningful skill/stat mechanics, good and reactive to my choices narration and overall writing.
The ability to put myself in my characters shoes. As much as I like older RPGs, like the original FO, and others of similar style, I can never really get immersed. In more modern games being able to look at the world in first-person makes all the difference to me.
The ability to put myself in my characters shoes. As much as I like older RPGs, like the original FO, and others of similar style, I can never really get immersed. In more modern games being able to look at the world in first-person makes all the difference to me.
Freedom of choice is important, but not nearly as important as story, setting, depth, characters that you care about, dialogue that feels important and meaningful, interesting lore and the feeling that your adventure is just one story in this huge world. This is why I will always love Dragon Age: Origins more then Oblivion.
An open world, a lot of different equipment (that isn't copy and paste stuff, damn you Dragon Age!), a lot of quests, replayability and emphasis on exploration. As for the quality of the quests in terrms of their plots, it doesn't matter much. I just like to do stuff with at least some sense of purpose. Bethesda do all of these things very well, aside from the bugs... but at least the positives do in the end outweight the negatives.