What's the point of changing FOV if...

Post » Mon Jun 11, 2012 12:41 pm

it just makes it look like this?


[IMG]http://i194.photobucket.com/albums/z168/Elbow_02/ScreenShot4-2.jpg[/IMG]


Or am I doing something wrong? What's the ideal setting? When I took this I set it to like 90 or something.
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Smokey
 
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Post » Mon Jun 11, 2012 12:39 pm

I use 85. And that doesn't happen to me.
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ONLY ME!!!!
 
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Post » Mon Jun 11, 2012 4:35 pm

I've it at 87 and is great for me. You, OP, have it too much and that's why you getting that glitch. Anyways, when I first played Skyrim I was getting a bit dizzy and my eye was strained. Later I found out it was the FOV. Beth was catering the consoles folks and had the FOV optimized for consoles; for looking at your screen from far away. PC players look at their screen, for the most part, at close range so we need a different FOV.
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sally R
 
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Post » Mon Jun 11, 2012 4:16 pm

Ok, I'm the geek. What is FOV?
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Kortniie Dumont
 
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Post » Mon Jun 11, 2012 6:23 pm

Field of view?
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Eilidh Brian
 
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Post » Mon Jun 11, 2012 8:09 am

Yeah, field of view.

I actually tried lowering the FOV and I still get that missing arm segment? Am I doing something wrong? I'm using the console to change it. I only see it when I look down.
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Thomas LEON
 
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Post » Mon Jun 11, 2012 5:22 am

I use 85. And that doesn't happen to me.

Yup that has to be some ridiculous FOV, I run 85 on a 16:10 monitor (1920x1080) and I can already see some slight distortion right at the sides of the screen, but a little is fine since it's just acting as you're peripheral vision there anyway. Unless you're running a multi-monitor setup (ie. ATI eyefinity), I don't know of any single display that would require that kind of FOV.
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chirsty aggas
 
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Post » Mon Jun 11, 2012 11:34 am

Well like I said, I tried 85 and still got that, hell, I even tried in the lower 70's and still got that missing arm segment. I must be doing somethign wrong.
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Matt Gammond
 
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Post » Mon Jun 11, 2012 11:08 am

You gone too far this time young man. Maybe your resolution has somthing to do with it if the others are not having that problem...
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Stephanie I
 
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Post » Mon Jun 11, 2012 4:46 am

You only ever need 100 if you have a 30' screen. I have a 24' play at 90. The reason why it does that is because BGS does not intend the game to have that high of a FoV it was built with the low default one not higher even at 90 you can see that if you turn too fast.

But I would rather trade that more then having constant headaches and discomfort while playing.
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STEVI INQUE
 
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Post » Mon Jun 11, 2012 3:26 pm

I've it at 87 and is great for me. You, OP, have it too much and that's why you getting that glitch. Anyways, when I first played Skyrim I was getting a bit dizzy and my eye was strained. Later I found out it was the FOV. Beth was catering the consoles folks and had the FOV optimized for consoles; for looking at your screen from far away. PC players look at their screen, for the most part, at close range so we need a different FOV.

That doesn't make a bit of sense to me. How in the world does looking at your screen from far away require a different field of view than looking at it close up? You realize that people playing on a console + television are also looking at a much larger screen, which probably takes up as much of their real field of view as does a laptop. People tend to do that, in fact; nobody's playing Skyrim from across the room unless they've got a TV as big as their wall.
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Laura Mclean
 
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Post » Mon Jun 11, 2012 3:11 am

That doesn't make a bit of sense to me. How in the world does looking at your screen from far away require a different field of view than looking at it close up? You realize that people playing on a console + television are also looking at a much larger screen, which probably takes up as much of their real field of view as does a laptop. People tend to do that, in fact; nobody's playing Skyrim from across the room unless they've got a TV as big as their wall.

recommended space for you to sit at from any TV is 5-6ft PC its less then 2ft because you ahve a to sit at desk with a K/M majority anyways. Therefore the screen is close to your face if you have 24' as I do and a 50FOV it gives you headachs same as a TV from 5-6ft that has a 90FOV would give headaches.

