What makes a good Light?

Post » Fri May 27, 2011 4:03 am

Right now the main focus really seems to be on the lights in this game. Almost everyone wants to be a ninja, especially with SMART. I believe, though, that the smallest portion of the playerbase will eventually be lights, because it will be extremely difficult to play well - or at least I hope it will. Now, I will contribute my thoughts once I have seen some of your guys' posts, but right now I want to know:

- What do you think a player will need to have, in order to be a succesful light?

Many players clearly don't have what it takes to be the swift commando on the battlefield, and I base this off of MAG, where you find 50% of the playerbase using heavy armor, 35% using medium, and 15% using light. And only a small portion of those lights make it onto the MVP leaderboard.
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Emma
 
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Post » Fri May 27, 2011 10:08 am

Uh, not to burst your bubble, but a lot of that has already passed about obsession with lights and most people have gotten the thought of not being a ninja through your head. However, a lot of talk has gone on about heavies vs lights which will seem pretty exciting, because both have their pros and cons. A light would easily be able to take down others, I think it mainly depends on the player [him/her]self. If [he/she] knows how to play their class well, with all the combo of their weapon and skills, and use the speed and SMART advantage in a way to help them stay alive.
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lydia nekongo
 
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Post » Fri May 27, 2011 3:33 pm

Sorry to burst yours, but do you believe that the majority of the people that will get Brink are on these forums? ;)
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Jarrett Willis
 
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Post » Fri May 27, 2011 3:36 pm

Right now the main focus really seems to be on the lights in this game. Almost everyone wants to be a ninja, especially with SMART. I believe, though, that the smallest portion of the playerbase will eventually be lights, because it will be extremely difficult to play well - or at least I hope it will. Now, I will contribute my thoughts once I have seen some of your guys' posts, but right now I want to know:

- What do you think a player will need to have, in order to be a succesful light?

Many players clearly don't have what it takes to be the swift commando on the battlefield, and I base this off of MAG, where you find 50% of the playerbase using heavy armor, 35% using medium, and 15% using light. And only a small portion of those lights make it onto the MVP leaderboard.


Anyone who plays the Scout from TF2 will have a general idea of what it is to play a light. You are fast and agile but one mistake and you are dead. I do agree that some of the light ninja crowd has diminished, but it will return when the games comes out. People would want to be and try a commando knifer and soon realize that it isn't a viable except to the most skilled, These people will come and go quickly when it isn't a viable opinion.

Lights will be very useful to their teams.

What you need to realize that your speed is your life. Hit and run tactics are your modus operandi. You don't have the firepower or the HP for any kind of sustained firefight. Lights will not only have speed but manueverability. This combined with the SMART system gives the light far more options in how to reach objectives, teammates, enemies etc,

I could go on but this is the basic points.

Its about how you play.
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Life long Observer
 
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Post » Fri May 27, 2011 7:58 am

Its about how you play.


Agree.
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Cheryl Rice
 
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Post » Fri May 27, 2011 8:36 am

I actually don't think that TF2 will help you that much, in terms of one mistake = death, yes, but as a scout in that game you had unrealistic speed and you'd avoid your enemies just by double-jumping, you didn't really use cover -that- much. Nor will TF2 help you in terms of aiming, since it was very much no-scope all the way.

What I think that players need to be, in order to excel at playing a light:

- Extremely good reflexes
- Awareness of when to retreat
- The ability to think in sequences
- Strong sense of his/her surroundings
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Jonathan Windmon
 
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Post » Fri May 27, 2011 5:18 pm

isn't that good for anybody?

