What Skyrim needed to be just that little bit better

Post » Fri Jun 22, 2012 3:50 am

Hello.
Now dont get me wrong. Skyrim is a fantastic game and is a worthy sequil to the elder scrolls series. But however like all games there are just a few things that i think would look nice in the very distant sixth edition. Ohh and btw i know there are heaps of these threads but i just wanted to express my own opinion on the matter. And this is a forum after all.

Firstly, I think the game just makes me feel......to epic. This is completely my own opinion but i like it when i feel really weak at the begining of the game and kind of build myself up over hours and hours of gameplay. I also dont like it how there is so much loot. Because after about 10 hours of gameplay i kind of just stop collecting it and only go for the REALLY valuable stuff. Where as in morrowind i would still be collecting 100 value items ten fifteen or so hours into the game.

Secondly, The quests need to be looked at drasticly. Although their stories are ok. They are lacking to what i felt whilst playing oblivion and morrowind(mainquest). The quests just dont seem to have that build up effect like they did in the previous games. Im kinda having to do it my self. the old start out slow and in-significant and build up to the climix. And also quest length was a big problem in skyrim. In my own opinion of course.

Thirdly, There needs to be quite a few more quests. I dont know if i just thrashed the game to quickly, considering that ive already put in over 250 hours or the fact that there are less quests because i dont feel like ive found any new ones. However, i do find that the side quests that there are are quite well structured and they are quite 'epic'. but there are just far to few of them now. And btw radient quests dont really count because they are pretty damn boring.

Lastly, this isnt really something that needs to be imroved, rather a critisisim. Less dragons. I would rather bethesda made the dragons less frequint, prehapes just quest based or something. But make them may more challenging to beat. I just feel that dragons started to diminish their appeal after fighting maybe a dozen or so.

Im sorry for complaining. But i just feel that these kind of mature threads need to be made so the Devs can see where we want improvments. Because after all, wouldnt it be awsome if all this mess was cleaned up for future instalments.

Thanks for your time. :biggrin:
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IsAiah AkA figgy
 
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Post » Fri Jun 22, 2012 8:11 am

Actually this is a pretty valid criticism. It was way easier to read than "Skyrim is so bad that I will never play another Bethesda game again. Bethesda svcks. Fallout New Vegas."

I applaud you sir.

-Edit-

Also to clarify, I'm still having fun with the game.
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Rude_Bitch_420
 
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Post » Fri Jun 22, 2012 6:23 am

That and this. http://www.youtube.com/watch?v=Bifmj1O3D24
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DAVId Bryant
 
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Post » Fri Jun 22, 2012 10:46 am

Above= Funny
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Elizabeth Lysons
 
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Post » Fri Jun 22, 2012 1:10 am

The one that bothers me is how you're the chosen one in everything you do. From College of Winterhold, to Dark Brotherhood, to the companions, and of course the fact that you're supposed to save everyone from alduin and you're the dragonborn. Stopped playing for a while though so I can be fully into it when DLC arrives
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Sakura Haruno
 
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Post » Fri Jun 22, 2012 4:47 am

I mostly agree with the OP, I think levelling should take longer...IN ALL SKILLS. To level your archer you have a choice, buy the skills needed but they should cost 500g at the start and then go up by a 100 every time.

This way you can control your char better. Smithing, Enchanting and Alchemy should be 20 times harder to level.

Your armor and weapon skills, no need to dwarf them, same with most of the magic skills. Destruction could need a little buff tho.

I don't want to level every 15 minutes, I'm happy at lvl4, just let me play and explore.
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Vicki Gunn
 
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Post » Fri Jun 22, 2012 5:06 am

Improvements to the journal, without touching the rest of each quest, would go a long way. You would have a load of quests with a bit of background and a reason, not a list of things to do and a quest marker. Directions for each dungeon in the radiant quests would be nice. Go to Redoran's retreat, just head East of Whiterun, and do x, rather than go to Redoran's retreat, follow the big arrow on your compass, and do x.
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Sharra Llenos
 
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Post » Fri Jun 22, 2012 8:30 am

I was about to say: Kill the compass.