Also that low FOV is a performance technique used by developers because smaller FOV = less rendering required = able to do more and since you are sitting 5-6ft away a smaller FOV is needed to enjoy game.
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Lucky Boy
 
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Post » Mon Jun 11, 2012 1:55 pm

recommended space for you to sit at from any TV is 5-6ft PC its less then 2ft because you ahve a to sit at desk with a K/M majority anyways. Therefore the screen is close to your face if you have 24' as I do and a 50FOV it gives you headachs same as a TV from 5-6ft that has a 90FOV would give headaches.

Also that low FOV is a performance technique used by developers because smaller FOV = less rendering required = able to do more and since you are sitting 5-6ft away a smaller FOV is needed to enjoy game.

Good that you explained to him/her about FOV. Saved me my breath :foodndrink:
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Cedric Pearson
 
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Post » Mon Jun 11, 2012 11:09 am

recommended space for you to sit at from any TV is 5-6ft PC its less then 2ft because you ahve a to sit at desk with a K/M majority anyways. Therefore the screen is close to your face if you have 24' as I do and a 50FOV it gives you headachs same as a TV from 5-6ft that has a 90FOV would give headaches.

Also that low FOV is a performance technique used by developers because smaller FOV = less rendering required = able to do more and since you are sitting 5-6ft away a smaller FOV is needed to enjoy game.

But why would a large TV and a smaller computer monitor require a different in-game FOV? If I sit at a computer and you sit in front of your TV at distances so that the screens take up equal amounts of our real-world field of view, why should the in-game field of view be different?
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Yama Pi
 
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Post » Mon Jun 11, 2012 2:44 pm

But why would a large TV and a smaller computer monitor require a different in-game FOV? If I sit at a computer and you sit in front of your TV at distances so that the screens take up equal amounts of our real-world field of view, why should the in-game field of view be different?

Because your eyes/brain are not use to having unkown FOV. My monitor is 24' my TV is 42' the closer you are to a screen the larger it is the more it takes up your FOV. A monitor sitting close to it with a FOV at 60-50 is like you putting your hands on each side of your eye boxing your vision now imagine that those are not there you have same FOV personally but the game is much different. This creates headaches because your eyes are not suppose to see two things. Where as your sitting awya from a TV your periphial vision is not as much consumed by the screen therefore a lower FOV is needed to prevent headaches the ideal number at 5-6ft is 70-50. Look at this http://i996.photobucket.com/albums/af88/Phazon88/BC2_FOV.gif it shows various FOV including 200 a rediocuous amount. Noticable effect is things get further away again this ties into your brain/eyes recongizing that all that but in simple terms the same thing applies to text HUGE text is needed for TV because your sitting away from it smaller text can is needed on PC because you can read it and doesn't clutter your screen.

6On top of that as I said previously a small FOV is a common used technique for developers to use because people who play on PS3/360 still expect better graphics fidelity then previous titles this is only achievable if they have more resources to use and by having a small FOV frees up those reousces because it does not need to render as much.
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Benji
 
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Post » Mon Jun 11, 2012 1:28 pm

Fish eye strains the eye goggle it.
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kasia
 
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Post » Mon Jun 11, 2012 6:00 pm

But why would a large TV and a smaller computer monitor require a different in-game FOV? If I sit at a computer and you sit in front of your TV at distances so that the screens take up equal amounts of our real-world field of view, why should the in-game field of view be different?
I don't get all this either. If I hold my lap top up, where the Real Time FOV is the same as my TV, my laptop is 20" away and my TV is 6'. If I watch a movie on my laptop (15.6") it is the exact same image that I see on my HDTV (42").
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Sophie Miller
 
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Post » Mon Jun 11, 2012 1:21 pm

