What if Skyrim was more realistic.......

Post » Thu Oct 04, 2012 8:36 am

If skyrim was more realistic.....

1. No dragons
2. Humans are the only human level intelligent species
3. Can't use magic.
4. Only allowed to carry a few potions, and the more equipment or potions you have, the slower you become, easier to become over-encumbered. Your amount of how much you can carry will not increase as you increase lvls.
5. No vampires or werewolves. If there are any intelligent creatures that attack villeges or try to eat people, they can be cannibals.
6. If you die....that's it for said character. You can still save your progress, however if said character is killed in anyway, all save slots for said character can not be accessed. You would have to make a new character.


Would you play a more realistic game like this?

Of course if there are no dragons, then it kind of destroys the main quest. However some other quest could replace it? Perhaps stop some Thalmor invasion? Sure these Thalmor wouldn't be elves....since elves are against realisim, instead the Thalmor can me made up of another race of Man, who's skin is yellowish/golden color, and despise the other human races (nord, imperial, redguard) for some reason.
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Strawberry
 
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Post » Thu Oct 04, 2012 8:33 am

It'd svck.
I'm all for more immersive, realistic gameplay, but this seems to be an entirely different game.
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Jennifer Rose
 
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Post » Thu Oct 04, 2012 8:56 am

If it was a good game I would play it.
If it was a bad game, I would not play it.

Either way, it wouldn't feel anything like a TES game anymore.... so it would not really be Skyrim anymore.
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Guy Pearce
 
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Post » Thu Oct 04, 2012 3:05 am

If the game was "realistic" the game player wouldn't be dragonborn cause there are no dragons, and thus just a regular weak human being. And how many humans can fight a bear without any trouble? Or what about a few bears at the same time? Not to mention there are stronger creatures than bears in the game. And fighting several bandits at the same time would be quite impossible. As soon you turn towards one bandit, another one stab you in your back, to death.
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LittleMiss
 
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Post » Thu Oct 04, 2012 2:38 am

If skyrim was more realistic.....

1. No dragons
2. Humans are the only human level intelligent species
3. Can't use magic.
4. Only allowed to carry a few potions, and the more equipment or potions you have, the slower you become, easier to become over-encumbered. Your amount of how much you can carry will not increase as you increase lvls.
5. No vampires or werewolves. If there are any intelligent creatures that attack villeges or try to eat people, they can be cannibals.
6. If you die....that's it for said character. You can still save your progress, however if said character is killed in anyway, all save slots for said character can not be accessed. You would have to make a new character.


Would you play a more realistic game like this?

Of course if there are no dragons, then it kind of destroys the main quest. However some other quest could replace it? Perhaps stop some Thalmor invasion? Sure these Thalmor wouldn't be elves....since elves are against realisim, instead the Thalmor can me made up of another race of Man, who's skin is yellowish/golden color, and despise the other human races (nord, imperial, redguard) for some reason.

So, it would be Mount And Blade? Gotcha.
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Jacob Phillips
 
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Post » Thu Oct 04, 2012 12:06 pm

If the game was "realistic" the game player wouldn't be dragonborn cause there are no dragons, and thus just a regular weak human being. And how many humans can fight a bear without any trouble? Or what about a few bears at the same time? Not to mention there are stronger creatures than bears in the game.

A man can kill a bear, even during medieval times, you would just have to find a way in doing so, without dying, play smart and more cautious. This would also mean, instead of charging in attacking a bear or 2, it may be best to not attack them, and wait until you become a higher level.
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Stephy Beck
 
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Post » Thu Oct 04, 2012 4:25 pm

That doesn't sound like a bad idea for a game in general, but it's definitely not TES at all.
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anna ley
 
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Post » Thu Oct 04, 2012 1:41 pm

Personally i use mods that make it less realistic, so no.

