» Mon Jun 11, 2012 8:13 pm
The pathing through the world svcks, it's too easy to get stuck on any terrain changes, even ones that are only a 1" difference in height. Even the tiniest of ground angle/plane changes seem to cause this problem. While annoying for the player, you can usually jump over it and keep going, or wiggle around from side to side and jump a few times until you get clear of the tiny obstruction. Followers, on the other hand, are screwed. They aren't smart enough to jump, and if they can 'go around', it's usually some awful path choice that takes them through 3 bears, 15 bandits, and a slaughterfish. Any time you jump to clear something, or to hop off a some ledge or bluff, followers should be smart enough to jump too. They very seldom are. Pathing AI and how it deals with (non)obstructions is absolutely braindead. Worst example for me- climbing the stairs to the bedroom level in Breezehome- my char gets stuck on that last top step, every time, and I have to dike around just to get past it. Grrr....
Another issue I've discovered that affects your followers adversely, is that the Mark of Death shout permanently screws up their armor so that if you accidentally hit them with it while they're helping you fight a dragon or boss or whatever, you've just wiped out most or all of their damage resistance, permanently. The only way to fix it is with some esoteric and hard to find console commands, and only on PC.