Right now the main focus really seems to be on the lights in this game. Almost everyone wants to be a ninja, especially with SMART. I believe, though, that the smallest portion of the playerbase will eventually be lights, because it will be extremely difficult to play well - or at least I hope it will. Now, I will contribute my thoughts once I have seen some of your guys' posts, but right now I want to know:
- What do you think a player will need to have, in order to be a succesful light?
Many players clearly don't have what it takes to be the swift commando on the battlefield, and I base this off of MAG, where you find 50% of the playerbase using heavy armor, 35% using medium, and 15% using light. And only a small portion of those lights make it onto the MVP leaderboard.
Anyone who plays the Scout from TF2 will have a general idea of what it is to play a light. You are fast and agile but one mistake and you are dead. I do agree that some of the light ninja crowd has diminished, but it will return when the games comes out. People would want to be and try a commando knifer and soon realize that it isn't a viable except to the most skilled, These people will come and go quickly when it isn't a viable opinion.
Lights will be very useful to their teams.
What you need to realize that your speed is your life. Hit and run tactics are your modus operandi. You don't have the firepower or the HP for any kind of sustained firefight. Lights will not only have speed but manueverability. This combined with the SMART system gives the light far more options in how to reach objectives, teammates, enemies etc,
I could go on but this is the basic points.
Its about how you play.