But then, I've got no mods loaded, so I would be blind. (except memory)

I don't think I can go hardcoe like that.
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Klaire
 
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Post » Fri Jun 22, 2012 11:19 am

It needed not to be a slideshow in certain areas.
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Fluffer
 
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Post » Fri Jun 22, 2012 9:55 am

I agree OP. Like, of course in every game you will pretty much end up saving the day. It's just different in skyrim, because your plastered with this title of dragonborn before you even start the game honestly. Thats one thing that really bothers me and breaks immersion. The title of dragonborn is always in the back of your mind whether you start the main quest or not. And I hate when people say, " just don't go to Dragonsreach.. duhhh." Thats just stupid. An open world game shouldn't make you stop from going anywhere due to a quest that you don't wanna take part in. In a way when you walk into dragonsreach for the first time it's almost like a cut scene b/c no matter what Irileth will always stop you and ask what your doing there, then comes the part when you have to talk to Balgruuf. And in order to become thane of Whiterun, you HAVE to take part in the main quest. It's beth taking away choices from you and streamlining the game.

Side quests were always fetch quests, and every once and a while you'd get a real immersive interesting quest. I think the problem with side quests is when you do a fetch quest of some sort, once and a while you should get an item actually worth keeping and using. In skyrim, side quests never give you anything worth while which makes it boring and not rewarding. Along with the guild quests, i don't know why they got rid of ranks. It made you feel like you were accomplishing something, you know that word Todd likes to use, Pride. But yeah, the guild quests are pretty mediocre compared to the last games.
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x a million...
 
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Post » Fri Jun 22, 2012 4:32 am

I'd like to see a mod (or perhaps a set of mods) that just meant that I didn't have to be the leader of every faction in skyrim; harbinger, arch-mage, listener, master of the thieves-guild, all without any real mastery of any skill in the required disciplines. To be arch-mage you only HAVE to use magic twice, and both of those spells are novice spells. That's just stupid. If someone else became the leader, even if it just meant a removal of certain dialogue, that would still be great.
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Sanctum
 
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Post » Fri Jun 22, 2012 3:54 am

Anything in guildquests could've been toned down, it's just too much.

A game like this is better with a slower approach, not getting hit in the head with 52 quests off the bat.
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hannaH
 
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Post » Fri Jun 22, 2012 2:25 am

Great post, I agree with most of what you said but the reason it was a great post is that you didn't sensationalise the problems. Actually, I don't think it's possible to be more respectful than you were.

I think the main quest is just too short, if they'd have extended it then we wouldn't feel like the chosen one, as others have said, quite so soon. It didn't bother me in the slightest, but it's something that some people weren't comfortable with and I can understand why. I will say that I think Morrowind's build is too slow. Someone recently complained that Skyrim does too much to make the main quest appeal to you, which I thought was inane criticism as I see no reason why a game shouldn't make its main quest appealing, but Morrowind made me feel like less of a spy in training and more of an errand boy (or gopher boy - I love that phrase) to the point that I wound up spending so little of my time doing it compared to other quests that I grew tired of the game before even getting to the interesting bits (the point where it becomes apparent that the prophecies concern you, the player).


I agree OP. Like, of course in every game you will pretty much end up saving the day. It's just different in skyrim, because your plastered with this title of dragonborn before you even start the game honestly. Thats one thing that really bothers me and breaks immersion. The title of dragonborn is always in the back of your mind whether you start the main quest or not. And I hate when people say, " just don't go to Dragonsreach.. duhhh." Thats just stupid. An open world game shouldn't make you stop from going anywhere due to a quest that you don't wanna take part in. In a way when you walk into dragonsreach for the first time it's almost like a cut scene b/c no matter what Irileth will always stop you and ask what your doing there, then comes the part when you have to talk to Balgruuf. And in order to become thane of Whiterun, you HAVE to take part in the main quest. It's beth taking away choices from you and streamlining the game.

Side quests were always fetch quests, and every once and a while you'd get a real immersive interesting quest. I think the problem with side quests is when you do a fetch quest of some sort, once and a while you should get an item actually worth keeping and using. In skyrim, side quests never give you anything worth while which makes it boring and not rewarding. Along with the guild quests, i don't know why they got rid of ranks. It made you feel like you were accomplishing something, you know that word Todd likes to use, Pride. But yeah, the guild quests are pretty mediocre compared to the last games.

