What TES Online is not

Post » Mon May 14, 2012 3:54 pm

It IS a WoW-clone. Everything they mentioned is a DIRECT copy from WoW. Not to mention the references to SWTOR which is one of the worst WoW-Clone that has come out. SWTOR has ruined the StarWars franchise for online play for the next 10yrs pretty much, and WoW fans are flocking back to WoW because as I've stated before if people wanted WoW they'll play WoW, not a carbon clone like SWTOR and like TESO is.

The Elder Scrolls Series is NOTHING like what they've done with TESO. It's a complete divergance from the franchise IF what was leaked is in fact true.

Stop spreading lies.
I've read the article, he's not spreading lies...YOU are.

If ESO is a WoW clone, then so is GW2. Go say GW2 is a WoW clone on any other site and you'll have an angry crowd with pitch-forks after you.
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Mon May 14, 2012 8:05 am

WoW copied most of their stuff from other MMOs... they just had a higher budget to polish and present the game with.
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Mon May 14, 2012 7:11 pm

It IS a WoW-clone. Everything they mentioned is a DIRECT copy from WoW. Not to mention the references to SWTOR which is one of the worst WoW-Clone that has come out. SWTOR has ruined the StarWars franchise for online play for the next 10yrs pretty much, and WoW fans are flocking back to WoW because as I've stated before if people wanted WoW they'll play WoW, not a carbon clone like SWTOR and like TESO is.

The Elder Scrolls Series is NOTHING like what they've done with TESO. It's a complete divergance from the franchise IF what was leaked is in fact true.

Stop spreading lies.

According to the Game Informer leaks the game has

-A limited skill bar, like in GW and GW2, so you cant have have like 10 skillbars all over the screen with all of your skills on them like in WoW

-A Stamina mechanic that allows you to
--Sprint
--Block
--Interrupt
--Break some forms of paralysis
They say they are doing this to give players more self-responsibility to try to help break the trinity DPS/TANK/HEALER that other MMOs, like WoW, use. Quite similar to GW2 and its dodge mechanic that uses a stamina bar, for the same reason as to help break the WoW trinity class system.

-Classes can combine skills, like a rouge's oil-slick, and a mage's fireball, can make a firewall. Again similar to GW2.

-Weapons determine your first two skills and you have a special finesse skill, similar to how GW2's weapons determine your attack skills and you have a dedicated elite skill.

-There is apparently no aggro mechanic, monsters use combat tactics that a player would use, and dont just sit around waiting for someone to attack them.

-It has a hubless quest system, so no going to towns to load up on quests

-There is a form of fast travel, and the compass with map markers are in the game.


WoW does not use any of those features.

I would ask that you don't accuse me of spreading lies when the game informaer scans PROVE that it isnt like WoW in its gameplay, and is, in fact, like guild wars 2.
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Mon May 14, 2012 8:48 pm

If ESO is a WoW clone, then so is GW2. Go say GW2 is a WoW clone on any other site and you'll have an angry crowd with pitch-forks after you.
The sad thing is, most of those people would probably agree. I think this stems from the general problem that when you don't know enough about a certain object's or system's features, you can't tell them apart. Just like all FPS look the same to me, but I wouldn't call each and every one of them a Crysis-clone. Or how my mom thinks all video games and comic heroes look the same.

Here is a good description of the difference between sandbox and themepark MMOs: http://lorehound.com/news/the-merits-of-sand-box-versus-theme-park-mmos/
That was a good read. I think TESO is doing the right amount of both from what we know so far, and once there is a sufficient player base that provides good feedback, it is ready to shift into a more sandbox-styled experience.
User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Mon May 14, 2012 9:53 am

The sad thing is, most of those people would probably agree. I think this stems from the general problem that when you don't know enough about a certain object's or system's features, you can't tell them apart. Just like all FPS look the same to me, but I wouldn't call each and every one of them a Crysis-clone. Or how my mom thinks all video games and comic heroes look the same.
This is, in my opinion, the best way to describe the situation.
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Mon May 14, 2012 9:39 pm

Hopeless souls just like the SWTOR forums.
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Mon May 14, 2012 7:31 pm

