I don't personally understand how being told you're the dragonborn breaks immersion
Me either, particularly when the game case liner indicatates "As Dragonborn, the prophesied hero born with the power of The Voice, you are the only who can stand amongst them."
Didn't want to be "dragonborn", don't buy the game.
As to whether TES V "went in the right direction", well that's a different matter entirely and obviously open to opinion.
I don't agree with everything DwemerLord has said however, I do respect their opinion and the way that opinion was presented.
I'm still enjoying Skyrim and feel I've got my money's worth from the game.
Would I have done everything exactly the same if I had designed the game ... assuming I had the skill to do so?
Well, no. But I could say the same for any game I ever played.
My main "issues" with the game have been previously expressed by various postersand and for the most part concern the words/reactions of NPCs towards you based on what you've achieved in the game and certain aspects of the game that for me don't hold with (my) logic.
The NPC reaction issues have been discussed many times, so I won't belabor the obvious, e.g., "Harbinger" shouldn't be asked if they fetch the mead, "Arch Mage" shouldn't be advised to join the college in which they are the "Arch Mage", etc.
This NPC "same comment every time I pass", "inappropriate (based on where I'm at in the game)" comment" and " lack of acknowledgement re: some quests" stuff has, in my opinion, already been done to death on this board and is, for me at least, generally of a "trivial annoyance" nature. But, it's these "details" that to one extent or another may affect, whether correctly or not, a player's view of the "effort" the developer put into some aspects of the game.
Re: game logic, obviously you have to suspend logic to one degree or another when you're playing a "magical world" type RPG.
That being said there are some situations that, for me at least, defy logic even within that "magical world".
I'd expect a "Vigilant of Stendarr" to identify me as a "daedra worshiper" and attack me ... or at least acknowledge the situation ... if I walked by them with a major daedric artifact, e.g. a mace, in plain sight.
I wouldn't expect to be able to wander in off the street and stroll around an army HQ while the leaders are discussing their plans within my ear range.
And if I did hear these plans and they pertained to, for example, a city in which I was a "Thane", I'd likely want to get back to that city and discuss what I heard with the Jarl ... which of course I can't do.
I don't see the point of giving a player "knowledge", e.g., the above-mentioned plans, a dossier with interesting info on a particular Jarl, etc. if that can't choose to use that information in an obvious way, e.g., use the dossier to undermine the Jarl's influence., or perhaps at all .... assuming that this isn't just a matter of my not be able to figure what to do with it yet.
It really doesn't make sense to me that I can become something like "Arch Mage" with a minimal level of magic knowledge and experience and in all honesty, if I was offered a job in the real world that I didn't feel qualified to do, I'd turn it down. So, for me at least, I'd like an option path that lets me turn down jobs like "Arch Mage" ... at least I feel "qualified" to occupy that position. And if I'm top dog in any guild, I'd like to have at least some minimal set of duties that makes me believe I'm an important part of the guild ... as opposed to no one apparently caring whether I ever visit the guild again after gaining the top dog position.
I do share the opinions of others who've mentioned that some of Skyrim's quests have an "unfinished" and/or "there must be more" and/or "rushed" feel to them and in some cases limit a particular play style, e.g., if I am a "good guy" and want to "clean up" a particular city rather than fall in with the crowd creating problems in that city, I have no way (or at least none that I've found) to do so, or at least no way to do so in a manner way that resolves a quest line and/or results in me receiving any acknowledgement of my actions.
Obviously my thinking on the matter may not be shared by players who just want to gain an "achievement" in this regard, which though I play on the 360, isn't what I'm seeking from the game.
I've been lucky enough not to have run into some of the more significant issues players have mentioned for game itself and/or the 360 or other platforms. I've only come across one quest ... in Windhelm) ... that I'd identify as problematic to resolve, if not broken.
I know that other players have identified issues they have with the game that I can understand, if not necessarily agree with, but which aren't big issues for me in respect of what I want and enjoy from this type of game.
Anyway, good post.