I don't personally understand how being told you're the dragonborn breaks immersion, but as I say I do think the main quest rolls ahead too quickly. In my second play through, where my character initially had no interest in helping them with their dragon problem (a dragon just saved me from execution, I had no problems with dragons - ain't no dragon ever called me 'greyskin') I just didn't go to bleak falls barrow for weeks. It's very easy to avoid being named dragonborn; sure the game does try to push you into it, but you can just decide not to go. I don't see a problem with having to do the main quest to become Thane of Whiterun - nothing entitles you to, well, that title and so if their terms are "help us in this specific way if you want that honour" then that's fair enough as I see it. I know you might want to own a house there without being dragonborn, but I don't think the game owes you that - it's not like it's the only place you can buy property, and I've had plenty of instances in other towns where I can't own property there because my character wouldn't want to help the Jarl as they requested - that's just what happens when you place limitations on your character, there are things you can no longer do.

I agree that the items aren't very worthwhile. A big problem is that smithing enabled the characte to build those powerful weapons that would otherwise have been sought after treasure. For mages, I think more iterms with multiple enchantments would have been good - or garments with enchantments that couldn't be found elsewhere and can't be disenchanted for later use. This is a big part of the allure in these games, it's a shame that loot looses its lustre after the first portion of the game.

Good thread, good points. Just a shame that the ruder threads get more attention as this is how criticism should be handled.
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JLG
 
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Post » Fri Jun 22, 2012 10:23 am

Agreed OP.

Quality > Quantity.
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Amy Gibson
 
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Post » Thu Jun 21, 2012 9:20 pm

I don't personally understand how being told you're the dragonborn breaks immersion

Me either, particularly when the game case liner indicatates "As Dragonborn, the prophesied hero born with the power of The Voice, you are the only who can stand amongst them."

Didn't want to be "dragonborn", don't buy the game.

As to whether TES V "went in the right direction", well that's a different matter entirely and obviously open to opinion.

I don't agree with everything DwemerLord has said however, I do respect their opinion and the way that opinion was presented.

I'm still enjoying Skyrim and feel I've got my money's worth from the game.

Would I have done everything exactly the same if I had designed the game ... assuming I had the skill to do so?

Well, no. But I could say the same for any game I ever played.

My main "issues" with the game have been previously expressed by various postersand and for the most part concern the words/reactions of NPCs towards you based on what you've achieved in the game and certain aspects of the game that for me don't hold with (my) logic.

The NPC reaction issues have been discussed many times, so I won't belabor the obvious, e.g., "Harbinger" shouldn't be asked if they fetch the mead, "Arch Mage" shouldn't be advised to join the college in which they are the "Arch Mage", etc.

This NPC "same comment every time I pass", "inappropriate (based on where I'm at in the game)" comment" and " lack of acknowledgement re: some quests" stuff has, in my opinion, already been done to death on this board and is, for me at least, generally of a "trivial annoyance" nature. But, it's these "details" that to one extent or another may affect, whether correctly or not, a player's view of the "effort" the developer put into some aspects of the game.

Re: game logic, obviously you have to suspend logic to one degree or another when you're playing a "magical world" type RPG.

That being said there are some situations that, for me at least, defy logic even within that "magical world".

I'd expect a "Vigilant of Stendarr" to identify me as a "daedra worshiper" and attack me ... or at least acknowledge the situation ... if I walked by them with a major daedric artifact, e.g. a mace, in plain sight.

I wouldn't expect to be able to wander in off the street and stroll around an army HQ while the leaders are discussing their plans within my ear range.

And if I did hear these plans and they pertained to, for example, a city in which I was a "Thane", I'd likely want to get back to that city and discuss what I heard with the Jarl ... which of course I can't do.

I don't see the point of giving a player "knowledge", e.g., the above-mentioned plans, a dossier with interesting info on a particular Jarl, etc. if that can't choose to use that information in an obvious way, e.g., use the dossier to undermine the Jarl's influence., or perhaps at all .... assuming that this isn't just a matter of my not be able to figure what to do with it yet.

It really doesn't make sense to me that I can become something like "Arch Mage" with a minimal level of magic knowledge and experience and in all honesty, if I was offered a job in the real world that I didn't feel qualified to do, I'd turn it down. So, for me at least, I'd like an option path that lets me turn down jobs like "Arch Mage" ... at least I feel "qualified" to occupy that position. And if I'm top dog in any guild, I'd like to have at least some minimal set of duties that makes me believe I'm an important part of the guild ... as opposed to no one apparently caring whether I ever visit the guild again after gaining the top dog position.

