» Fri Nov 18, 2011 2:17 pm
Though it was old, and comparatively tiny, there was this one obscure game called Hard Nova I really liked; it wasn't strictly space, as it really had more emphasis on on-the-ground squad-tactical gameplay than in-space, but it had plenty of that, too, along with all the important basics of the genre: between-hub buy/sell trading, mercenary missions, etc. the main complaint is that while rather detailed, it came up short on content: only 4 systems and 7 planets total, with maybe 20-30 surface locations between them, randomized "missions" that eventually got old, and a main storyline that only lasted perhaps 5-8 hours. It's a small game.
Also, what's with the mention of Master of Magic? Kind of a non sequitor compared to space RPGs.