I looked at GW 2 on youtube and yes it looks like a WoW to me from the movement alone. typical generic MMO that I would never buy along with all the others and sadly TESo is doing the same :(
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Mon May 14, 2012 4:10 pm

Oh, you forgot some points on the list

What TES Online is not

-A sandbox game
-A game even loosely based on TES series
-An original game
-A game worty of the name "the elder scrolls"
-A game that will be remembered for more than a year
-Something the fans of TES will buy
-A great start as the first game made by ZeniMax Online Studios
Bingo. I don't care how different it is to WoW. I care how different it is, from well ya know the actual series? This is the problem with Zenimax stealing Bethseda's insanely popular and sucessful game is that they don't understand anything about it and yet they expect to still gain the support the original series fans because they call their game "TES". Your game is called TES, but that doesn't make it a TES game unless it actually stays true to the actual series, right?
How can we just go: 'Oh yea that's totally a TES game. The one that looks nothing like TES, plays exactly the opposite of what the TES series does, and the one that has picked a time period where it can completely shut itself off to the actualy series Lore?"

Just because you take the name, doesn't mean you take the series or it's fans. You make a good mmo, I hope it is a good game. But don't try to make a connection with the TES series. Because if the original TES series actually tried to change the series into the way the mmo is altering the game (such as forced third person, hotkeyed based gameplay, cpmpletely different artistic style ect). It would be utterly denied. It would never get off the ground. Because that IS NOT the TES games we know and love. That is a newgame with the same title. So why does zenimax get a free pass?
Some may say it's because we need to make certain gameplay sacrifices to transfer the TES Rpg's into a mmo. The problem is, if the TES games need to be changed so utterly that it is completely unrecognizable in it's MMO form, then maybe you shouldn't take a Rpg game that is completely incompatible with the MMO game style, and make it into a mmo? Isn't that just common sense?
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Mon May 14, 2012 4:21 pm

The problem is, if the TES games need to be changed so utterly that it is completely unrecognizable in it's MMO form, then maybe you shouldn't take a Rpg game that is completely incompatible with the MMO game style, and make it into a mmo? Isn't that just common sense?

Like all the idiots with bad ideas before them, Zenimax is thinking with greed rather than sense.
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Mon May 14, 2012 10:41 am

I would like to clear up some misconceptions that people seem to have about the game

1. It isn't a WoW clone, the only mechanic the game shares with WoW is having a hotbar, which many non-WoW clones have.

2. If you HAD to call it a clone of anything, which I find the word clone and its use to be silly, it wold be a clone of Dark Age of Camelot or guild Wars 2.

3. The game NOT a themepark MMO, it was made quite clear in the game informer info that many of the games locations and quest are up to the player to find. You will NOT be lead around by the hand so you dont miss everything

So really, stop calling a "WoW clone" or a "theme park" MMORPG, it is neither.

You're focusing on the technical differences.

When people say "WoW clone", they don't mean that it will have combat mechanics similar to WoW. They're saying that it will have gameplay mechanics similar to WoW. You have an experience bar, level up, go to dungeons and get equipment that needs to be constantly replaced as some artificial form of character advancement. You hit the level cap and the only thing left to do is grind out the same dungeons every week to find better equipment.

The whole idea has really become a parody of itself at this point.
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Mon May 14, 2012 4:55 pm

Another thing it's not: the TES MMO that should have been. Regardless of what kind of "clone" anyone wants to call it, it fails in the most basic respects for a TES RPG, MMO or not.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Mon May 14, 2012 7:32 am

Well if you remember early in WoW history, there was no holding your hand.

So technically speaking, it could be a WoW clone.

If enough people complain, which they will, just like in WoW, it will get nerfed.

WoW when it came out, was much more difficult than it is today. Much.

Original Naxx, wish people could go back and try that out. But ya know, complainers complained, and everything was nerfed.