I do share the opinions of others who've mentioned that some of Skyrim's quests have an "unfinished" and/or "there must be more" and/or "rushed" feel to them and in some cases limit a particular play style, e.g., if I am a "good guy" and want to "clean up" a particular city rather than fall in with the crowd creating problems in that city, I have no way (or at least none that I've found) to do so, or at least no way to do so in a manner way that resolves a quest line and/or results in me receiving any acknowledgement of my actions.

Obviously my thinking on the matter may not be shared by players who just want to gain an "achievement" in this regard, which though I play on the 360, isn't what I'm seeking from the game.

I've been lucky enough not to have run into some of the more significant issues players have mentioned for game itself and/or the 360 or other platforms. I've only come across one quest ... in Windhelm) ... that I'd identify as problematic to resolve, if not broken.

I know that other players have identified issues they have with the game that I can understand, if not necessarily agree with, but which aren't big issues for me in respect of what I want and enjoy from this type of game.

Anyway, good post.
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luis dejesus
 
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Post » Fri Jun 22, 2012 3:21 am

I don't mind being the Dragonborn. Really, I don't. What I do mind is having complete strangers trip over themselves trying to make me feel special when I've done nothing to warrant it. One of the playthroughs I'm doing is of a Nord who steers clear of unnecessary danger and makes an honest living selling animal pelts and herbs to whatever vendors will buy from her. Rarely does any quests and hasn't the faintest clue she's the Dragonborn. Just your typical Jane Doe. I had her head over to Solitude to sign up with the Imperial Legion because, you know, why not. Instead of being told to grab some gear and head to the nearest camp, Legate Rikke spouted some vague nonsense about 'seeing something' in her and sent her to clear out Fort Hraggstad. On her own. Demanded that some random, badly equipped civilian embark on a suicide mission to take down a whole fort's worth of bandits for absolutely no reason but a misguided notion that she was 'special'. See, that I mind.
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Russell Davies
 
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Post » Fri Jun 22, 2012 10:48 am

On her own. Demanded that some random, badly equipped civilian embark on a suicide mission to take down a whole fort's worth of bandits for absolutely no reason but a misguided notion that she was 'special'. See, that I mind.

If people think Beth went in the wrong direction in making the player "dragonborn" in TES V, that's one thing and everyone is entitled to their opinion.

But, while I understand where you're coming from, if you buy a game that clearly indicates ... as Skyrim does ... that you, as the player, are "special" in some way ... in this case "dragonborn" ..., I really don't see where there can be any complaint about being treated as "special" ... even if you don't want to be ... by some NPCs in the game.

In the Rikke scenario, she has sized you up and, for whatever reason ... could be an aura of "specialness" that others pick up on ..., judges that you're able to handle the job ... or worthy of being given a test that you may die trying to complete.

As a player, you make your own decision as to how accurate her estimate of your capabilities is for you at that point in the game, e.g., if you're at level 3, you'll may decide you'll likely get your ass whupped and that you be better off doing other things to build up your experience, etc. before you try to clear the fort.

I don't get how anyone can believe ... not that you've indicated you do, this is just a general comment ... they have a legitimate complain about being "forced" to be "dragonborn" or "special" in a game that clearly indicated the player would be "dragonborn", and as such, "special".

To me it's like someone buying a game that indicates "you'll be an assassin" and then complaining that the game "forced" them to be an "assassin" when they wanted to to be a non-violent player.
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Kill Bill
 
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Post » Thu Jun 21, 2012 10:35 pm

There are lots of things that can be done better and more challenging. Not to mention all the bugs that needs to be fixed. But judging from the fact that i haven't seen any post where they say that they will fix bugs and add quests and other things (Such as the possibility of buying bigger house in Whiterun just to mention 1 example) , I doubt there will be any changes, which is why I stopped playing.
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Amber Ably
 
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Post » Fri Jun 22, 2012 10:38 am

If people think Beth went in the wrong direction in making the player "dragonborn" in TES V, that's one thing and everyone is entitled to their opinion.

But, while I understand where you're coming from, if you buy a game that clearly indicates ... as Skyrim does ... that you, as the player, are "special" in some way ... in this case "dragonborn" ..., I really don't see where there can be any complaint about being treated as "special" ... even if you don't want to be ... by some NPCs in the game.

In the Rikke scenario, she has sized you up and, for whatever reason ... could be an aura of "specialness" that others pick up on ..., judges that you're able to handle the job ... or worthy of being given a test that you may die trying to complete.

As a player, you make your own decision as to how accurate her estimate of your capabilities is for you at that point in the game, e.g., if you're at level 3, you'll may decide you'll likely get your ass whupped and that you be better off doing other things to build up your experience, etc. before you try to clear the fort.

