First and foremost, will their be a possibility of plug-ins that give the CK some added tools or customizability options?
Second, Is there anyway to toggle which objects are visible in the render window. For now I am mostly placing actors, weapons, and structures as well as editing menu values. When I am looking for a good place to drop a house( in a exterior worldspace) or when I am looking to place a unique weapon(in a dungeon) I do not want to see the bounding boxes for animation activators, places where dragons can land or a quest/event trigger. I like to only see the barebones so that the area I am working on is much easier to focus on. Not to mention my fear of dragging something accidentally and messing it up as I adjust to the camera control change from a program like Maya. Also this may help with render time as it would not need all the superfluous things that aren't actually visible in game. A toggleable option where you could toggle off all the fx objects and toggle on all the animation activators or something like that would be awesome but I doubt its hidden in here.
Lastly, if there is anyway to change the camera controls I would be grateful to find out. Zooming is impossibly slow, rotating is exceedingly wonky, and overall its just a bad camera set-up. I wish they had taken the route of a first person camera option that allows you to walk through the game world as if you were an actor in the scene.
Ooo one more thing. When I open up an NPC I see something called Weapon List with a drop down menu but no lists to choose. Is this sort of like a custom leveled list so that you can create a larger scope of NPCs using similar weapons? Also where do I actually create the lists?
