What spellpower do you hate the most?

Post » Thu Jun 14, 2012 1:21 am

I can't stand the disarm one. Mainly as I've spent lots of time in this playthrough searching for my weapon as it seems to have dissapeared. I refuse to leave my Ebony War Axe in this dungeon because of some stupid Draugr Death Lord! Raging! Any other spell I can deal with, but disarm just wastes my time!

What about you guys?
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Matthew Aaron Evans
 
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Post » Wed Jun 13, 2012 2:52 pm

Disarm, definitely.

Ice spike and ice storm.
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Mike Plumley
 
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Post » Thu Jun 14, 2012 12:21 am

Fus to dah is pretty annoying when it happens to you. I kept having it done to me over and over doing a quest about an amulet.
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Shelby McDonald
 
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Post » Wed Jun 13, 2012 12:39 pm

The Arch Warlock destruction spells.
I swear they have some kind of mad NPC destruction buff.
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naomi
 
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Post » Wed Jun 13, 2012 2:02 pm

Right now, anything frost. I get destroyed by frost. Although it kind of is hilarious to see NPC mages spam Ice Storm as I slowly close in for the kill.
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TOYA toys
 
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Post » Wed Jun 13, 2012 4:51 pm

+1 for the giant icicles of doom, because im not able to acquire them for myself :(
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Sakura Haruno
 
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Post » Wed Jun 13, 2012 8:29 pm

Yeah, I hate when an enemy Disarms me.
I mean, at least unequip the item and put in in my inventory instead of throwing it to somewhere in Akavir.
And I hate when and enemy Unrelenting Forces me. The animation takes too long. And in a specific amulet quest, when I get up, five seconds later.....fus RO DAH! Repeat.
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Grace Francis
 
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Post » Wed Jun 13, 2012 4:59 pm

Ice storm its the only thing in the game that freaking one hit K.O.'s me mid game every time I encounter it and the number one reason why I won't play a dead is dead character.
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~Amy~
 
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Post » Wed Jun 13, 2012 8:43 pm

Yea Disarm is the worst shout ever.

Worst spell? As in useless or I hate it used against me?

Useless = Wards, I have a mod that makes then cost nothing and I still hardly use them. I only use them against those mage soul stone tower thing that shoot, fire, ice or lightning at you.
Wait it is a tie, the conjure Familiar. Wow that ghost dog can not kill anything.

As for the ones I hate the most. I do not like storm Atronachs.
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Catherine Harte
 
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Post » Thu Jun 14, 2012 1:27 am

Wards are great if you make a conscious effort to use them. Immune to all incoming magic attacks... Yes please!
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[Bounty][Ben]
 
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Post » Thu Jun 14, 2012 12:30 am

Wards are great if you make a conscious effort to use them. Immune to all incoming magic attacks... Yes please!

Good for a high elf with magic weaknesses ;)
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Alan Cutler
 
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Post » Wed Jun 13, 2012 1:09 pm

Wards are great if you make a conscious effort to use them. Immune to all incoming magic attacks... Yes please!
The efficacy of Wards is inversely proportional to the degree of difficulty one plays at, due to the inherent bonuses the opposition gets on higher settings. On Master, in fact, almost any single attack from boss-class casters will shatter even the strongest Ward, which is precisely the sort of situation where you most want the thing to hold. They do still work against Dragons, though, since breath attacks are DoTs rather than single impacts so get continuously blocked over the time period they're active.

There's also the issue of them being rendered largely superfluous if you go for high magic resistance, since then those attacks don't hurt much to begin with, or if you use the Atronach stone and/or perk, in which case you'll be absorbing many such attacks so won't care if you get hit or not.
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Alexander Horton
 
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Post » Wed Jun 13, 2012 5:44 pm

As a Mage, I'd say wards, because my oppoenet just cant accept defeat & let me kill them quicker, lol.

As a warrior, disarm, becasue its so freaking annoying, especially in a dank dark ruin that has me on my hands & knees looking for my weapon.
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leigh stewart
 
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Post » Wed Jun 13, 2012 7:37 pm

The efficacy of Wards is inversely proportional to the degree of difficulty one plays at, due to the inherent bonuses the opposition gets on higher settings. On Master, in fact, almost any single attack from boss-class casters will shatter even the strongest Ward, which is precisely the sort of situation where you most want the thing to hold. They do still work against Dragons, though, since breath attacks are DoTs rather than single impacts so get continuously blocked over the time period they're active.