Mainly more monsters instead of animals, and some more exotic buildings and http://www.youtube.com/watch?feature=player_embedded&v=jAcwhbcIdhE ;) I've no interest in medieval games.
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Mylizards Dot com
 
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Post » Thu Oct 04, 2012 7:34 am

If we were talking total realism in a medieval-level world, how's about:

* You have to eat. Certain foods can give you a disease. Cooking food reduces this risk.
* You have to drink. Certain water might make you sick. You also have to bathe from time to time.
* If you are hurt or sick, you have to rest in bed for several days. Eating as usual, of course.
* Alchemy is far weaker, and enchanting is possible. Smithing is labor-intensive, making a sword takes three days, armor requires a month. And remember, you have to eat, drink, and sleep during that time.
* No essential characters. Established characters have a small chance of getting sick and dying. Children have a greater chance.
* If you commit any significant crime, no bounty. Your head gets chopped off.
* Minor theft, they'll just chop off your hand. You die from shock and infection.

On and on and on. I'll stick to fantasy, thanks.
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james kite
 
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Post » Thu Oct 04, 2012 2:10 am

When i want realism, i look at my bank account. Besides, realism in games is silly. Where does it stop? Manual breathing?
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Mandi Norton
 
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Post » Thu Oct 04, 2012 1:36 am

When i want realism, i look at my bank account.

I go see a doctor, but i suppose that would work too :lmao:
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Jhenna lee Lizama
 
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Post » Thu Oct 04, 2012 10:17 am

When i want realism, i look at my bank account. Besides, realism in games is silly. Where does it stop? Manual breathing?
This seriously. Skyrim is realistic enough. If it got any more realistic it would be boring. I like fantasy.
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Kelvin Diaz
 
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Post » Thu Oct 04, 2012 10:37 am



I go see a doctor, but i suppose that would work too :lmao:

I avoid the doc at all costs. No one needs that much realism.
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chirsty aggas
 
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Post » Thu Oct 04, 2012 12:10 am

6. If you die....that's it for said character. You can still save your progress, however if said character is killed in anyway, all save slots for said character can not be accessed. You would have to make a new character.
This is wrong. It should be:
6. If you die your computer gives you a deadly electric shock. That's it, continue gaming in afterlife.
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Jordyn Youngman
 
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Post » Thu Oct 04, 2012 1:27 pm

Personally i use mods that make it less realistic, so no.

Mainly more monsters instead of animals, and some more exotic buildings and http://www.youtube.com/watch?feature=player_embedded&v=jAcwhbcIdhE :wink: I've no interest in medieval games.

See I would like to play a full realism medieval game at some point. I think that could be fun and interesting. But again, it's not a TES game. TES takes place in a world where nazi elves want to retroactively unmake humanity to become gods, but the gods they consider their ancestors are really fragments made of the cultural memories of the actual gods who died making the world, the stars are holes in space torn by the gods who had the sense to flee beforehand that allow magic to seep through from another dimension, and humans fill god-shaped holes and turn jungles into forests retroactively because their armies are sweating a bit too much and the only cultures considered strange are the lizard people who worship sentient hive-mind trees and the elves who worship male, female and hermaphrotidic aspects of themselves and then their country blows up when they stop. And that's some of the least weird stuff because we haven't even got started on the weird things the humans get up to.

The real world is interesting don't get me wrong, but I'd much rather have something like that in my fiction and TES delivers it wonderfully.
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Ice Fire
 
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Post » Thu Oct 04, 2012 6:41 am


This is wrong. It should be:
6. If you die your computer gives you a deadly electric shock. That's it, continue gaming in afterlife.
HA!
For the purpose of realism i think we should explore this. For example, if you are blunged with an axe in game then your computer will administer said punishment to the gamer.
With this realism stuff, it really is annoying, we hear about it regularly from the COD lot. Lets get to the point here, when it come to realism, most of us would be hiding and crying for mother when a burly chap with an axe comes calling.
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Da Missz
 