Although I disagree with prophet on... well just about everything, I would like to point out that just because WoW got mauled with a nerf bat(which is one reason I stopped playing when Burning Crusade came out), doesn't mean this game would. Look at Eve Online. People whine about that game like you wouldn't believe(unless you saw any other MMO's message boards), but to this day that game revels in the way it allows its players to grief, scam and otherwise ruin the day of anyone they can get the upper hand over. It really does depend on who is in charge of any given game.
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Mon May 14, 2012 8:25 pm

Oh, you forgot some points on the list

What TES Online is not

-A sandbox game
-A game even loosely based on TES series
-An original game
-A game worty of the name "the elder scrolls"
-A game that will be remembered for more than a year
-Something the fans of TES will buy
-A great start as the first game made by ZeniMax Online Studios

Oh, here it is. I was confused and bewildered when the content of the OP in a thread called "What TESO is not" was a snide extension of "good."

Also, really good job calling that all TES fans won't buy this. But then, I haven't hated every TES game since Daggerfal ls I'm not really a fan.

So yeah, I'm just gonna lean back and watch people make assessments about the quality of an unreleased game based on conclusions jumped to regarding fragmentary information. Just like Skyrim, really.
User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Mon May 14, 2012 7:11 am

I believe the Devs have openly stated that TESO will be a hybred sandbox/themepark mmo. Sorta difficult to pigeonhole it into one category. It really does sound like a combination of DAOC/GW2/Neverwinter. This seems to be the new non-WOW direction that mmos are going. Not a radical departure from the WOW formula but an improvement nontheless imo. Time will tell whether this formula becomes the new norm. I have high hopes for TESO based on the Dev history with DAOC, which is still my favorite mmo to date.
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Mon May 14, 2012 5:18 pm

I believe the Devs have openly stated that TESO will be a hybred sandbox/themepark mmo. Sorta difficult to pigeonhole it into one category. It really does sound like a combination of DAOC/GW2/Neverwinter. This seems to be the new non-WOW direction that mmos are going. Not a radical departure from the WOW formula but an improvement nontheless imo. Time will tell whether this formula becomes the new norm. I have high hopes for TESO based on the Dev history with DAOC, which is still my favorite mmo to date.

I'll be honest: if an announcement was put out that that "former DAoC developer working on new MMO," I would have been excited had the words not been followed by "set in the Elder Scrolls universe." That's the problem with using a popular IP, though. High expectations by default. And woe to you if you don't meet them. Who could have predicted that Bioware, beloved of CRPG gamers working on a a story focused MMO based on the popular KOTOR series would be such a disappointment? Pretty much everyone who wanted KOTOR 3 as a single player game, that's who. ZeniO really should take SWTOR as a cautionary tale.
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Mon May 14, 2012 6:52 am

good
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Mon May 14, 2012 4:19 pm

I'll be honest: if an announcement was put out that that "former DAoC developer working on new MMO," I would have been excited had the words not been followed by "set in the Elder Scrolls universe." That's the problem with using a popular IP, though. High expectations by default. And woe to you if you don't meet them. Who could have predicted that Bioware, beloved of CRPG gamers working on a a story focused MMO based on the popular KOTOR series would be such a disappointment? Pretty much everyone who wanted KOTOR 3 as a single player game, that's who. ZeniO really should take SWTOR as a cautionary tale.
Although this isn't a direct sequel. TOR was, to my circles limited though they may be, what people hoped would round off the story of Revan and the Exile. To my satisfaction, it did. Other people disagree. That happens.

TESO, being a distant prequel, really has only our expectations of the 2nd Era Interregnum to fill in terms of plot, and would you look at that, my preliminary anolyses (which can and will change as new information is given) suggest that the greater part of the pvp campaign is playing out the sequence of brutal warlordism in Cyrodiil at the time, with the strongest faction's strongest warrior proclaiming himself Emperor for an hour or so before being dethroned by the next glorified bandit. Oh look, that's basically the pocket guide verbatim.

So while expectations will be high, and they are, I doubt they'll be nearly as specific.
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Mon May 14, 2012 12:18 pm

This hopeless argument over what does and doesn't constitute a so called "WoW clone" isn't going to get you anywhere guys. I think the issue many people have with TESO is the fact that it doesn't separate itself enough from other popular MMORPG's out there, be that WoW or GW or TOR or DAoC or whatever... Arguing whether it's closest to WoW or to GW is pointless - the problem is that it fails to be unique (at this point in time). I think that is what people are trying to say, and to ignore that and simply get hung up on semantics like "WoW clone" is kind of missing the point. Ever heard of the term "to make a strawman" :/
User avatar
Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Mon May 14, 2012 12:05 pm

Again games can be considered sanbox becuase some game limitations are required for games to work.

