Function HardLanding()EndFunction
and then later used this way:
while Caster.HasSpell(RockyFlight) HardLanding()endwhile
The real function has lots of translates and I want them to kill/end. What's the proper way to end 'HardLaning()' after it has been added?
I can make it kind of end if I remove the spell from the player while it's running but the translate then bugs out and forcesthe player to keep moving.
I tried adding a Caster.StopTranslation in the OnEffectFinish but if you're holding forward it doesn't end the translation. The translates are based
