Daggerfall was all about hunting the power... because it was largely generic. It was saved by an awesome story and easily the best most grown up lore of any contemporary RPG. Morrowind also had a brilliant story, but in addition wrapped this in a truly epic main quest that really made you feel like a part of the gameworld.
Skyrim I think has an awesome amount of detail in it... but it is not "in your face" details, it isn't a Mass Effectian "look here, they were breeding fighting dogs for a living! Shoot them!" or a Rockstar type "You can go to dog fights!"... instead it's filled with these tiny little things you just have to piece together, and it serves no purpose other than exploration itself... no rewards and no quest solved. I like that... it tells for all the console-friendlyness the main purpose of this TES game is still to tell a story.
Action-wise and contentwise I also think the game is in a league of its own, though ofcourse it being a sandbox there will be cinematic shortcomings compared to railroad RPGS.
I mean, people are complaining the game is over after 70 hours (which either means a half-explored world, or lots of googling). Seriously, in a single-player RPG this is not criticism, but praise.

