Character skill over player skill.
As soon as something is player skill rather than character skill (Like Skyrim lockpicking) it is not RPG.
In the context in which you are using it, player skill is character skill.
Whether you are playing Morrowind, or Skyrim, or Baldur's Gate, something outside the character controls the character's lockpicking. The computer controlling the lockpicking does not make the character any more the character than if the player controls the lockpicking.
When you talk about a character, you are talking about a person that is entirely fictional, and everything accomplished by that character is fictional. The character and his accomplishments remain fictional regardless of player influence. Speaking of the lock in its non-fictional, game-component sense, either the computer picks the lock or the player picks the lock. The character himself never picks the lock. Speaking of the lock in its fictional sense, only the character picks the lock, regardless of who or what provides the input to make the fiction happen.
In summary, as you play the game, either your or the computer performs the real action named lockpicking (of which the character has no part). The result is that the character picks the lock with his skill. There is no "player skill" vs. "character skill", but only computer-peformed actions vs. player-performed actions.