Also if that is your definition of a sandbox game then no game besides Garrys mod, minecraft, and dwarf fortres, and second life are sandbox games..... Neither would the previous ES games.... so why you expected the MMO to be sandbox when none of the past games were is beyond me.



Have you read the leaks?

According to the Game Informer scans the game has

-A limited skill bar, like in GW and GW2, so you cant have have like 10 skillbars all over the screen with all of your skills on them like in WoW

-A Stamina mechanic that allows you to
--Sprint
--Block
--Interrupt
--Break some forms of paralysis
They say they are doing this to give players more self-responsibility to try to help break the trinity DPS/TANK/HEALER that other MMOs, like WoW, use. Quite similar to GW2 and its dodge mechanic that uses a stamina bar.

-Classes can combine skills, like a rouge's oil-slick, and a mage's fireball, can make a firewall. Again similar to GW2.

-Weapons determine your first two skills and you have a special finesse skill, similar to how GW2's weapons determine your attack skills and you have a dedicated elite skill.

-There is apparently no aggro mechanic, monsters use combat tactics that a player would use, and dont just sit around waiting for someone to attack them.

-It has a hubless quest system, so no going to towns to load up on quests

-There is a form of fast travel, and the compass with map markers are in the game.

Count how many times I mentioned guild wars, then count how many times I mentioned WoW.

To claim the game respembles wow in its gameplay shows they must have ignored everything beyond the first page.

Spot on.
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Mon May 14, 2012 11:58 am

I would like to clear up some misconceptions that people seem to have about the game

1. It isn't a WoW clone, the only mechanic the game shares with WoW is having a hotbar, which many non-WoW clones have.

2. If you HAD to call it a clone of anything, which I find the word clone and its use to be silly, it wold be a clone of Dark Age of Camelot or guild Wars 2.

3. The game NOT a themepark MMO, it was made quite clear in the game informer info that many of the games locations and quest are up to the player to find. You will NOT be lead around by the hand so you dont miss everything

So really, stop calling a "WoW clone" or a "theme park" MMORPG, it is neither.

1. Wrong. Shares tens of thousands of similarities. Not going to list them all, but I'll throw a few here. (Ability Cooldowns, standard gear grind, standard leveling and xp, run-o-the-mill respawning fields of monsters, quest hubs yes it does, the artical is a lie there, they just wont ALL be in the same location, glowing icons representing quest givers was also confirmed both on characters and on world map, do I really need to go on? Cause I can, for about 30-40 more lines easily with what I can think of off the top of my head.)
2. Wrong. Though I'd use the term Cookie-Cutter-Themepark
3. Dead wrong again. It even stated that most locations will be pre-revealed on the map from the start. (At least in one artical, not sure if it was the magazine or not.)
User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Mon May 14, 2012 6:11 pm

1. Wrong. Shares tens of thousands of similarities. Not going to list them all, but I'll throw a few here. (Ability Cooldowns, standard gear grind, standard leveling and xp, run-o-the-mill respawning fields of monsters, quest hubs yes it does, the artical is a lie there, they just wont ALL be in the same location, glowing icons representing quest givers was also confirmed both on characters and on world map, do I really need to go on? Cause I can, for about 30-40 more lines easily with what I can think of off the top of my head.)
Okay, now let's hold on a second. If we're going to start assuming every piece of evidence or information that doesn't match up with our preconceived notions is a lie, then there really is no point to this forum. If we start doing that, I could say that it will be set exclusively in pvp Cyrodiil and you could say that it will include a playable spider race and, since each of us would discount any evidence to the contrary as lies, nothing would be gained.

