What makes Mammoth Shake ground when walking?

Post » Sun Jun 24, 2012 8:57 am

I been wondering... what makes the Earth shake when Mammoth walks and runs?
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Sun Jun 24, 2012 8:04 am

Well, a quick search of the word 'shake' on the wiki lead me to http://www.creationkit.com/ShakeCamera_-_Game. Not sure if that's what's used to shake it when they walk, but it should achieve the same thing.
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Sun Jun 24, 2012 1:15 pm

Likely a quest script that uses ShakeCamera() when the player is near a mammoth.
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Sun Jun 24, 2012 12:39 pm

I been wondering... what makes the Earth shake when Mammoth walks and runs?

The animations do this through annotations calling the function CameraShake.0.3 -> NOT ShakeCamera() the papyrus function it calls a different function specific to animations, of which there are a few available for animators.
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Sun Jun 24, 2012 12:12 am

alternatively there are also some explosion objects that cause camera shake as well as kicking up dust. you could create a custom explosion with the effects you want.

but if this is for something like mammoth walking where the effect is constantly being called, i'm not sure if placing explosions so often would be a performance-friendly alternative (since it does also calculate physics as well)
User avatar
Stephani Silva
 
Posts: 3372
Joined: Wed Jan 17, 2007 10:11 pm

Post » Sun Jun 24, 2012 11:35 am

Erm, I'm pretty sure that'd be Nirn... Just sayin'.
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Sun Jun 24, 2012 11:49 am

So i can only remove them if i know how to do animations? im screwed... i am trying to remove that effect from a Mammoth Baby,,,
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Sun Jun 24, 2012 2:29 pm

So i can only remove them if i know how to do animations? im screwed... i am trying to remove that effect from a Mammoth Baby,,,

Editing it out of the animations is fairly easy just use hkxcmd to convert the anims to xml then back to hkx since hkxcmd can not convert the annotations every last one of them are lost but along with losing the Camera Shake you also lose the foot syncing, playsound and other events that are stored as annotations within the animations.

Even if you do that you also need to define a new race using these new animations and set up the animations manager for the new race and create the new actors using the new race.... on and on until completed just to remove that one effect.
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm


Return to V - Skyrim