Because your eyes/brain are not use to having unkown FOV. My monitor is 24' my TV is 42' the closer you are to a screen the larger it is the more it takes up your FOV. A monitor sitting close to it with a FOV at 60-50 is like you putting your hands on each side of your eye boxing your vision now imagine that those are not there you have same FOV personally but the game is much different. This creates headaches because your eyes are not suppose to see two things. Where as your sitting awya from a TV your periphial vision is not as much consumed by the screen therefore a lower FOV is needed to prevent headaches the ideal number at 5-6ft is 70-50. Look at this http://i996.photobucket.com/albums/af88/Phazon88/BC2_FOV.gif it shows various FOV including 200 a rediocuous amount. Noticable effect is things get further away again this ties into your brain/eyes recongizing that all that but in simple terms the same thing applies to text HUGE text is needed for TV because your sitting away from it smaller text can is needed on PC because you can read it and doesn't clutter your screen.

6On top of that as I said previously a small FOV is a common used technique for developers to use because people who play on PS3/360 still expect better graphics fidelity then previous titles this is only achievable if they have more resources to use and by having a small FOV frees up those reousces because it does not need to render as much.

No, I get that, but you're assuming that people sit far enough away from their TV when they play console games, so that the TV takes up less of their field of view than the smaller computer monitor does. I can tell you I don't do that myself. I have a 360 and a laptop with an 18" screen, and I generally sit at a distance from the TV when I'm playing a game such that the larger TV takes up about the same degree of my FOV as does the smaller laptop screen. I don't sit that close to watch a TV show, but I do for a game. I think that's pretty common practice for people playing 1-player games.
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Sweets Sweets
 
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Post » Mon Jun 11, 2012 6:17 am

Look at this http://i996.photobucket.com/albums/af88/Phazon88/BC2_FOV.gif it shows various FOV including 200 a rediocuous amount.

May I ask which game is that?
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Cathrine Jack
 
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Post » Mon Jun 11, 2012 11:46 am

Look at this http://i996.photobucket.com/albums/af88/Phazon88/BC2_FOV.gif it shows various FOV including 200 a rediocuous amount.
That is not changing the FOV. The Player character is just moving backwards.
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GRAEME
 
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Post » Mon Jun 11, 2012 5:08 pm

No, I get that, but you're assuming that people sit far enough away from their TV when they play console games, so that the TV takes up less of their field of view than the smaller computer monitor does. I can tell you I don't do that myself. I have a 360 and a laptop with an 18" screen, and I generally sit at a distance from the TV when I'm playing a game such that the larger TV takes up about the same degree of my FOV as does the smaller laptop screen. I don't sit that close to watch a TV show, but I do for a game. I think that's pretty common practice for people playing 1-player games.

Recommended space from a TV any TV is 5-6ft. That is the only thing devs has to go on. Some games do vary their FOV even within its own franchise as COD. Blops = 65 MW3 = 55. Between 50-70 its decent amount for any TV player monitor is much more closer requiring a higher FOV to enjoy the game.

May I ask which game is that?
'
Bad Company 2 its old but it does support FOV even though its through ini files only.

Its changing FOV not going backwards more FOV more you can see more resulting in smaller objects. I will go post a video on xifre want to see me do it in BF3 if you want.
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Sunnii Bebiieh
 
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Post » Mon Jun 11, 2012 5:08 pm

Here's a site where they show Skyrim default FOV and a FOV of 90:

http://www.gamefront.com/how-to-improve-skyrim-with-ini-file-tweaks/
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Jessica Stokes
 
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Post » Mon Jun 11, 2012 2:41 pm

85 if what you turn it *up* to? No wonder I feel like I'm playing at the far end of a toilet paper roll after two years of ArmA 2.
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megan gleeson
 
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Post » Mon Jun 11, 2012 7:56 am

85 if what you turn it *up* to? No wonder I feel like I'm playing at the far end of a toilet paper roll after two years of ArmA 2.

Lol, I play Arma 2 too.
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Flesh Tunnel
 
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Post » Mon Jun 11, 2012 6:27 pm

cant wait for Arma 3 :P
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SamanthaLove
 
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