So why just assume the article is a lie when it suits you? Also, considering there probably aren't tens of thousands of aspects of the game, how can tens of thousands of them be WoW clones, assuming this isn't just you being butthurt on the internet?
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Mon May 14, 2012 9:47 pm

I'll be honest: if an announcement was put out that that "former DAoC developer working on new MMO," I would have been excited had the words not been followed by "set in the Elder Scrolls universe." That's the problem with using a popular IP, though. High expectations by default. And woe to you if you don't meet them. Who could have predicted that Bioware, beloved of CRPG gamers working on a a story focused MMO based on the popular KOTOR series would be such a disappointment? Pretty much everyone who wanted KOTOR 3 as a single player game, that's who. ZeniO really should take SWTOR as a cautionary tale.

I completely agree, if it was its own IP I would still be excited about it, and less critical(I know I don't seem like it, but yes I have my issues with the game). However, the reality of MMOs, is that they NEED that start to insure they are successful. Its simply not enough to make an awesome game, if enough people don't play it it will flop. Establishing it in an IP like TES insures you will get people to at the very least try it, and so now you just have to make sure its a good game.

As far as measuring up to everyone's standards of a TES game, in my opinion a TES MMO will never measure up. Hell, the single player games barely measure up. The fault doesn't lie with the game though, its the people who have raised their expectations so high that they are guaranteed to be disappointed. Not only that, but there are so many differing opinions on how to handle a TES MMO or even just multiplayer, that it would be impossible to satisfy the majority of them completely.

TESO is not the MMO for this universe that I would have made, but I'm not prepared to say I will not enjoy it.
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Mon May 14, 2012 9:32 pm

1. Wrong. Shares tens of thousands of similarities. Not going to list them all, but I'll throw a few here. (Ability Cooldowns, standard gear grind, standard leveling and xp, run-o-the-mill respawning fields of monsters, quest hubs yes it does, the artical is a lie there, they just wont ALL be in the same location, glowing icons representing quest givers was also confirmed both on characters and on world map, do I really need to go on? Cause I can, for about 30-40 more lines easily with what I can think of off the top of my head.)
2. Wrong. Though I'd use the term Cookie-Cutter-Themepark
3. Dead wrong again. It even stated that most locations will be pre-revealed on the map from the start. (At least in one artical, not sure if it was the magazine or not.)

In that case... I'm choosing to believe that its all lies, and TES:O is (whatever the [censored] I want).
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Mon May 14, 2012 10:02 pm

According to the Game Informer leaks the game has

-A limited skill bar, like in GW and GW2, so you cant have have like 10 skillbars all over the screen with all of your skills on them like in WoW

-A Stamina mechanic that allows you to
--Sprint
--Block
--Interrupt
--Break some forms of paralysis
They say they are doing this to give players more self-responsibility to try to help break the trinity DPS/TANK/HEALER that other MMOs, like WoW, use. Quite similar to GW2 and its dodge mechanic that uses a stamina bar, for the same reason as to help break the WoW trinity class system.

-Classes can combine skills, like a rouge's oil-slick, and a mage's fireball, can make a firewall. Again similar to GW2.

-Weapons determine your first two skills and you have a special finesse skill, similar to how GW2's weapons determine your attack skills and you have a dedicated elite skill.

-There is apparently no aggro mechanic, monsters use combat tactics that a player would use, and dont just sit around waiting for someone to attack them.

-It has a hubless quest system, so no going to towns to load up on quests

-There is a form of fast travel, and the compass with map markers are in the game.


WoW does not use any of those features.

I would ask that you don't accuse me of spreading lies when the game informaer scans PROVE that it isnt like WoW in its gameplay, and is, in fact, like guild wars 2.

So...it's a GW2 clone instead?

Sorry, I couldn't resist :D
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Mon May 14, 2012 6:20 pm

-Classes can combine skills, like a rouge's oil-slick, and a mage's fireball, can make a firewall. Again similar to GW2.

Best thing ever. I was worried that there was going to be classes you have to choose on login screen. If there is no such premade class thing, then this game is probably going to be quite nice.

As long as you can "become what you want" by not having to pigeon hole yourself into a class at level 1, it all seems quite satisfactory to me. I think ES will stand a chance and I hope it does well.
User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

PreviousNext

Return to Othor Games