There's also the issue of them being rendered largely superfluous if you go for high magic resistance, since then those attacks don't hurt much to begin with, or if you use the Atronach stone and/or perk, in which case you'll be absorbing many such attacks so won't care if you get hit or not.
Actually it's the opposite of what you've suggested, the damage over time spells break wards faster than strong projectile spells. Wards regenerate when they're not hit, so you can take quite a beating from enemy mages projectiles (on master) but as soon as they use sparks, flames or vampiric drain it breaks pretty dam fast.

Wards are brilliant against high level spell casters (obviously the greater ward) at range, even on master. They are extremely useful against one hit shouts such as disarm and unrelenting force (draugr deathlord) or fire/frost breath (dragons, not the continuous shout).

But you are right, they are rather useless if you have a high magic resist or magic absorption. I enjoy using them on my mage characters, who I purposely don't give much magic resist to.
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Robert Jackson
 
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Post » Wed Jun 13, 2012 10:17 am

If you play a pure mage like me (levelled nothing but magicka from level 1 to ~53), you'll agree with me when I say Fus Ro Dah from Draugr Death Overlords. If I get hit by Fus Ro Dah once by them, I'm instantly dead, because I can't dodge an arrow when I'm on the floor, and a single ebony arrow one hit kills me haha.
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Lakyn Ellery
 
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Post » Wed Jun 13, 2012 1:54 pm

Somehow i get 1 shotted by the Ice Storm attack. It is instantaneous and absurd. I hate it so very much
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Catherine N
 
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Post » Wed Jun 13, 2012 4:07 pm

Animal Allegiance (shout, spells, and power)

It's always been pretty useless.
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Lovingly
 
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Post » Wed Jun 13, 2012 7:10 pm

Good for a high elf with magic weaknesses :wink:
Wards - Skyrim
Altmers w/WTM - Oblivion :wink:

----------------------------------------------------------------

The Disarm shout is bad, but If you watch for their tell, when they take a breath, it can be dodged. Plus they are somewhat rare occurrences.

Ice Spikes on the other hand are much more common and my warriors absolutely HATE those damn things. It is sad that they slow your character to a crawl, yet they do not have that effect on an NPC.

This alone tempts me to use Alchemy for every character I make just to make Slow Pots to use on them....bastards... :verymad:
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Gill Mackin
 
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Post » Wed Jun 13, 2012 10:45 pm

Yeah, I hate when an enemy Disarms me.
I mean, at least unequip the item and put in in my inventory instead of throwing it to somewhere in Akavir.
And I hate when and enemy Unrelenting Forces me. The animation takes too long. And in a specific amulet quest, when I get up, five seconds later.....fus RO DAH! Repeat.

This. I'd much rather the spell simply prevent me from using the weapon for say, 30 seconds, 60 seconds, depending on how strong the shout is.

The UF shout is annoying against me, but I'll let that slide as I use it so much on other people and send them flying!
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Alberto Aguilera
 
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Post » Wed Jun 13, 2012 6:55 pm

This. I'd much rather the spell simply prevent me from using the weapon for say, 30 seconds, 60 seconds, depending on how strong the shout is.

The UF shout is annoying against me, but I'll let that slide as I use it so much on other people and send them flying!
I think disarm should unequip it, forcing you to open your inventory to reequip it
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jasminε
 
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Post » Wed Jun 13, 2012 2:13 pm

As others have said, Disarm. I lost the Sanguine Rose ...
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Code Affinity
 
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Post » Wed Jun 13, 2012 12:04 pm

I don't hate any effects by itself, but I do get annoyed if an enemy uses disarm over and over like many of the stronger draugr tend to do.
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Johnny
 
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Post » Wed Jun 13, 2012 5:15 pm

Yeah, disarm by a million miles. Doesn't help that the guys who tend to do it are in really large & complicated cave rooms, so who knows where the heck your weapon ended up.

(My first character ended up going through four or five weapons in one fight, in a multi-level crypt room with a water-covered floor. No, I didn't find all the weapons. Including my Skyforge Longsword. :swear: )
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Rebecca Dosch
 
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Post » Wed Jun 13, 2012 3:53 pm

Wards.

They expend magicka way too quickly to be useful for the Player, and the NPCs seem to instantly put it up the moment you start charging up a spell or shout, thus nullifying it.
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Francesca
 
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Post » Wed Jun 13, 2012 11:40 pm

Wards.

They expend magicka way too quickly to be useful for the Player, and the NPCs seem to instantly put it up the moment you start charging up a spell or shout, thus nullifying it.

This is so very true, useless for the player, amazing for NPCs because they instantly sense when they'll need it like you said. If you as the player change to a channeled spell like Flames, they drop it, swap to a Firebolt they instantly have it back up ^^ I guess you could call it good AI. It is annoying though.

By the way MadCat221, I really really like your new mage armor/robe modification. Thank you very much for it! :biggrin:
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Oscar Vazquez
 
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