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Post » Thu Oct 04, 2012 8:25 am



See I would like to play a full realism medieval game at some point. I think that could be fun and interesting. But again, it's not a TES game. TES takes place in a world where nazi elves want to retroactively unmake humanity to become gods, but the gods they consider their ancestors are really fragments made of the cultural memories of the actual gods who died making the world, the stars are holes in space torn by the gods who had the sense to flee beforehand that allow magic to seep through from another dimension, and humans fill god-shaped holes and turn jungles into forests retroactively because their armies are sweating a bit too much and the only cultures considered strange are the lizard people who worship sentient hive-mind trees and the elves who worship male, female and hermaphrotidic aspects of themselves and then their country blows up when they stop. And that's some of the least weird stuff because we haven't even got started on the weird things the humans get up to.

The real world is interesting don't get me wrong, but I'd much rather have something like that in my fiction and TES delivers it wonderfully.

EXACTLY.
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Timara White
 
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Post » Thu Oct 04, 2012 2:01 am

It's a nonsensical question. Elder Scrolls is high fantasy.

Would I play a different IP that's based in medieval history- sure.
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gemma king
 
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Post » Thu Oct 04, 2012 2:36 pm

I love adding realism to my Skyrim games, but an ULTRA realistic game would not be fun because your character would die too quickly, you would need to stop to go to the bathroom, or you would spend too much time on nuances like figuring out what to carry without being encumbered.
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Bryanna Vacchiano
 
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Post » Thu Oct 04, 2012 5:49 am

I love adding realism to my Skyrim games, but an ULTRA realistic game would not be fun because your character would die too quickly, you would need to stop to go to the bathroom, or you would spend too much time on nuances like figuring out what to carry without being encumbered.

See but now we're hitting a subjective point: at one point do you stop realism in favor of playability? Where does that line happen? Because I actually like the encumberment system, and would like to see it expanded, and would like to see a modified version of damaged weapons return someday, too, but the way it was in Morrowind and Oblivion, while ore realistic than Skyrim's version, was not as enjoyable. So that's one that can be bounced around a lot.
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Jade MacSpade
 
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Post » Thu Oct 04, 2012 5:46 am

...
The real world is interesting don't get me wrong, but I'd much rather have something like that in my fiction and TES delivers it wonderfully.

Well put :lmao:

I am a die-hard gameplay over realism thinker (unless you're making a simulator ;)), realism isn't a bad thing to have, but it should never be included at the cost of story or playablity.
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Paula Ramos
 
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Post » Thu Oct 04, 2012 4:16 pm

This seriously. Skyrim is realistic enough. If it got any more realistic it would be boring. I like fantasy.
This x2. I live immersion but realism can get a tad...whats the word....dull.

And yes, realism and immersion is two different things.
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Marine x
 
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Post » Thu Oct 04, 2012 4:09 am

See but now we're hitting a subjective point: at one point do you stop realism in favor of playability? Where does that line happen? Because I actually like the encumberment system, and would like to see it expanded, and would like to see a modified version of damaged weapons return someday, too, but the way it was in Morrowind and Oblivion, while ore realistic than Skyrim's version, was not as enjoyable. So that's one that can be bounced around a lot.

It's a fine line indeed. Bringing attributes back would help a little because your characters carry-weight could be based on their strength, which IMHO should only be able to be increased slightly.
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brandon frier
 
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Post » Thu Oct 04, 2012 12:47 pm

Would you start from your birth? What would your first mission be? Escape your mother's [censored]? Plus, to be really realistic, you would have to spend at least 2 years before doing something more than crying and pooping the whole time
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Mark Hepworth
 
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Post » Thu Oct 04, 2012 11:19 am

Why don't we add in a QWOP-style movement system, except in 3D, while we're at it? That's certainly more realistic than holding down a single key, or pushing an anologue stick in a certain direction.
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Nicholas C
 
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