I do not usually sign up to videogame forums to post my disgust with certain videogames, but oh, what an exception this is.
Let me get straight to it: apparently this videogame has 3 testers. I'm probably wrong, but I really hope I'm not for the sake of Obsidian and Bethesda, as then it might be understandable why this atrocious excuse of a game called 'Fallout New Vegas' is so horribly, horribly bad.
But anyway... Behold the 3, and only 3, testers credited to the "game".
Testers
Ashley "Childlike Cat Empress of Chocolate Mushrooms" Betters
Casey Kwock
Anthony "Darth Anthrax" Rogers
(Ripped straight out of the credits of the game)
It kind of makes you wonder what they spent their time doing. Well two things are immediately obvious; thinking up nicknames to put in the credits, and writing http://bethblog.com/index.php/2010/06/30/inside-the-vault-obsidians-casey-kwock/ (I will probably reference this diary in a minute).
But I'm not here to pick on anyone, I'm sure all 3 of these testers worked hard on making an absolutely despicable game slightly less... despicable. I'm not a religious person, but if I were to even think about how this game would've turned out without any testers at all, I'd probably reconsider. But my point again is I'm not here to pick on anyone, I'm here as a consumer voicing my opinions in a public forum, and my opinion is that we don't have to stand for this kind of poor quality product.
How long was this game in development for? I keep hearing 2 years so I'll go with that. Keeping in mind the game's engine is recycled from Fallout 3 WHICH HAD THE EXACT SAME GOD-AWFUL ISSUES, you'd expect they'd spend 25% of that time (that's 6 months) of those two years fleshing out the engine before, leaving them with 18 months to create content.
Let me put this into perspective... Suppose they have merely 5 programmers who were working on these issues for 6 months. That's 24 weeks of 5 working days (120 days). Suppose they worked only 4 hours per day on the engine EACH. Who's good at math? 120 days multiplied by 5 programmers multiplied by 4 hours... That's 2400 hours. TWO THOUSAND, FOUR HUNDRED hours. Five programmers, 4 hours a day, 5 days a week, 6 months. I can only assume they had more than 5 programmers working on a game of this magnitude, and they DEFINATELY had hell of a lot more time.
IN FACT: Since the game engine is recycled from Fallout 3, which was recycled from Elder Scrolls IV: Oblivion, the game engine would've been worked on over a span of 3 videogames and two different companies. The theoretical 2400 hours to ensure Fallout New Vegas runs as a consumer, spending their hard earned currency, would expect, is beyond a joke when this engine has been in the works for years. Instead, we have a game that is absolutely broken beyond comprehension.
Please tell me how this is acceptable.
Please.
I find it hard to believe this game actually got good reviews.
Does anyone know how much this game retails for in Australia on release? $109.99 AUD. In US currency that'd be about $105 USD. I'll just give you a minute to soak that in.
I saw it in a catalogue on special for $79. I still wouldn't even pay that much. In fact I wouldn't play the game even if I was the one being paid to play it. I would rather work in the most mundane occupation on earth non stop for 3 weeks straight without food nor sleep than play this rancid joke.
And once again I return to the testers... Here's a snippet of one of their blogs:
Testing functionality, gameplay and system performance. You know what, yeah, they did a good job of gameplay. The game is solid, it's engaging and fun. I wish I could say the same thing about functionality and system performance.
Bethesda, Obsidian: I do not know who is to fault, whether it be Bethesda for being to demanding with the release date, or Obsidian for being too lazy. But you have made one thing obvious: both of these companies care about nothing more than money. You either were too demanding with the release date because you wanted your brand new shiny money tree to churn out your next vacation, or you just didn't want to spend the money to fix your product.
After all this, I guess I wonder why you would even care. You didn't care about the customer satisfaction of millions of people around the world, why would you give a flipping damn about what I have to say. But, you know, if you at least print this off and magnet this up on your fridge like a child's finger-painting their parents never really looked at, that'd make me feel special.
Apart from that, Bethesda, Obsidian, I will never buy another product with your logo on it ever again, and I have a feeling many people feel the same way. That is all.
Now, let's see how long it takes for me to get banned for blasphemy.
