In the Heavy Armor perk tree, the final perk allows 10% (or 15, don't remember) damage reduction.
It's a 10% reflect, however it's applied
after the damage is dealt to you rather than
before, so it's not reduction so much as retribution.
reflect was too OP and insane, especially if other creatures had it, cause as a mage you could cast a powerful spell on something and start praying it won't check that 1% reflect and kill your low HP ass in 1 second
and reflect melee damage is in the game already in the heavy armro perk section, 10% damage returned to attackers.
maybe a new ward like reflect with a 100% chance would be great cause you can at least try and dodge ur own fire ball if bounces back to you
Yeah, I had a couple of characters in
Oblivion with 100% reflect (I used a mod that allowed enchanting with it), and it was just ludicrous. I killed the clone in Shivering Isles by just standing there and letting it hit me, which rather ruined the encounter as it was meant to be a test of your abilities.
On my magic users I hated enemies that could reflect, because it was an exercise in frustration as cast after cast got tossed back in my face until their reflect chance actually failed and I got a hit in. Basically, it only served to unnecessarily draw out fights that were already going to be somewhat long.