I don't get how anyone can believe ... not that you've indicated you do, this is just a general comment ... they have a legitimate complain about being "forced" to be "dragonborn" or "special" in a game that clearly indicated the player would be "dragonborn", and as such, "special".

To me it's like someone buying a game that indicates "you'll be an assassin" and then complaining that the game "forced" them to be an "assassin" when they wanted to to be a non-violent player.

Yes, your right. In Assassin's Creed 3, I'm not going to complain because I've established from the past four games that they've released that I am an assassin. That's my problem. The Elder Scrolls Series really has never told you that you are a certain something. In Skyrim's case, dragonborn. But, as ViolentRiC has stated above there are ways to just avoid being dragonborn. I just feel that in an open world RPG, you shouldn't be forced into quests, specifcally ones that turn you into something you never wanted to be in the first place.

Edit: Let me state, as i have numerous times before, I do find Skyrim enjoyable so don't take me for a basher. I just find more flaws in the game design than past ES games.
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Robert Garcia
 
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Post » Fri Jun 22, 2012 10:49 am

I just feel that in an open world RPG, you shouldn't be forced into quests, specifcally ones that turn you into something you never wanted to be in the first place.

And I understand where you're coming from on that.

Some people are going to see Beth's decision to go with a "dragonborn" type character in TES V as being, for whatever reasons, wrong for the game or TES overall. Others may not care one way or the other. And still others will love the idea of being a "dragonborn" type character.

So it just comes down to individual preferences and opinions.

Good discussion so far.
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Petr Jordy Zugar
 
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Post » Thu Jun 21, 2012 9:30 pm

In the absence of spellmaking, Skyrim should of at least had passive destruction damage boosts through enchantments.
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Portions
 
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Post » Fri Jun 22, 2012 12:39 am

If people think Beth went in the wrong direction in making the player "dragonborn" in TES V, that's one thing and everyone is entitled to their opinion. But, while I understand where you're coming from, if you buy a game that clearly indicates ... as Skyrim does ... that you, as the player, are "special" in some way ... in this case "dragonborn" ..., I really don't see where there can be any complaint about being treated as "special" ... even if you don't want to be ... by some NPCs in the game. In the Rikke scenario, she has sized you up and, for whatever reason ... could be an aura of "specialness" that others pick up on ..., judges that you're able to handle the job ... or worthy of being given a test that you may die trying to complete. As a player, you make your own decision as to how accurate her estimate of your capabilities is for you at that point in the game, e.g., if you're at level 3, you'll may decide you'll likely get your ass whupped and that you be better off doing other things to build up your experience, etc. before you try to clear the fort. I don't get how anyone can believe ... not that you've indicated you do, this is just a general comment ... they have a legitimate complain about being "forced" to be "dragonborn" or "special" in a game that clearly indicated the player would be "dragonborn", and as such, "special". To me it's like someone buying a game that indicates "you'll be an assassin" and then complaining that the game "forced" them to be an "assassin" when they wanted to to be a non-violent player.
I totally accept your opinion dude. But unfortunatly its not as easy as "dont buy the game". This series is the best gaming series ive ever played and im currently studying programming and game design at uni cause one day i want to work for bethesda.
So keep on voiceing your opinions because this is the kind of critisism that the game needs in order to prehapes get better results next time round.
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Invasion's
 
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Post » Thu Jun 21, 2012 11:48 pm

I agree with the OP, this is really my only major issue with Skyrim. I found that they got a bit carried away with the radiant/generic quests and left out vital, well written scripted quests. I think they will put out a better balance between the two for the next installment.
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Louise Dennis
 
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Post » Fri Jun 22, 2012 4:22 am

I totally accept your opinion dude. But unfortunatly its not as easy as "dont buy the game". This series is the best gaming series ive ever played and im currently studying programming and game design at uni cause one day i want to work for bethesda.

I know what you mean.

I'm didn't mean my comments to come across with the old "well, you shouldn't have bought the game" routine.

If people would prefer the next TES game to have a more generic hero ... which, if I understand you correctly, would be your preference ... I certainly don't have any issue with it because I fall into the "don't care one way or the other" category.
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loste juliana
 
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Post » Fri Jun 22, 2012 1:07 am

lets just hope there is no specific hero position in the other provinces. haha
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Breanna Van Dijk
 
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