What elements do you like in an RPG?

Post » Fri Nov 18, 2011 6:24 pm

Question speaks for it self really.
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Danny Warner
 
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Post » Sat Nov 19, 2011 12:55 am

The multiple choices I can get to complete one objective.
And hearing the same generic comments from NPCs...
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:slap:
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JESSE
 
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Post » Fri Nov 18, 2011 10:55 pm

Good story, deep characters, clever dialogues, tactical combat and choices and consequences.
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jason worrell
 
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Post » Sat Nov 19, 2011 12:10 am

In depth characters with quality dialogue that influence and can be influenced, story choices that shape the world and its inhabitants, the ability to create a personality and style for the character that I play beyond - whacks things, fries things with magic or hides and steals things before whacking them.

On the flip side, things that I hate; Dungeon crawls, lists, never ending statistics.
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Marnesia Steele
 
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Post » Fri Nov 18, 2011 9:36 pm

A great story and building a character how I want them.
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Barbequtie
 
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Post » Fri Nov 18, 2011 3:17 pm

Good story, deep characters, clever dialogues, tactical combat and choices and consequences.

Add some brain bending via clever puzzles, or quests that I need to research. Damn Golden Pantaloons!

Or

Dice, friends, copious ammounts of caffine and junk food ;)
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Jennie Skeletons
 
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Post » Fri Nov 18, 2011 3:16 pm

Conducting primary research, eh? :read:

Good side quests, a character creation menu that allows me to change pretty much everything in depth, exploration and a good story. I also like to be able to choose or create my own backstory.
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Marine x
 
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Post » Fri Nov 18, 2011 9:25 pm

RPG elements are any element where the character's stats, knowledge, and abilities determines the outcome of the player's choices.

Quests, setting, story, etc. are not directly related to whether a game is an RPG or not.
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Jason Rice
 
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Post » Fri Nov 18, 2011 4:01 pm

See the entire game of Alpha Protocol.

Almost every single thing you do in that game affects the endgame, and that's bloody amazing.
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Monique Cameron
 
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Post » Fri Nov 18, 2011 4:58 pm

Character Customization.

A large, interesting, open world for me to explore.

An interesting universe with a lot of lore.

A steady supply of new loot and abilities for me to get excited about.

And lastly, excellent dialogue, characters, and voice acting.
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Charity Hughes
 
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Post » Fri Nov 18, 2011 12:39 pm

Conducting primary research, eh? :read:

Good side quests, a character creation menu that allows me to change pretty much everything in depth, exploration and a good story. I also like to be able to choose or create my own backstory.


Yes I am conducting primary research.
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Mrs shelly Sugarplum
 
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Post » Sat Nov 19, 2011 1:03 am

Freedom to do whatever I choose. Atmospheric environment that I can immerse myself in. Long lasting.
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Kathryn Medows
 
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Post » Fri Nov 18, 2011 7:02 pm

Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, and Steel. I expect for all of these elements to be in any RPG I play.
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Clea Jamerson
 
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Post » Fri Nov 18, 2011 6:25 pm

A sense of mystery.
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SaVino GοΜ
 
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Post » Fri Nov 18, 2011 7:02 pm

Story, charaters you fall in love with, music and epic battles.
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Ross
 
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Post » Fri Nov 18, 2011 7:51 pm

Responsive (both in restricting and allowing) and hihgly meaningful skill/stat mechanics, good and reactive to my choices narration and overall writing.
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Darrell Fawcett
 
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Post » Fri Nov 18, 2011 12:34 pm

The ability to put myself in my characters shoes. As much as I like older RPGs, like the original FO, and others of similar style, I can never really get immersed. In more modern games being able to look at the world in first-person makes all the difference to me.
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jasminε
 
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Post » Fri Nov 18, 2011 9:16 am

The ability to put myself in my characters shoes. As much as I like older RPGs, like the original FO, and others of similar style, I can never really get immersed. In more modern games being able to look at the world in first-person makes all the difference to me.


I agree but I'm making it first/third person.
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Ernesto Salinas
 
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Post » Fri Nov 18, 2011 10:19 am

Freedom of choice is important, but not nearly as important as story, setting, depth, characters that you care about, dialogue that feels important and meaningful, interesting lore and the feeling that your adventure is just one story in this huge world. This is why I will always love Dragon Age: Origins more then Oblivion.
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Vahpie
 
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Post » Fri Nov 18, 2011 7:22 pm

The exploration and searching the world.
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Misty lt
 
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Post » Fri Nov 18, 2011 7:37 pm

Roleplaying, exploration, character development.
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Ymani Hood
 
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Post » Fri Nov 18, 2011 8:53 am

Roleplaying, exploration, character development.

How much is too much for an rpg?
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Rinceoir
 
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Post » Fri Nov 18, 2011 9:35 am

How much area to explore is too much for an rpg?
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Heather Stewart
 
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Post » Fri Nov 18, 2011 11:35 pm

How much area to explore is too much for an rpg?

Play a few hours into the space level of Spore... :blink:
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Lalla Vu
 
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Post » Fri Nov 18, 2011 9:55 am

An open world, a lot of different equipment (that isn't copy and paste stuff, damn you Dragon Age!), a lot of quests, replayability and emphasis on exploration. As for the quality of the quests in terrms of their plots, it doesn't matter much. I just like to do stuff with at least some sense of purpose. Bethesda do all of these things very well, aside from the bugs... but at least the positives do in the end outweight the negatives.
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Katharine Newton
 
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