What do Magic wielders get from patch 1.6 to Dawnguard? Noth

Post » Thu Jun 14, 2012 7:41 pm

I can see that those who don't play pure Mages get:
  • Crossbow
  • Mounted combat /w bow and sword
And the Dawnguard side seem to be, of course very melee based.
Now this just leave me to think that there won't be any new cool features for Mages.

When I see the vampire side, well of course there will be probably some nice spells that come with you becoming a stronger vampire, so forth.

What do you expect? Do you think there is nothing left to be added into playing a pure Mage?
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Thu Jun 14, 2012 6:21 pm

There's even more DLC to come after this one. Hold your fire!
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Thu Jun 14, 2012 9:45 am

It's one trailer. The Skyrim trailer showed almost no magic.
User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Thu Jun 14, 2012 9:10 pm

SKYRIM! HUNH! What is it good for?

Everything but magic
User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Thu Jun 14, 2012 11:04 am

Well, supposedly we're gonna get underwater combat. Just let me cast my spells underwater and I'll be cool with it.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Thu Jun 14, 2012 1:09 pm

If you can now swing a sword from horseback, you'll probably be able to cast a firebolt from horseback as well.
User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Thu Jun 14, 2012 10:54 pm

Has anyone with the beta patch tried it?
User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Thu Jun 14, 2012 9:15 pm

It's only the first trailer, give them some time. Beth never releases all their secrets at once :)

Me, I squee'd over capes. I want a cape!!
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Thu Jun 14, 2012 7:33 pm

It's only the first trailer, give them some time. Beth never releases all their secrets at once :)

Me, I squee'd over capes. I want a cape!!
Where'd you see a cape?
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Thu Jun 14, 2012 9:58 pm

Where'd you see a cape?


The vampire clan leader looks to be wearing one, if you look at the balcony scene. Also, the female figure carrying the scroll appears to be wearing one as well.
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Thu Jun 14, 2012 11:06 am

Magic! What type of wizardry is this?
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Thu Jun 14, 2012 9:10 pm

Yep, there be capes.
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Thu Jun 14, 2012 6:07 pm

Sorry not every DLC or add-on is custom-tailored to your playstyle?

No seriously though, playing a pure mage you must realize that spellcasting is a rare art and that few practice it. Even fewer master it.
Without being associated with the College many would-be mages (not including the PC) fail to learn anything other than a basic heal or flames spell.

In keeping with lore it's only common sense that the Dawnguard are "melee based" as you put it. After all, both the imperial army and the stormcloaks, as well as ANY organization that isn't the Mages' College is "melee based" seeing as how only those who dedicate their lives to the study of magic (aside from the PC) are able to use it proficiently. In fact the only magic-friendly faction I know of is the Thalmor who train warriors proficient in both blade and magic.
I just had a conversation about this with my brother the other day., actually. I brought up the point "Why aren't there mages in the Imperial or Stormcloak armies? That would be really useful!" and what we came up with is in order for a mage to be on the battlefield s/he would have to be proficient with many different schools of magic (with no armor to protect themselves alteration is a MUST and if they're not going to be swinging around swords, maces, or axes, then they need to be slinging some pretty potent destruction magic or else conjuring something badass to fight for them...and restoration might be nice too) or else s/he would be more of a liability than an asset. Classically in TES games the only "Battlemages" are reserved by the various Colleges.

...In other words...what do you want from the add-on?
There honestly isn't much to give besides tossing you a few new spells and that seems to me like it would only cause pure mages further disappointment and be counted as not a "real" addition.
A new mage faction? You already have one. The College. Its the formally recognized mage faction though so perhaps you could get a clandestine mage faction like a necromancer's guild or something...which actually works very well with this DLC considering vampires are technically undead...but adding THREE new factions in a single add-on is a lot to ask. Maybe there will be some necromages working in conjunction with the vampire lords. Maybe they're secretly plotting to take control over the vampires. We'll see.

You seem to be frustrated that those without now have something to look forward to (Vampires didn't have a faction to call their own. Now they do, and there just happens to be a faction which opposes them. After all, conflict is what makes story-telling interesting), or maybe I'm just trolling. You mad?

End notes: Honestly I don't see what new stuff you can add to playing a pure mage aside from adding some new spells, but like I said before just making a few new spells seems like it would be under-appreciated.
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Thu Jun 14, 2012 12:11 pm

Well, supposedly we're gonna get underwater combat. Just let me cast my spells underwater and I'll be cool with it.

Anyone else notice that they had that in Oblivion? Or maybe it was Morrowind...I swear you could still swing a sword while underwater in one of the previous few titles.
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Thu Jun 14, 2012 6:24 pm

If the Vampires do close up the sun, we may loose the ability to use any magic at all.
User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Thu Jun 14, 2012 4:49 pm

It's one trailer. The Skyrim trailer showed almost no magic.

Coincidentally it showed very little stealth, very little shouting, and very little alchemy, pickpocketing, smithing, followers, questing, etc etc etc as well.
Let's face it, they can't show you EVERYTHING in a trailer.

If you want it all buy the game.
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Thu Jun 14, 2012 8:25 am

If the Vampires do close up the sun, we may loose the ability to use any magic at all.
I know which side I'm picking.
User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Thu Jun 14, 2012 8:22 am

If the Vampires do close up the sun, we may loose the ability to use any magic at all.

Since when does magic come from the sun? ...Sorry I don't know EVERY piece of lore out there...but I do know that "sun" is actually a hole in existence left when the "Creator" god ripped a hole in existence to escape, uhm, it.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Thu Jun 14, 2012 2:09 pm

Snip

Maybe some magic-users want Melfs acid arrow... or Wand of Magic missile throwing + 1.. or perhaps Quarter staff of enchantment enchanting + 3.. many additions to magic-users that can be desired..
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Thu Jun 14, 2012 9:46 pm

Since when does magic come from the sun? ...Sorry I don't know EVERY piece of lore out there...but I do know that "sun" is actually a hole in existence left when the "Creator" god ripped a hole in existence to escape, uhm, it.
http://www.uesp.net/wiki/Lore:Magic
Read the origin section.
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Thu Jun 14, 2012 3:46 pm

It's one trailer. The Skyrim trailer showed almost no magic.

It also looks like they're attempting to mirror the original Skyrim trailer look as closely as possible- notice the Dovahkiin is still wearing that crappy helmet just because it's the iconic image from the original marketing.
User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Thu Jun 14, 2012 11:30 pm

http://www.uesp.net/wiki/Lore:Magic
Read the origin section.
Soooo...magicka is literally the power of gods? Sweet.
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Thu Jun 14, 2012 8:19 am

Yep, there be capes.

http://www.deque.com/padam/img/rage-guy-happy-face-tears-of-joy.jpg
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Thu Jun 14, 2012 8:18 pm

capes? squee! ( :teehee: ) that is the armour slot i want added the most! even more than greaves! if they are in then that is what mages get, you cannot be a proper mage without a cloak (or a proper hero for that matter)
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Thu Jun 14, 2012 9:54 am

Do most of you think pure Magic is lame?
User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Next

Return to V - Skyrim