I'd say they need to use SMART a lot to make them a difficult target.
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Georgia Fullalove
 
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Post » Fri May 27, 2011 5:35 am

- Extremely good reflexes
- Awareness of when to retreat
- The ability to think in sequences
- Strong sense of his/her surroundings

This would apply to most players, not just lights...
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Pete Schmitzer
 
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Post » Fri May 27, 2011 8:12 am

-Being able to see clever ways up to get around
-first instinct when getting shot at is to run and get on the roofs,
then maybe getting over them and shooting the up close before they notice you.
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Jamie Moysey
 
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Post » Fri May 27, 2011 7:56 am

- using your speed and mobility to your advantage, rather than charging in head first
- taking into account your low health and playing accordingly
- realizing that Heavies are much better and changing your body type :)
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Dina Boudreau
 
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Post » Fri May 27, 2011 11:28 am

Know your maps. being a light you have access to the whole map. Knowing how to get around them will make the light a hero.
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Batricia Alele
 
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Post » Fri May 27, 2011 6:04 am

- realizing that Heavies are much better and changing your body type :)


This is by far the best tip.
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A Boy called Marilyn
 
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Post » Fri May 27, 2011 11:32 am

This is by far the best tip.


Remember that when you guys are late to the party.
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Rach B
 
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Post » Fri May 27, 2011 5:00 pm

A good light is one that does not run headfirst into battle, but does not "camp" or hide. They support the heavies, and quickly flank the enemy and stab em in the back. If there is a timed objective, like an engineer needs to defuse a bomb, then a light will able to take the fastest route, and these types shoud focus on the objective whilst the others try and get to the objective, and defend it when they get there (or attack given the circumstances).

Light Operatives will be useful because they will be able to flank and get the team radar quickly. Though i think light engineer and medic will be the best classes for light as tmedics need to get to the battlefield and the engineer can put turrets on vantage points and defuse the bombs.

I sorta went off trail there, but in summary a light needs to be helping the team and getting radars and using their high manueverability to their advantage.
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Cayal
 
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Post » Fri May 27, 2011 5:19 pm

Remember that when you guys are late to the party.


Damn Right!!!! As a matter of fact, i don't think we should even invite you anymore
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Josh Trembly
 
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Post » Fri May 27, 2011 5:06 am

Remember that when you guys are late to the party.

We might be late, but the party doesn't even start until we show up. Until then, it's just a bunch of Light's standing around with their thumbs up their butt.
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Emma Copeland
 
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Post » Fri May 27, 2011 4:24 pm

We might be late, but the party doesn't even start until we show up. Until then, it's just a bunch of Light's standing around with their thumbs up their butt.

that sounds like a party to me
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Krista Belle Davis
 
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Post » Fri May 27, 2011 7:39 pm

We might be late, but the party doesn't even start until we show up. Until then, it's just a bunch of Light's standing around with their thumbs up their butt.

What about the mediums?
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Alexandra Ryan
 
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Post » Fri May 27, 2011 12:28 pm

What about the mediums?

They pick up after everyone leaves.
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Everardo Montano
 
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Post » Fri May 27, 2011 3:41 pm

Remember that when you guys are late to the party.


We're fashionably late.

And since nobody remembers my manly man guide, I'll have to state again that it is the manliest way to fight by walking really slow with the biggest guns mowing down anything that moves.
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Amy Masters
 
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Post » Fri May 27, 2011 12:53 pm

We might be late, but the party doesn't even start until we show up. Until then, it's just a bunch of Light's standing around with their thumbs up their butt.


Or completing objective while heavies are huffing and puffing and on the way.
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Nathan Barker
 
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Post » Fri May 27, 2011 8:05 am

Or completing objective while heavies are huffing and puffing and on the way.

We're only huffing and puffing, because we are busy keeping you alive.
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Jessica Thomson
 
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Post » Fri May 27, 2011 4:10 pm

We're fashionably late.

And since nobody remembers my manly man guide, I'll have to state again that it is the manliest way to fight by walking really slow with the biggest guns mowing down anything that moves.

make sure that you dont look at that awsome explosion behind you as you walk away in slow motion
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Connie Thomas
 
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Post » Fri May 27, 2011 9:10 am

We're fashionably late.

And since nobody remembers my manly man guide, I'll have to state again that it is the manliest way to fight by walking really slow with the biggest guns mowing down anything that moves.


Or the cheapest. Real men like us lights take them on with the weakest weapons and still kick [censored]. You guys need to be really girly and hide behind massive health bars and nooby spraying weapons. We are full on speed lightning offense who deals with things in the manliest ways.
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Rude Gurl
 
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Post » Fri May 27, 2011 4:07 pm

whatever guys. Heavies and lights are both badass.
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Angela Woods
 
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